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Unable to progress past the intro on mobile (android) because my emulator can't right-click. Joiplay has full keyboard access for godot games, but no right-click, can you believe that?

(+1)

Can you make the android version?

Maybe! but it won’t be until much later, at best. Not sure how some of the mechanics will work

(+3)

great demo, but you really should tell the player what they got wrong when they get a potion incorrect, even Papers please tells you what you did wrong so you can fix it next time

You’re totally right. I have now implemented that feature!

that kraken quit,what i soppose to help him?

i got no clue fo that

and is zombifie unvoidable in demo or is there a way to deter that theif?

(+1)

figured out, the petrefied person gives you a spell, slap that on the money jar before the next time it gets robbed

thx m8

Well, if you recall, there was somebody who entered your shop who was... dripping quite a bit. 

You may need to help out the Mimic first in order to do it, though. So if you didn't, then you might need to go back and do that.

This is a long term request. But have the special events have a gallery. So we can view them if we have completed them. As well as allowing us to see what we might have missed

(-1)

Great game! few notes.

  1. a save system to select days would be nice
  2. Instead of saying ingredient missing you could give a hint as to what was missing
  3. A speedup function could be nice
  4. related to 3. But it would be fun if you can skip to the end of the transformations

Press Esc...

(+1)

Very great game base ! I really like it, can't wait for the future updates !

Thrilled to hear it! You won’t be dissapointed

(+7)

absolute peak game BUT THEY CANNOT HANDLE MY STRONGEST POTIONS

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But they NEED your strongest potions!!! XD

POTION SELLER

I NEED YOUR HORNIEST POTIONS

Will there also be TF to the protagonist, either testing potions, or if the dark sorceress is not pleased?

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Ohhh, just you wait~

By the way, I found a bug on day... 4 or 5, I think, where the silent warrior with the huge hammer with the blue gemstone (I think this might be a recurring character) was given a breast expansion potion, but her boobs didn't grow. At that point, Bras of Holding hadn't been introduced, so I'm pretty sure it's a bug.

I believe that's meant to be foreshadowing. The skeleton points it out with something along the lines of "Have you noticed sometimes the boobs potion doesn't work?" when introducing the lactation potion as a counter.

Right, I did notice that, but I'm pretty sure that she wasn't wearing a bra of holding at the time, I would've remembered if she looked flat.

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Love it so far! The art that you've made so far is great, and feels very polished, and the transformations are all really hot! I also like the way that you slowly introduce more and more rules to the game, although one complaint I have is that it's not entirely clear what the game considers as a gemstone for mages. For a while, I thought that the gem on a mage's belt also counts towards what potions she should get. Also, the game wasn't the most clear on the fact that a whip counts as both a climbing tool and a melee weapon. Also, the game could probably stand to call out the existence of enchanted weapons and Green gems as things you can't solve yet, so people don't get confused and think a yellow-glowing mace is a weird type of yellow gem.

Regardless, I love this style of game, and the humor in this is top-notch, as well as the cross-day storylines and recurring adventurers being very entertaining. I'm legitimately curious about what sort of "flexible material" that stone-statued girl is going to get turned into. Latex/rubber is my first guess, but it could very well be slime! I'm definitely going to be keeping my eye on this project, and hope you can make it as big of a game as you aim to! 

I wonder whether you'll have different "paths" in the final game, like similar games such as "Papers, Please" do. That would be really cool. Like, if some sort of Slime Queen asks you to make all the adventurers in a day lactate, so the milk can feed her slimes. 

Side note: I wish that when you made one of the (non-warrior) Bra of Holding girls lactate, it would actually burst the bra, like it says it should. I know that'd be more work for the art, but I think it'd be a very nice touch.

(+1)

Thank you for the feedback! I’ll be taking it into consideration. I’ve just changed the “missing/wasted” messages to specify which potions were wrong, so I hope that helps to begin with.

Really happy to see you’re so excited for what’s to come. I’m confident in saying it won’t disappoint!

Paths probably aren’t on the docket at this stage. Things get really complicated really fast when adding options that are supposed to have ripple effects. It’d be cool, but I’m making sure I only bite off what I can chew.

Yeah, that's totally fair. I feel like just having these little stories with pass/fail conditions adds enough replay value on its own to be enjoyable.

Those fail message tweaks will definitely be helpful.

I notice that you didn't include an endless/sandbox mode or anything similar in the "completed game" section. Is that sort of thing planned at all?

There is! Probably not for a good while though

(+1)

One of the best expansion games I've ever played. If your looking for further transformations I would suggest a futa option for the players who would want it and a hyper potion that would enhance the effect of all potions it's mixed with. However the game is great regardless good job.

Thank you for the compliment! There are no plans for futa, but there’s a wide variety in store in later updates.

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Okay, this is bugging the hell outta me, how do i stop the girl from stealing??
My best guess is the scroll you get from the girl that turns to stone, but I have no idea how to use it on them???
I really wish the game gave some kinda hint in the game over screen.

Edit:after extensively looking through comments, I found you can use the scroll on the money jar itself. 
BUT, you can't right click the money jar for info, so I had no reason to assume it was even possible to interact with. 
Also But, it's bugged and it doesn't stop them anyway. Unless i'm missing something else on top of that.

Edit on top of the other edit, having her ass get slapped when she steals from you that day would be a good indicator that it worked, and then have her come back wanting it taken away seeing as it keeps happening. My only real complaints with the game so far, the rest has been fun.

Thank you for the feedback! I might look into that.

Try cursing the money jar she keeps stealing from.

The game won't move after the tutorial with the three potions.  There's a sign showing the right mouse button being clicked and three question marks.  I can click the potions and bell but no adventurers are coming.

(+1)

If you Right-Click on the potions instead of Left Click, the sign should go away and the game should progress. Is that working?

Deleted 17 days ago

If you pause the game with ESC, a list should show up on the right side, allowing you to load previous days. Is that working properly?

(+2)

Pretty neat so far. I will say that uncursing items was mentioned but I'm not really sure how to? If that's even a thing yet. The purpose of some of the items eluded me as well. Also, two kinks that I noticed were missing that I personally enjoy are height/giantess and muscle. Now I'm not really expecting muscle cause that's just a good thing but for height/giantess I can see that being a disadvantage cause you're a bigger target or something like that? It's cool so far though and I'm looking forward to seeing the progress of this!

I could see Muscle being a disadvantage for mages, like, you get so strong that you snap your wand in half accidentally? That could be the counter to Green Gems, with the "don't use" case being for Warriors.

I think what the dev meant by "uncursing" was what you do with the cursed cow bra. Either that, or it's just something the NPCs say for worldbuilding, since if the character wasn't so adventurer-defeatingly-inclined, they might actually want to do that.

Small spoiler: There are no curse removing scrolls in that dungeon XD

I think we’ve got you covered, later in the game : )

(+1)

So far so good. love the art that is currently in the game. pretty good alpha right now.

Thank you! Glad you’re enjoying!

(1 edit)

This looks like all kinds of fun! I'll plant the seed now so you can think about it, but making this viable to be run on different platforms (Mac, Android, etc) would be pretty awesome. If that looks rough, having a version you can play in browser should more-or-less cover all the extra bases.

(+1)

I might try exactly that at some point!

this would go BIG on Android

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This game is great, definitely love the cursed artifacts the most, but all the potion stuff is amazing

Thrilled to hear it! : )

(1 edit)

We need giantess potions as a "solve-all"

(Made with Boob/Ass/Brain. Accessed by Day 3. The Sorceress seems rather...overjoyed if you're able to make 5 of these Giantess Potions)

Great work, I had  a lot of fun playing through the demo, and I'm definitely interested in seeing more! My one suggestion is to speed up the flow somewhat, maybe there can be a way to rearrange the menu elements so that the scrying mirror is visible while the next client is being served?

(+1)

Thank you! I’m delighted to hear it! Especially from another game creator! I don’t think I have the room to shift much about, BUT I think I’m going to eventually implement a “walk speed” setting for people who want to speed through to the next adventurer.

A walk speed setting could be a good solution! Maybe with an optional click-through pause after the transformation to get the best of both worlds.

(+1)

Implemented!

I just saw the devlog, it's really great to see changes coming this quickly, awesome work!

(+1)

Thank you! I’m doing what I can. There are so many things that seem obvious to the creator, but are fresh and alien to the audience. I’m glad people like you are taking the time to offer these perspectives.

This looks and feels great ! Keep up the good shit

Will do!

(+1)

i can't open the app it open at first but then forced close

You are the third person to have some sort of game crashing issue, but I don’t have a solution yet. Have you tried re-downloading the game? I’m taking a shot in the dark, but perhaps the file is corrupted.

i download 3 times and still same idk but other games that use the same godot engine was run normaly

Crud, sorry to hear that. What OS do you have? And can it typically run intense games? (I’m sorry, I can only help so much; I’m a solo dev and don’t have many computers to test this on)

it's okay,i forgot what my pc OS but when you release browser mode its work fine i can play it so thank you 

I have a bug to report. The game has crashed and reset my laptop's monitor twice now (once after hitting a thief with the ass expansion potion on day 1 and a second time right after giving the first mage a simple health potion)

Oh crud. I don’t know what could cause that. Have you tried re-downloading the game? Maybe it’s corrupted.

(1 edit) (+1)

I've given that a try and it turns out it might have been a corrupted download like you said

(1 edit)

amazing alpha demo. the simple gameplay is perfect for a game like this, and the multi day story lines (kraken witch, real thief) help keep the day to day gameplay interesting. changes i would request is being able to right click on the future scroll and having it tell you what the monster its showing is. i also want a sandbox mode, but im sure thats on your timeline. there were also times it told me missing potion or wasted potion and i didnt know what it was talking about (skill issue possible). but yeah, great demo, excited for more to come out, id would pay money for a finished product

oh yeah bug report; if you use the curse sensing ring on the real thief before putting the curse on her, it will display that she has the curse. kind of confusing for a second there but nothing gamebreaking

(+1)

Thank you for the info! It helps a solo dev out big time!

So i really  like how things are going with this. 

Some qaulity of life maybe have item that can be given are use on a object can be highlighted when the object is hover over it.

maybe for future stuff for like mimic you can make her bigger if you feed her more girls with lots of potions in them.

It’s tough to balance whether something is difficult or easy, if you’re the one who came up with the puzzle. I appreciate the feedback!

theres any discord server for this game or socials to see updates of the same? i have shit ton of ideas, this is such a great simple and good game!

No discord. But I believe you should receive updates if you follow me here on itch.io. Also have a forum discussion on TFGames.site set up for it. https://tfgames.site/phpbb3/viewtopic.php?t=19712

thx! but well this is such a good game hope to get a giantess or/and shrink potion!

oh I wouldn’t want to spoil things this early ~

I love the game but there have been a few bugs that have been annoying me, mainly when it says I wasted or am missing a potion but they aren't missing anything. Example: There was a mage with an orange stone and had a floating had hold an axe and they were fighting skeletons, when I gave them the potion is said wasted potion I honestly have no idea why it does this.

(1 edit) (+1)

Wonderful start to a fantastic game! Though I'd love for the potion results screen to linger longer or be click-to-progress so we can admire our... handiwork between each customer ;)

Or perhaps some kind of gallery/library so we can see what every possible potion combination could look like in the future?

I’ll consider a “linger at mirror” setting. It’s tough to find a balance between “let me enjoy this” and “hurry on to the next one” for everyone, so I’m starting to think it needs settings. Glad you like it!

i play this and i would say it have much great detaild and system game, sort puzzle match potion to what they needed. but one thing shame of system where it mimic catch me for didn't help mimic eat up them and i got ''game over'' but can't go back to day 1 as restart than same day as i stuck in there. but i'll waiting it until it have patch up. i love to play this but how can i pass on mimic's request help?

(1 edit)

Can't wait for more expansion in this! Great game so far!

Oh yeah, not sure if it's a bug, but there's a rogue dressed in red that somehow counts as a warrior? Because somehow the breast expansion potion was required. 

I think there's also a warrior looking character in grey who has a great bow but no melee weapons. Still required a breast expansion potion. Which again is strange.


Not sure if they're bugs or if I missed something to identify them

(+1)

The red rogue has a whip, which is a melee weapon. The warriors still get boob potions even if they’re not holding melee weapons.

Remember, you can right-click the potions to see the latest rules.

Glad you’re enjoying!

Definitely looking forward to more of this, love both the humor of the characters as well as the transformations, I'm looking forward to more complicated combinations in later levels, and possibly once you're finished with the story section of the game, maybe some kind of endless or arcade mode? Also as a question will gold have a purpose other than paying off the sorceress? Like maybe buying upgrades so your potions sell for more, or maybe a merchant comes once a week selling "slightly cursed" magic items to hand out to adventurers. Also with the two amulets we receive in this Alpha am I correct in assuming we don't have a use for them yet? Or am I missing something? Overall the game looks great so far and best of luck with it! 

(+1)

Correct; the amulets are answers to puzzles that haven’t shown up yet. Glad you’re enjoying, and thanks for the feedback!

(+3)

So I played through the Demo and I've got to say that I'm EXCITED for the rest of this however... my main problem is that some times the adventurer is a bit vague with what potion combo you'll need and the enchanted(I assume the glowy weapons are enchanted) weapons at first made me confused with how I'm supposed to handle them but also I think that some of the gems are green in it and it was hard to tell them from the yellow gems beyond that however the game works well. But I would recommend that you get rid of the thief with the bottle as a weapon because it can be very confusing for first seeing it and not knowing whether it counts as a melee weapon and Finally I'd suggest you add an "Endless" mode to the next version were you have say double the customers for the day and it doesn't count towards the "main" games debt. beyond that though PHENOMENAL game and I can't wait for more!

I’m glad you’re enjoying it! And thank you for the feedback; it’s exactly the sort of perspectives I wanted to hear from people.

(+1)

Also, Enchanted Weapons don’t have any affect at this stage in the game

(1 edit)

This might genuinely be one of my favourite h-games by the time it's finished. This is very promising, though I do have a few suggestions.

First, some more growth sound-effects would be real nice. The "bwoomp" is nice for something immediate but it would definitely be better imo if there were more gradual, slower soundeffects for right before and during growth, besides the "bwoomp". There's also currently no soundeffect at all for instances where you only have to add in the ditzy potion, and it feels like there could be one.
Some sort of basic royalty free calm background music would also add a bit to the immersion if you ask me, similar to how RPGmaker games tend to use a bunch of royalty-free music that comes with the program. Would also be an excuse to work audio volume settings (sfx and music separately) into the game.

My most major suggestion would be some kind of freeplay mode in the future, even if an unlockable one, similar to Cowtastic Cafe. Somewhere where you're free to make any potion you want and use it or anyone with no penalty, or even use any cursed items on NPCs not meant to normally get them.
Additionally, freeplay where you can just do anything you like could be an enticing as an unlockable to be honest, because as it stands I kind of just don't care for potions that don't do anything for my fetishes (lips potion specifically) so I don't bother adding it even when I know it's part of the correct mix, but if some kind of permanent unlock in freeplay was tied to doing well in the main campaign mode it would be enticing to actually play correctly.
That, or at least a simple fetish toggle so players can just adjust certain potions to not do anything visually when starting a new game. Could reflavor their descriptions as... literally just changing the flavor of the potion or something, as far as text is concerned.
As it currently stands, you're kinda incentivized to do things incorrectly if you want to make all the girls have effects to your liking.

Speaking of freeplay, I feel like besides a mode like that, the game could very much benefit from a non-campaign mode where you just get random customers and events and try to keep going indefinitely. But all of this is more for later in development, since a lot seems like placeholders right now.
Some hints are also kind of unclear at the moment. I couldn't figure out if there's any way to uncurse the thief after cursing them in the current build, or a way to uncurse the stone statue, or a way to fully fill up the slime jar (because I tried getting all of them and paying close attention in a 7-day playthrough and the NPC still says she needs a few more), or if the two cursed necklaces have literally any use right now.

(+1)

Thank you so much for the thorough feedback! It helps. I’m weighing these sort of things vs the current scope of the game currently. A free play or endless mode is definitely on the docket though.

Several things don’t get used until later in the game, which isn’t available yet.

Im lost whit the two medallions and the jar. Anyone can hint me on how to progress whit them?

(+1)

Several things don’t get used until later in the game, which isn’t available yet.

(2 edits) (+1)

Absolutely Phenomenal. I am incredibly excited to see where you guys take this game going forward!

All the conditionals for each potion, and how they change slightly as the days advance is so damn cool.

The idea of cursed items that carry over across multiple days opens up the potential for some lovely lewd, longish-term puzzles. Simply being able to observe how some curses might advance on a character from day to day would be cool too.

I imagine more characters start to clue in on what is going on and start coming specifically equipped to deal with potion effects (similar to the bra of holding), Or maybe they start obstructing obvious tells of what you need to use, so you gotta figure it out using other context clues (maybe this'd add too many layers of complexity to the gameplay, tho), Either way resulting in small, self-contained arms-races using alternate or more potent versions of them. And you gotta keep track of those. 

All that up to a REASONABLE degree, of course, there's only so much you can realistically do before spontaneously combusting from scope-creep (which I imagine would be inevitable depending on how deep you go with this game, lol).

Wahee's art is just great, I'm impressed at how versatile the assets are to portray diff characters. The paper scribbles are quite charming too, in all honesty, even if they are just placeholders. Maybe if you ever get around to some reality-bending-type of dungeon creature, they could retain that aesthetic as a nod to the early days of the game.

By all means, I appreciate the lose states here not being about speed, and more about failing to complete specific tasks. There are proper places for timers but the lack of one here lends itself incredibly well to allow the more puzzle-oriented approach. 

In terms of issues. Hmmm:

- This one I'm sure will be solved as definitive assets are made: I quite love how the potions have piping leading into the mixer, it's such a neat touch that defo helps communicating which are active. Same with the items being on shelves and you are able to move them around

 As it stands, the UI can get a bit messy, especially with ongoing dialogue, as the dialogue box will either be covering the potions rack or the item shelves. Granted, the gameplay isn't really 'active' whilst you are reading something, which is good, so you could argue it's more of a personal peeve.

In games like these, the dialogue is usually isolated to the character viewer or any other area not covering any gameplay element (Va11halla and Papers Please comes to mind). 

Maybe the window area could be shifted just slightly to the left (squishing in the potions a bit, to provide some negative space on the item's side so the scroll can show up without ever covering up any items. Only issue then would be cool scenes like the Octo guy, that cause the text box to move entirely to the left side, but maybe it can count as an exception since the whole idea is covering the screen anyway.

Alternatively, the counter can be extended vertically a bit to provide some blank space at the bottom of the screen for a more traditional, horizontal text box to show up. I've made a lil doodle explaining what I mean by that (as well as a whole lot of other things that came to mind cuz I lack restraint!). 

Potion bottles organized in an organic fashion, maybe with related effects adjacent to each other; coin jar on the right side to perhaps make it clearer it is involved in an item related puzzle; red button for flushing undesired mixes (has a pipe going downwards, thru the counter)

Of course, it would also have a handful of tradeoffs - namely slightly less screen space for the lewd goodies!  and also the text box being like this is a tad less unique than the vertical one you already have. So I can't argue it'd be the end all solution either ;P. Just a mere suggestion.

- The trash button as it currently functions is a bit redundant, as new combos mixed in simply overwrite mixes that are already inside the bottle anyway. 

I assume future gameplay might involve stacking more of the same effect (like 2-3 portions of boob potion into the same mix), so it might be important for the bottle to remember what goes inside of it every time you hit mix. Maybe there needs to be some visual tells here, like the color of the fizzing during mixtures or simply some overlay icons.

Maybe then, the trash button can operate as a sort of 'eject' button you can hit to flush down the current mix.

----------------------

Well holy shit, I apologize for the insanely lengthy comment! I just caught this release out in the wild and it wholly surprised me with all the cool little ideas going into it. If it just shows how much I liked it, hahaha.

It has the potential to be a great classic, or a neat little gem (scope and all that, haha), but I just know it will be excellent nevertheless.

(+1)

Thank you so much! It means a lot! I’m so happy you and other people are really vibing with the game!

And other thanks regarding the scribbles! A surprise but welcome compliment!

I can’t believe you sketched out the whole background on a whim XD That is such a delight!

You’re not wrong. The speech scroll overlap is a bit irksome, but it’s very much a “which of two evils do I pick?” scenario. I’ve been debating making the potion shelf and item shelves thinner, so a vertical scroll still overlaps but overlaps LESS; I’m going to see if I can keep at least half of the left item column visible. There are transformations later in the game that make the vertical scroll a bit less obstructive than a horizontal one.

I didn’t even realize fresh mixes overwrite the prior mix XD It’s easy to miss the forest for the trees working on this.

You’re actually ahead of me; indeed, I plan on increased potion potency, and intend to indicate such with a fizz or a glow or such!

Please don’t apologize! It’s been an absolute delight to get your comment! This is exactly the type of feedback I’m looking for, to get perspectives outside of my tunnel-visioned focus. As you said, it just shows how much you liked the game, and that just feels great!

PS: I have been a fan of the A Thief’s Growing Misfortune comics. FANTASTIC work. The pacing and comedy and heft and squish is just top notch!

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