Would love this game if not for a small problem. I can't seem to get it open! After downloading and extracting it, trying to open the application yields nothing, not even an error message saying something went wrong. Does anyone else have this problem? And if so, I would very much appreciate some help in fixing it.
I never got eaten by the mimic, but if you are giving maps to everyone that's incorrect, as the mimic specifically wants to ambush only dimwitted adventurers. So only give maps to the people you make dumb.
Also if you didn't think of this try adding an endless mode after completing the game or something like a gallery if someone wants to continue playing from the start with everything unlocked or you unlock while progressing through the days , and with multiple characters with cursed items that you get and give them to other characters like the cow-print bra and the lewd mage.
Great demo for something awesome! Really enjoyable game, I am looking forward for new updates! I have not much to say what others didn't already. Arts are nice, idea is awesome. Possibility to waste 1 potion without punishment would be awesome Besides, those who will have long term quest lines could use names, even some random, but it would be really nice to see them and know their names. One more thing - that scene with kraken picking up glasses...perfection!
Thank you so much! Glad you and what feels like so many people are enjoying it!
I appreciate the feedback.
I think the glasses is my favorite gag so far XD Glad you liked it!
I enjoyed this a lot more than I thought I would. I really enjoyed the little story bits from the different adventures, as well as the innocent mini boss. The art was pretty good, just needs a bit more variety, but with more transformations that will probably come to pass.
Nothing really seems unintuitive aside from not know what I missed on potion combinations, but I understand that's part of the puzzle. But I swear there are a few were I am almost certain I got the combination right but still had wasted potions. And what I assume is "Enchanted" weapons, unless I missed something nothing about them were explained, as were the jellies in a jar, I never found a use for them.
I do see people asking for futa in the game, and I don't want to push for certain content one way or the other, but if you do decide to go the futa route at least make it tasteful. Nothing worse for me personally is when futa content is added and the dicks and balls are 70% of the body mass, I come to see the ladies with breasts that are 70% of their body mass =)
Something to consider since you are in a Alpha release though, as someone else mentioned have some sort of dynamic content would be a fantastic way to extend gameplay time, even if it's something as simple as an endless mode with randomized combinations with a set gold goal to reach with just some basic speech not contected to the main game/story.
Anyway, I give it a solid endorsment for a nice puzzle Transformation game and looking forward to more.
Thank you! Glad you’re enjoying it thusfar, and I appreciate the feedback!
And yes, some things like the enchanted weapons and extra items only become relevant on later days, not yet in the demo.
great game. these mini-dialogues give the atmosphere and thinking with the effects of potions is interesting. it reminds me of papers please only with a different twist. I wonder if you have plans to add something like a "catalyst" that will simply strengthen the effect of the potion. for example our skeleton will come and say that there are new warriors who are stronger and require a Bigger boobs and cannot get anything that can act as a counterweight
I love the idea! My only issue is that i feel like it needs a bit more of a guide with some of the side characters, like the octopus mini boss guy, I cant figure out how to get him -moisturized- I think it has to do with the cursed bra and that thief that steals all your money, but im kinda lost here
I really enjoyed this game. I love games about interacting with the adventures of other characters and there is really a comfy charm with this one.
A couple quality of life suggestions from me though. I'd suggest making the right click help menus always be on top of everything else. It was a bit annoying to have to close the text scroll, or how the 'scry master' was put in front of it. Another might be to allow a 'skip walking animation' toggle or maybe simply speed it up. The walk up/away is alright, but its a little annoying having to wait at times.
Like I said, those are just QoL things. You got somethin here and I look forward to it.
The scrolls being below the mirror is absolutely a bug. Thank you for pointing that out!
I agree; “skip walking” or even “walking speed” would allow people to run the game at whatever pace they like best. I’m going to implement that at some point.
Thank you for the feedback!
I'd love to see a gallery of all the transformations you see of the characters after transforming them with the potions! also i love how similar this is to papers please so maybe have some sort of timer or whatever and the faster you are the more money you make. love to see more!
Ah, it should go away when you right click on the Bell or the Scroll Skee just gave you, but I think I have a bug where it only registers if you right click on the scroll.
Does it resume if you right-click on the new scroll on the shelf?
some feedback, i know it's a lot of work but the little storylines for each adventurer is amazing, such as the tentacle lover magician. more of those please!
also i'd like to be able to pick at least 1 "wasted" potion without major punishments. i'd like more dynamically generated content depending on which potions you like picking, i like BE so it'd be cool of the adventurers acknowledging getting handed the same potion over and over.
This is exactly the type of feedback I’m looking for! Thank you so much!
Good news, there are MANY tiny storylines to come! This first “week” is just getting into the rhythm.
There will also be more longer-lasting effects of repeated potion use :) . (full disclosure, the game is going to cheat and assume you’ve been giving them the correct potions throughout. WAY too many combinations to account for, otherwise)
my idea was of dynamic content. the 3D asset combinations are already in the game so you'd only need dynamic dialogue and expressions according to which repeated optional potions are picked, maybe tailored for adventurer archetype even.
also i'd like potion magnification. i was VERY disappointed when i lost the cowgirl bras because i could keep making the boobs bigger with them. i'd love to somehow use stronger and stronger BE potions even when not needed.
Dynamic content is going to be a late stretch-goal. Things get exponentially more complicated when branching paths/choices are made that need to have knock-on effects throughout the game. I’m currently a one-man-team, so it’s important I don’t bite off more than I can chew. But, again, something I might look into when things are more complete. Will be darn cool if I manage it.
Good news: plenty of BE to come, with more triggers, and hitting much bigger sizes! We’re just starting.
I am VERY much looking forward to seeing this be developed. Big fan of Wahee's art and the bit that is here gives a lot of hope to what will come to join it.
Also, pretty sure it's unintentional, but you can actually stop ringing the bell before the witch is max size and she won't take it, but you can still progress. Kinda funny but I can see that being the butterfly that causes a tornado if the intended inventory is ever max capacity
Also holding out hope for a potential futa potion to make adventurers susceptible to any succubi (or other penis-centric monsters) that might be introduced, I know Wahee's dabbled in that a bit so it's got me praying
Glad to hear it! And there is plenty more of DrWahee’s work to come!
You’re totally right, failing to get rid of that bell might absolutely overfill the inventory later. I had never considered it (never crossed my mind someone wanting to play this game WOULDN’T ring that bell for all it’s worth XD ). Thank you for pointing that out.
No futa in the works, I’m afraid (though using it to making succubi effective is a clever mechanic!).
Unfortunate but understandable. Also, the reason I didn't was to see if something else could potentially be done with the bell, or maybe we'd somehow get the cursed bra back, and I figure if it wasn't possible something would've stopped me, like the girl earlier saying she'd buy a potion once she got the bra off. A unique kind of greed, but figured I might as well check while the scope was more manageable to do so, and I had already beaten the final day at that point so I was experimenting
I getcha!
Woefully, the game isn’t going to allow too many branching paths. I’m a solo developer, and there’s a lot of cool stuff to put in and I only have one manpower to do it with. Multiple-choice paths get really complicated really fast, so this game is going to be pretty linear. Need to make sure I don’t bite off more than I can chew.
But I can promise that there is a LOT on the path to enjoy in the future!
Yeah, don't wanna end up folding to scope creep, and I'd hate to see this game die to such an insidious killer. It's rare to see a game so focused on expansion of such quality, even so early on in development and have it feel just, good. Really looking forward to seeing this fill out and wrap up with a neat little bow and all that
EXACTLY! You get it. Content creep and burnout have been the death of a many a promising game.
And thank you! Means a lot. I hope to impress. I wanted to release the demo late enough that it properly showcases its feel, but early enough that I can integrate any feedback before doing so means undoing too much work.
Keep getting bugs, especially with multiclassing. Sometimes it'll say I wasted a potion when I account for their primary class while other times it'll say I missed a potion for not accounting for it.
Also, there needs to better clarification on who to feed to the mimic. As it, the way the mimic asks you send it those who *seem* ditzy makes it seem as though you're supposed to send them the adventurers who seem stupid on their own, not those who you give the brain potion to.
Are you watching the scrying scroll and paying attention to when you shouldn’t use potions? “Even if a warrior, don’t give them a red potion if they’re going to fight Gawkers” etc?
i will complain about cloth color. it is unclear what constitutes "dark clothes" for the 2nd potion. for example, the all-gray attire is considered "dark".
"Potion seller, I'm going into battle, and I need only your strongest potions"
*Proceeds to give her every single ingredient mixed*
Fun, short little demo! I think my only complaint is that sizes aren't cumulative - like being able to grow a repeat customer a few times over, rather than having them go from flat to beachball-sized assets.
so when you get the mimic game over, you can't restart the game, the only options being restart the day or restart yesterday or quit the game and after giving each adventure on the prior day a ditzy potion and map still resulted in the game over and hitting quit did not restart the run and just loads that same day, [this is day 4 for me]
Thank you for telling me about this!
I will start digging into this.
In the meantime, while you are talking to the mimic, if you pause the game you should have a list with every day, and can use that list to re-load any day you want.
Maybe I should include that list in the Game-Over screen.
Also note, you have you feed the mimic several times before it is full.
Hm. You did it right the first time. You should ONLY give maps to adventurers who get the ditzy potion, and any maps you give to adventurers who DON’T get the ditzy potion will count against the “correct” maps given, and send smart adventurers to the mimic, beat up the mimic, and cause the game over.
So I need to dig around and find out what circumstance results in a failure even though you presumably gave maps to the correct people.
also is the monster report random? I had mages and adventures with magic books or not blue gems still fight zombies but the ditzy potion goes against the rules for zombies and ends up a wasted potion
I'm pretty sure the correct action in that case is to give them a regular healing potion if they're just a mage. Otherwise, give them the correct potion for their class.
The monster report IS random (usually), so any time they’re about to fight a zombie, you shouldn’t give them the ditzy potion.
In retrospect, this is a slim chance that a person might get a day where they encounter nothing but zombies, and so you never give ditzy potions, and are kind of funneled into failing the mimic by dumb bad luck. Slim, but I will need to rectify that.
I might have solved the problem! It was counting points for the mimic based on the ANSWER SHEET of what you SHOULD have given the adventurer, not what you ACTUALLY gave the adventurer! Now, if you give an adventurer a ditzy potion and a map, it should score for the mimic, whether the ditzy potion was “supposed to be given” or not. Updated with V0.11
Got to the day where the Kraken visits, asking for help but I don't have any way to help and end up softlocked, what's more is there is no way to start from fresh, not even deleting and re-installing the game (at least on the itch app)
Regardless of this one softlock I got to, the game is really fun and DrWahee's art is amazingly used
edit: even downloading it to a different hard drive carries over save progress so unless I'm missing something in day 5, I'm locked out of progression
also is it safe to assume the punishment amulet isn't functional yet? tried using it with what seems to be the applicable npc and it just goes back to my inventory
Click for spoiler: The mage who is obsessed with the Kraken; have you tried giving her the cowkini and ringing the bell? Delighted to hear it! DrWahee's style has been PERFECT for this, and they've been great to work with!
← Return to game
Comments
Log in with itch.io to leave a comment.
Would love this game if not for a small problem. I can't seem to get it open! After downloading and extracting it, trying to open the application yields nothing, not even an error message saying something went wrong. Does anyone else have this problem? And if so, I would very much appreciate some help in fixing it.
Damn, please tell me how to avoid being eaten by a mimic on day 4, I tried to give everyone a card, but he still comes and eats
I never got eaten by the mimic, but if you are giving maps to everyone that's incorrect, as the mimic specifically wants to ambush only dimwitted adventurers. So only give maps to the people you make dumb.
Great demo looking forward to the full release
also is it possible for the game to be playable on phones or not?
Thanks! Not currently, no. I may look into it closer to full game release.
That is okay.
Also if you didn't think of this try adding an endless mode after completing the game or something like a gallery if someone wants to continue playing from the start with everything unlocked or you unlock while progressing through the days , and with multiple characters with cursed items that you get and give them to other characters like the cow-print bra and the lewd mage.
Please tell me how to deal with a thief
Great demo for something awesome!
Really enjoyable game, I am looking forward for new updates!
I have not much to say what others didn't already.
Arts are nice, idea is awesome.
Possibility to waste 1 potion without punishment would be awesome
Besides, those who will have long term quest lines could use names, even some random, but it would be really nice to see them and know their names.
One more thing - that scene with kraken picking up glasses...perfection!
Thank you so much! Glad you and what feels like so many people are enjoying it! I appreciate the feedback. I think the glasses is my favorite gag so far XD Glad you liked it!
This was quite amazing. Can't wait for more
really nice game ^^, you can use the amulet in this version ?
Thanks! And not yet! Several things don’t get used until later in the game.
Fantastic Start! I Look forward to more
Thank you! Thrilled to hear it!
I enjoyed this a lot more than I thought I would. I really enjoyed the little story bits from the different adventures, as well as the innocent mini boss. The art was pretty good, just needs a bit more variety, but with more transformations that will probably come to pass.
Nothing really seems unintuitive aside from not know what I missed on potion combinations, but I understand that's part of the puzzle. But I swear there are a few were I am almost certain I got the combination right but still had wasted potions. And what I assume is "Enchanted" weapons, unless I missed something nothing about them were explained, as were the jellies in a jar, I never found a use for them.
I do see people asking for futa in the game, and I don't want to push for certain content one way or the other, but if you do decide to go the futa route at least make it tasteful. Nothing worse for me personally is when futa content is added and the dicks and balls are 70% of the body mass, I come to see the ladies with breasts that are 70% of their body mass =)
Something to consider since you are in a Alpha release though, as someone else mentioned have some sort of dynamic content would be a fantastic way to extend gameplay time, even if it's something as simple as an endless mode with randomized combinations with a set gold goal to reach with just some basic speech not contected to the main game/story.
Anyway, I give it a solid endorsment for a nice puzzle Transformation game and looking forward to more.
Thank you! Glad you’re enjoying it thusfar, and I appreciate the feedback! And yes, some things like the enchanted weapons and extra items only become relevant on later days, not yet in the demo.
How do I stop girl from stealing my coin
Progress more into the week and a certain adventurer should bring you the solution in an unorthadox way.
The game is great and if I'm the future u would add futa or weight gain that would make to better for me
great game. these mini-dialogues give the atmosphere and thinking with the effects of potions is interesting. it reminds me of papers please only with a different twist. I wonder if you have plans to add something like a "catalyst" that will simply strengthen the effect of the potion. for example our skeleton will come and say that there are new warriors who are stronger and require a Bigger boobs and cannot get anything that can act as a counterweight
I love the idea! My only issue is that i feel like it needs a bit more of a guide with some of the side characters, like the octopus mini boss guy, I cant figure out how to get him -moisturized- I think it has to do with the cursed bra and that thief that steals all your money, but im kinda lost here
Use the cursed bra on the character that keeps heading to the mini boss.
I really enjoyed this game. I love games about interacting with the adventures of other characters and there is really a comfy charm with this one.
A couple quality of life suggestions from me though. I'd suggest making the right click help menus always be on top of everything else. It was a bit annoying to have to close the text scroll, or how the 'scry master' was put in front of it. Another might be to allow a 'skip walking animation' toggle or maybe simply speed it up. The walk up/away is alright, but its a little annoying having to wait at times.
Like I said, those are just QoL things. You got somethin here and I look forward to it.
The scrolls being below the mirror is absolutely a bug. Thank you for pointing that out! I agree; “skip walking” or even “walking speed” would allow people to run the game at whatever pace they like best. I’m going to implement that at some point. Thank you for the feedback!
I'd love to see a gallery of all the transformations you see of the characters after transforming them with the potions! also i love how similar this is to papers please so maybe have some sort of timer or whatever and the faster you are the more money you make. love to see more!
Those are both extra features I’m considering later in the game development! Thank you for the feedback!
The right click button doesn't seem to be working for me, and it's causing a softlock on the second day.
Ah, it should go away when you right click on the Bell or the Scroll Skee just gave you, but I think I have a bug where it only registers if you right click on the scroll. Does it resume if you right-click on the new scroll on the shelf?
Right clicking on the scroll worked, thank you.
great concept!
some feedback, i know it's a lot of work but the little storylines for each adventurer is amazing, such as the tentacle lover magician. more of those please!
also i'd like to be able to pick at least 1 "wasted" potion without major punishments. i'd like more dynamically generated content depending on which potions you like picking, i like BE so it'd be cool of the adventurers acknowledging getting handed the same potion over and over.
This is exactly the type of feedback I’m looking for! Thank you so much!
Good news, there are MANY tiny storylines to come! This first “week” is just getting into the rhythm.
There will also be more longer-lasting effects of repeated potion use :) . (full disclosure, the game is going to cheat and assume you’ve been giving them the correct potions throughout. WAY too many combinations to account for, otherwise)
my idea was of dynamic content. the 3D asset combinations are already in the game so you'd only need dynamic dialogue and expressions according to which repeated optional potions are picked, maybe tailored for adventurer archetype even.
also i'd like potion magnification. i was VERY disappointed when i lost the cowgirl bras because i could keep making the boobs bigger with them. i'd love to somehow use stronger and stronger BE potions even when not needed.
Dynamic content is going to be a late stretch-goal. Things get exponentially more complicated when branching paths/choices are made that need to have knock-on effects throughout the game. I’m currently a one-man-team, so it’s important I don’t bite off more than I can chew. But, again, something I might look into when things are more complete. Will be darn cool if I manage it.
Good news: plenty of BE to come, with more triggers, and hitting much bigger sizes! We’re just starting.
Game looks pretty fun, wish it had a mobile version!
I think I found a typo on day four dialogue
I think it was meant to say "Spells that DON'T have long, complicated alakazammy words are powered by Orange or Red gems." It left out the "don't
I can see how I phrased that poorly! Thank you for pointing that out!
I am VERY much looking forward to seeing this be developed. Big fan of Wahee's art and the bit that is here gives a lot of hope to what will come to join it.
Also, pretty sure it's unintentional, but you can actually stop ringing the bell before the witch is max size and she won't take it, but you can still progress. Kinda funny but I can see that being the butterfly that causes a tornado if the intended inventory is ever max capacity
Also holding out hope for a potential futa potion to make adventurers susceptible to any succubi (or other penis-centric monsters) that might be introduced, I know Wahee's dabbled in that a bit so it's got me praying
Glad to hear it! And there is plenty more of DrWahee’s work to come!
You’re totally right, failing to get rid of that bell might absolutely overfill the inventory later. I had never considered it (never crossed my mind someone wanting to play this game WOULDN’T ring that bell for all it’s worth XD ). Thank you for pointing that out.
No futa in the works, I’m afraid (though using it to making succubi effective is a clever mechanic!).
Unfortunate but understandable. Also, the reason I didn't was to see if something else could potentially be done with the bell, or maybe we'd somehow get the cursed bra back, and I figure if it wasn't possible something would've stopped me, like the girl earlier saying she'd buy a potion once she got the bra off. A unique kind of greed, but figured I might as well check while the scope was more manageable to do so, and I had already beaten the final day at that point so I was experimenting
I getcha! Woefully, the game isn’t going to allow too many branching paths. I’m a solo developer, and there’s a lot of cool stuff to put in and I only have one manpower to do it with. Multiple-choice paths get really complicated really fast, so this game is going to be pretty linear. Need to make sure I don’t bite off more than I can chew. But I can promise that there is a LOT on the path to enjoy in the future!
Yeah, don't wanna end up folding to scope creep, and I'd hate to see this game die to such an insidious killer. It's rare to see a game so focused on expansion of such quality, even so early on in development and have it feel just, good. Really looking forward to seeing this fill out and wrap up with a neat little bow and all that
EXACTLY! You get it. Content creep and burnout have been the death of a many a promising game. And thank you! Means a lot. I hope to impress. I wanted to release the demo late enough that it properly showcases its feel, but early enough that I can integrate any feedback before doing so means undoing too much work.
Keep getting bugs, especially with multiclassing. Sometimes it'll say I wasted a potion when I account for their primary class while other times it'll say I missed a potion for not accounting for it.
Also, there needs to better clarification on who to feed to the mimic. As it, the way the mimic asks you send it those who *seem* ditzy makes it seem as though you're supposed to send them the adventurers who seem stupid on their own, not those who you give the brain potion to.
Are you watching the scrying scroll and paying attention to when you shouldn’t use potions? “Even if a warrior, don’t give them a red potion if they’re going to fight Gawkers” etc?
Thank you for the feedback!
i will complain about cloth color. it is unclear what constitutes "dark clothes" for the 2nd potion. for example, the all-gray attire is considered "dark".
I agree entirely! Latest update (V0.11), I have updated the right-click explanation on the potion to say “has mostly Black or Grey clothing”
So I had to go in the
%APPDATA%/Godot folder and delete the save folder to restart the game
"Potion seller, I'm going into battle, and I need only your strongest potions"
*Proceeds to give her every single ingredient mixed*
Fun, short little demo! I think my only complaint is that sizes aren't cumulative - like being able to grow a repeat customer a few times over, rather than having them go from flat to beachball-sized assets.
Glad you enjoyed! And don’t you worry! Later, prolonged potion use will eventually develop permanent effects, and greater sizes yet!
so when you get the mimic game over, you can't restart the game, the only options being restart the day or restart yesterday or quit the game and after giving each adventure on the prior day a ditzy potion and map still resulted in the game over and hitting quit did not restart the run and just loads that same day, [this is day 4 for me]
Thank you for telling me about this! I will start digging into this. In the meantime, while you are talking to the mimic, if you pause the game you should have a list with every day, and can use that list to re-load any day you want. Maybe I should include that list in the Game-Over screen.
Also note, you have you feed the mimic several times before it is full.
so the first time I saw the mimic I only gave maps to the adventures that got a ditzy potion, now I'll give maps to every adventure and try again
Hm. You did it right the first time. You should ONLY give maps to adventurers who get the ditzy potion, and any maps you give to adventurers who DON’T get the ditzy potion will count against the “correct” maps given, and send smart adventurers to the mimic, beat up the mimic, and cause the game over. So I need to dig around and find out what circumstance results in a failure even though you presumably gave maps to the correct people.
also is the monster report random? I had mages and adventures with magic books or not blue gems still fight zombies but the ditzy potion goes against the rules for zombies and ends up a wasted potion
I'm pretty sure the correct action in that case is to give them a regular healing potion if they're just a mage. Otherwise, give them the correct potion for their class.
The monster report IS random (usually), so any time they’re about to fight a zombie, you shouldn’t give them the ditzy potion. In retrospect, this is a slim chance that a person might get a day where they encounter nothing but zombies, and so you never give ditzy potions, and are kind of funneled into failing the mimic by dumb bad luck. Slim, but I will need to rectify that.
I might have solved the problem! It was counting points for the mimic based on the ANSWER SHEET of what you SHOULD have given the adventurer, not what you ACTUALLY gave the adventurer! Now, if you give an adventurer a ditzy potion and a map, it should score for the mimic, whether the ditzy potion was “supposed to be given” or not. Updated with V0.11
And how do you pause
By pressing ESC
Spectacular!! Can't wait to see what the next updates have in store!
Delighted to hear it! It will take some time, but there is a lot in store in the future!
Got to the day where the Kraken visits, asking for help but I don't have any way to help and end up softlocked, what's more is there is no way to start from fresh, not even deleting and re-installing the game (at least on the itch app)
Regardless of this one softlock I got to, the game is really fun and DrWahee's art is amazingly used
edit: even downloading it to a different hard drive carries over save progress so unless I'm missing something in day 5, I'm locked out of progression
oh my god, was just about to try this, thanks for the reply!
Looking forward to seeing how this game develops!
You’re very welcome! And very happy to hear it! Things only get crazier from here!
also is it safe to assume the punishment amulet isn't functional yet? tried using it with what seems to be the applicable npc and it just goes back to my inventory
Correct! That comes later! I can’t say when the next chunk will be completed, but it’ll be useful in the next major update.
Click for spoiler:
The mage who is obsessed with the Kraken; have you tried giving her the cowkini and ringing the bell?how to defeat a thief
Click for thief defeating spoiler:
Curse your money jar with the Hand of Discipline scroll
will there be an android version?
There are no plans for an android version at the moment. Might look into it when the game is complete.
Ok