Quite a fun game! Even though the artwork is incomplete, it feels very charming. Got a good laugh out of me with the tentacle monster putting his glasses on. I also like the variety quite a lot, but also that the tfs never feels like they go too far. I'm not super into massive lips so I was glad when they were pretty mild. (Also no sex scenes is a plus for me!) I also like that not all BE ends up with the girl's top coming off and I enjoyed the cowbell quite a lot.
I'd request more fantasy adventurers like elves/gobbos/etc and possibly the ability to hold right click on adventurer equipment to see what it's actually classified as. (Or a manual you can open that tells you that info. Maybe other stuff too like what the monster silhouettes are.) Plus more SFX variety and maybe a bit of ambience.
Glad you’re enjoying!
Some good news and some bad news: good news, no sex scenes. Bad news, sizes of just about everything are going to steadily get more extreme as the game goes on!
That's quite alright! It makes sense that things get bigger as the game progresses and it's not like every single girl will get a lips potions all the time. So sounds like only good news to me!
huge fan of this! just wondering if the player character will ever be gendered? i hope not, 'cuz having a protag that isn't specifically male or female is incredibly cool (and fairly rare in these types of games)
I love this game so much. It's the only one that has consistent AE compared to most games :( I assume it prob isnt planned as BE is a more mainstream thing, but could they're possibly be a subplot similar to the cow print bra but for AE coming in the future? Just curious, but I think itd be cool. even if it isn't planned, this is still a 10/10 demo
I really love this! From the art, to the humoristic tone, even the gmaeplay is fun! It all just creates a vibe that is equally pleasant and hot. Sad the demo ends after day seven, but if the only critiscism is that people want more, you know you're doing things right. Keep up the good work!
Glad you love it! I was hoping people would vibe with the balance of funny and kinky I was going for.
and I have some good news, if you can only wait a liiiiiiiiiiitle longer…
Gotta say, this game feels like a funny twist of the "Papers Please" formula. And it's awesome!
The setting is funny, characters are hilarious, the art is very fitting and I can't wait to have arts for all your "colleagues".
Some stuff I want to point out are that not always potions descriptions are helpful (especially the thief one), some heroes are hard to pinpoint what they are and what they do, and later on, all the green, purple gem colors are rather confusing (but I'm sure you are already planning something).
If you like suggestions, maybe a tool like a magnifing glass (with a nice quest/story to accompany it) to move over the equipment of the heroes and give them a classification would be helpful, especially if you plan to make the multiclass more complex.
Also some coherence of the items' graphic and the shop would be nice, but i perfectly know they are all placeholders.
And (but this only in the faaaar future) add more classes? It would be nice have bards, paladins, clerics...
So far so good though! I can't wait for the next update and what potions you will come out with!!
Glad you’re enjoying! Thank you for the compliments and the feedback! Brings me great joy to see people enjoying the game.
I can’t wait for art of the rest of the characters myself! Dr Wahee does fantastic work!
Are you playing on mobile, by chance?
No new classes planned. That’s probably out of scope for this game. Plenty more left to do!
Bug: when you apply *that* artifact (vague for sake of spoilers) onto a jar and then reload a day, the effect on jar persists, at least visually.
Played through the demo a couple of times, really enjoyable. Looking forward for the whole thing. Would be funny to see dwarfstacking (when an already short character gets even shorter and curvier), and an adventurer that starts to have suspicions of your shop so you have to constantly load them up on, I dunno, ditzy and heat potions.
This was HILLARIOUS! I found the matchmaking for the kraken too funny, and I hope the creator has as much fun making the full game as much as I will look forward to paying to play it when released!
only recommendation I have is that, it was to hard to figure out if I should be considering the knife on the left leg of one of the characters to mean I should be giving them a red potion when you get to the part where you have to consider knives and daggers get the red potion. especially since I couldn't clearly see it until they move past my stand!
other than that 10/10 enjoyment, 8/10 on the challenge, 100/10 on the art!
also maybe make it so that if the character get the lips potion, their lips are the same color of lipstick they're wearing and not just turning into random colors.
And let them have audible clapping when they leave having taken the blue potion
Yes, I’m having a lot of fun making this. Even debugging things has been funny in context.
The boot-knives will be removed in the next major update. That was a whoopsie on my part XD Almost a shame; it’s a lovely detail! But the rules being clear are more important.
The lip colors shouldn’t random; each character has their own specified color. Did you see a character with big lips change color, or a character with thin lips get lips that were an “unusual” color?
Some of them are just getting garish, eye-catching colors.
anytime they took the lips potion they would get different color lips even though they weren’t wearing lipstick on the original sprite. I’ll post you a photo when I can later.
I really like this game ^^ but I have a slight problem with the language.
My language is Spanish, and I've tried to translate certain parts that I find difficult, but often the translations aren't that precise, and that's why I get stuck for a day.
Could you improve that?
///
me gusta mucho este juego ^^ pero tengo un pequeño problema con el idioma
mi lengua es el español y eh intentado traducir ciertas partes que se me dificultan pero muchas veces las traducciones no son tan presisas y por ello me eh quedado atrapado en un dia
I’m sorry. There are SO MANY rules and item descriptions to translate, that I don’t think I’ll be able to reliably translate it all. I would rather not promise something that may cause frustration.
Oh, I understand there's a lot to translate and such... Even so, I'll tell you that the game is very good, and I hope your future games are just as entertaining, fun, and creative~ ^^
And of course, I encourage you to improve even more
weird question but will there be a discord? I'm kind of curious on the games code and the process on how the game is made! if there is a discord I'd love an inv
Awesome game! Really enjoyed it the whole way through. Would definitely love to see more progressive transformations in later updates - the storyline with the kraken adventurer was a highlight. Bimbofication is a huge plus (for me at least) so it'd be fun to see more of that. On that note, I also loved "taming" the pesky thief who kept stealing my gold.
One small criticism I have is that having the girls giant breasts spring out of their tops felt like too much too early. I would have much preferred their breasts increasing moderately, straining against their bras/tops. The lactation potion we get later felt like a better opportunity for the tops exploding off.
Glad to hear it! And thank you for the thorough review! Glad the story beats are landing nicely!
And you’re in for a treat: bimbofication is right around the corner~
I’m trying to have my cake and eat it to in that the immediate potion effects are bra busting, but as the days go on, their boobs don’t shrink down completely. So there we’ll see more long-term, subtly growing growth.
i have a idea how about add opportuniti to upgrade youre store and like that player can have choice what kind of stuff (for using on girls) will be added to shop, not in the sense of opening the content yourself, but let's say something additional to what you already receive from day to day, let's say now a potion for enlarging the butt and hips, this is one potion, in a word, it will add upgrades, because why do you need money if there is nowhere to spend it?
The gold will likely be non-key to main gameplay. It helps me keep the story under control and not have to plan around different choices the player might make. Making sure I don’t bite off more than I, as a solo dev, can chew.
I have a small request, could you add a setting so when you give someone a boob potion it doesn't destroy their top. I'm weird and find giant boobs in tight tops sexier than visible nipples. If you choose not to then it's absolutely fine
i don’t think it all fades away, i do agree it would be funny to have the skeleton do it but it makes more narrative sense that the adventures are working day and need to work all night too.
I have played a plethora of NSFW games. This one is the top three best on this site easy, (top three is: Subject Jane. Donuts for Deer Teeth. And lastly this game.)
This game mixes comedy, fetishes, and story. I think this is amazing!
I am down to be hired for free if the dev needs help with this project. ( I have no skills other than minor writing skills that's why I am free)
Got a game over I've never seen in the past versions. I also can't press the restart or quit buttons. I might have been careless and missed something new, but I have no idea what the "trick boxes" are.
Thank you for alerting me to this! It really helps!
That’s a game-over that isn’t supposed to be possible until week 2.
Did anything happen that SHOULD have resulted in a Game Over, before showing you this incorrect game over? Did the mimic try to eat you? Was the Sorceress fed up with you?
Actually, I think I got it. Specifically happened when there isn’t a save file on memory. Fixed and updated. Thank you! Your help made this very easy to track down.
What happened and how do i fix? its like this for all warriors, and for the theives all i get is a single arm. i cant see any of the equipment or some of the bodily changes.
Hm. Looks like a shader is freaking out big time, and only half-big-time for mages. Appreciate the feedback.
Afraid I don’t know why your computer would have this issue, but no-one else. You are the first to report this.
Did you download, or are you playing browser? If downloaded, try re-downloading. Maybe you have a corrupted file.
I have just released V0.19, which is in a “compatibility mode”, which I’ve been testing for a while. Please give it a download and a try. I hope it resolves things.
Definitely fun so far and I'm interested to see what you add in the future. However, you probably will need to do a pass over all the randomized gear for the adventurers as I've had several occasions of where the game wasn't showing their gear correctly. For example, an adventurer would visibly have rope or a whip on them and wouldn't be fighting the armor, but then the game would tell me I wasted a thigh potion, or an adventurer would be wearing grey and and not fighting skeletons but then it'd tell me I wasted a butt potion. I'm sure these and other things will be addressed in the next update, but it's still annoying when it happens. EDIT: Also, maybe adding a left click on the adventurers to to see what key gear they have might also help, especially once more things are added.
Well crud! What you’re describing very specifically shouldn’t happen. I have not seen a bug like that in a very long time.
Are you playing the downloaded version, or browser version? Would you consider your computer high end or low end?
Thank you for bringing this to my attention. I need to get to the bottom of why this might happen for you but not other players.
I had similar things happen to me. I play the downloaded version and my pc's on the better end (or at least it was 2 years ago). It's a fun game overall though.
I have just released V0.19, which is in a “compatibility mode”, which I’ve been testing for a while. Please give it a download and a try. I hope it resolves things.
Glad you’re enjoying!
I'm on the browser version and I'd say my laptop is about mid-grade. I'll admit that some of the times it might be on me just being dumb, but other times I'm certain it was on the game. But hey, this is the point of releasing the game in alpha to find weird things like this.
I have just released V0.19, which is in a “compatibility mode”, which I’ve been testing for a while. Please give it a download and a try. I hope it resolves things.
YAY! So happy to hear it! I was hoping “compatibility mode” was the trick.
Thank you for testing it out. Computer compatibility is difficult for me to test, as a solo dev.
I clicked download but when I try to open it on pc it opens the application but in the window it opens it ends with debug and I can’t play it. Is this an issue with my side or is it because it not completed yet?
I’ve had maybe 4 similar reports over the thousands of downloads. It is likely a your end computer thing.
That said, I’m switching to a “compatibility” mode with the next major update. Hopefully that allows it to function on a wider variety of computers.
I have just released V0.19, which is in a “compatibility mode”, which I’ve been testing for a while. Please give it a download and a try. I hope it resolves things.
I don't often comment on games but this looks and plays phenomenal so far! The gameplay loop is very engaging and the ability to quickly restart a day for a perfect score is a welcome touch that I hope stays in the game to some capacity. The various potion effects are each great and play into each other seamlessly, and I can't wait to see what else is added! Not to mention thee curses and the ways you can cure them are a fun side-puzzle that makes the game even more enjoyable! My only critiques are with the way gold is handled. Firstly, I feel as though it should be able to do something, but maybe being nothing but a high score is better in the long run. Secondly, it feels like the gold rewarded should scale in some way, be it more gold for the more effects that are combined or even long strings of successful orders without fail can give some kind of bonus! No matter that small point, the rest of the game is incredibly enjoyable and for a demo it's especially full of content! I'll definitely be staying tuned for whatever updates are made, as I'm sure they're going to be great!
Thank you so much for the high praise! I’m glad it’s all working together!
I think I’m going to keep the gold an “all or nothing” thing, per adventurer. And I kind of don’t want to make score essential for the game, so people can play however they see fit.
But what I’m thinking of doing is enabling story gold to unlock potions and items in a separate “Sandbox Mode”, to play around freely.
That sounds perfect! Keeping the gold a player incentive instead of a required score (excluding of course losing if you bankrupt) sounds like the best choice, as on further consideration the openness it allows the player is one of the reasons I've liked this demo so greatly! Having the gold rewarded be scaled to potion complexity could lead to players restarting until they can get the most complex potions for each traveler anyways, so it's probably better to leave that out haha.
Just a thought in regards to gold scoring. While I can understand the full penalty for failing to get the necessary effects in mixing in an additional effect or two shouldn't be as harshly penalized as long as the monster type isn't weak to them (after all these 'poisons' are supposed to be economically cheap). Maybe add an additional penalty line for each irrelevant effect used? Could be along the lines of like 1 or 2 gold per excess effect so a player could enjoy their fetish without totally blowing their income to penalties.
I'm really enjoyed the demo. I love the ongoing stories with returning characters, both the adventurers and dungeon monsters. The art, mechanics and setting are all very fun and I look forward to seeing things being fleshed out even more!
The game is really good. No complaints with the core gameplay. Just one small nitpick on how the kinks are implemented. They're great and all, but by necessity of the format, you can't see the combinations you want on certain characters (the penalties stack up), which means aa lot of art unfortunately goes unseen. This isn't necessarily a problem to "fix" (although it has been enough to turn some people off the game), but it'd be great to see a free mode for clearing the game in the final version.
Actually, thinking upon the game further, I really enjoy the "papers please" like aspect of it (I'm not sure what else to call this genre, because management is it's own thing) interspersed with long spanning puzzles. If there was one thing I were to add, it would be a time pressure to stop people from spending forever checking out each individual case. But some might not like that, so maybe in an optional "Hard Mode".
I like this idea, but it is best to let the dev cook alittle. dont know anything about them but I think they are a one man team. I agree however on both comments.
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Quite a fun game! Even though the artwork is incomplete, it feels very charming. Got a good laugh out of me with the tentacle monster putting his glasses on. I also like the variety quite a lot, but also that the tfs never feels like they go too far. I'm not super into massive lips so I was glad when they were pretty mild. (Also no sex scenes is a plus for me!) I also like that not all BE ends up with the girl's top coming off and I enjoyed the cowbell quite a lot.
I'd request more fantasy adventurers like elves/gobbos/etc and possibly the ability to hold right click on adventurer equipment to see what it's actually classified as. (Or a manual you can open that tells you that info. Maybe other stuff too like what the monster silhouettes are.) Plus more SFX variety and maybe a bit of ambience.
Great game!
Glad you’re enjoying! Some good news and some bad news: good news, no sex scenes. Bad news, sizes of just about everything are going to steadily get more extreme as the game goes on!
That's quite alright! It makes sense that things get bigger as the game progresses and it's not like every single girl will get a lips potions all the time. So sounds like only good news to me!
huge fan of this! just wondering if the player character will ever be gendered? i hope not, 'cuz having a protag that isn't specifically male or female is incredibly cool (and fairly rare in these types of games)
They will not be gendered. That does not make them immune from transformations though.
hell yeah!!!!
how do you get rid of the thief?
I can't wait for the full game, this is awesome
I love this game so much. It's the only one that has consistent AE compared to most games :( I assume it prob isnt planned as BE is a more mainstream thing, but could they're possibly be a subplot similar to the cow print bra but for AE coming in the future? Just curious, but I think itd be cool. even if it isn't planned, this is still a 10/10 demo
Glad you’re enjoying! And yes, there will be some AE plot, though it won’t be as focused as BE.
i love how i can just speed run this game in under a hour while still having fun playing it even when it's just a demo right now
I really love this! From the art, to the humoristic tone, even the gmaeplay is fun! It all just creates a vibe that is equally pleasant and hot. Sad the demo ends after day seven, but if the only critiscism is that people want more, you know you're doing things right. Keep up the good work!
Really hoping for a belly potion in future
Glad you love it! I was hoping people would vibe with the balance of funny and kinky I was going for. and I have some good news, if you can only wait a liiiiiiiiiiitle longer…
Haha, good to hear! I'll be busy for a bit, so the wait time will pass quickly! Excited to see what you have in store
Oh the wait’s already over, mate. You came at the perfect time XD Week 2 got added the other day.
Yeah, I realized XD Played through it, love the update! Incredible work! Curious to see whats next, you made something amazing here, keep it up!
Gotta say, this game feels like a funny twist of the "Papers Please" formula. And it's awesome!
The setting is funny, characters are hilarious, the art is very fitting and I can't wait to have arts for all your "colleagues".
Some stuff I want to point out are that not always potions descriptions are helpful (especially the thief one), some heroes are hard to pinpoint what they are and what they do, and later on, all the green, purple gem colors are rather confusing (but I'm sure you are already planning something).
If you like suggestions, maybe a tool like a magnifing glass (with a nice quest/story to accompany it) to move over the equipment of the heroes and give them a classification would be helpful, especially if you plan to make the multiclass more complex.
Also some coherence of the items' graphic and the shop would be nice, but i perfectly know they are all placeholders.
And (but this only in the faaaar future) add more classes? It would be nice have bards, paladins, clerics...
So far so good though! I can't wait for the next update and what potions you will come out with!!
Glad you’re enjoying! Thank you for the compliments and the feedback! Brings me great joy to see people enjoying the game. I can’t wait for art of the rest of the characters myself! Dr Wahee does fantastic work!
Are you playing on mobile, by chance?
No new classes planned. That’s probably out of scope for this game. Plenty more left to do!
Bug: when you apply *that* artifact (vague for sake of spoilers) onto a jar and then reload a day, the effect on jar persists, at least visually.
Played through the demo a couple of times, really enjoyable. Looking forward for the whole thing. Would be funny to see dwarfstacking (when an already short character gets even shorter and curvier), and an adventurer that starts to have suspicions of your shop so you have to constantly load them up on, I dunno, ditzy and heat potions.
Thank you! I will resolve that bug in the next update.
Glad you’re enjoying!
*checks name
Yeah. Yeah, don’t you worry. We’re going to have you covered! You’re going to enjoy week 3 when it rolls out XD
imagine if it worked lol
This was HILLARIOUS! I found the matchmaking for the kraken too funny, and I hope the creator has as much fun making the full game as much as I will look forward to paying to play it when released!
only recommendation I have is that, it was to hard to figure out if I should be considering the knife on the left leg of one of the characters to mean I should be giving them a red potion when you get to the part where you have to consider knives and daggers get the red potion. especially since I couldn't clearly see it until they move past my stand!
other than that 10/10 enjoyment, 8/10 on the challenge, 100/10 on the art!
also maybe make it so that if the character get the lips potion, their lips are the same color of lipstick they're wearing and not just turning into random colors.
And let them have audible clapping when they leave having taken the blue potion
Thank you! Glad you’re enjoying!
Yes, I’m having a lot of fun making this. Even debugging things has been funny in context.
The boot-knives will be removed in the next major update. That was a whoopsie on my part XD Almost a shame; it’s a lovely detail! But the rules being clear are more important.
The lip colors shouldn’t random; each character has their own specified color. Did you see a character with big lips change color, or a character with thin lips get lips that were an “unusual” color? Some of them are just getting garish, eye-catching colors.
anytime they took the lips potion they would get different color lips even though they weren’t wearing lipstick on the original sprite. I’ll post you a photo when I can later.
This is a pretty good game. Art is well done, premise is simple yet engaging enough, characters are funny. Looking forwards to see more in the future!
Glad to hear it! I’m aiming to impress!
I really like this game ^^ but I have a slight problem with the language.
My language is Spanish, and I've tried to translate certain parts that I find difficult, but often the translations aren't that precise, and that's why I get stuck for a day.
Could you improve that?
///
me gusta mucho este juego ^^ pero tengo un pequeño problema con el idioma
mi lengua es el español y eh intentado traducir ciertas partes que se me dificultan pero muchas veces las traducciones no son tan presisas y por ello me eh quedado atrapado en un dia
¿podrias mejorar eso?
I’m sorry. There are SO MANY rules and item descriptions to translate, that I don’t think I’ll be able to reliably translate it all. I would rather not promise something that may cause frustration.
Oh, I understand there's a lot to translate and such... Even so, I'll tell you that the game is very good, and I hope your future games are just as entertaining, fun, and creative~ ^^
And of course, I encourage you to improve even more
Nice to talk to you =w=
weird question but will there be a discord? I'm kind of curious on the games code and the process on how the game is made! if there is a discord I'd love an inv
There is not, I’m afraid. I do not have the time to manage a discord. : (
may i inquire when we will get a new update? if thats ok?
I don’t want to over promise, but I feel safe saying by August.
Love the Game. I gotta couple of questions I wanna ask.
1. Are you gonna label the Potions or is that the challenge?
2. Are the transformations the semi final version. Kind of expected to see a little more with the Blue (Butt) and the Purple (Thigh) potions.
3. Can you leave a notes bar, There's a lot of info and I had to make a notes tab?
4. I noticed that Red Thief gets need a Red potion, are you planning on fixing that?
5. Do Whips need a Red potion or a Purple and Blue potion?
Either way love the game. Can't wait until it's complete.
I hope to impress!
Awesome game! Really enjoyed it the whole way through. Would definitely love to see more progressive transformations in later updates - the storyline with the kraken adventurer was a highlight. Bimbofication is a huge plus (for me at least) so it'd be fun to see more of that. On that note, I also loved "taming" the pesky thief who kept stealing my gold.
One small criticism I have is that having the girls giant breasts spring out of their tops felt like too much too early. I would have much preferred their breasts increasing moderately, straining against their bras/tops. The lactation potion we get later felt like a better opportunity for the tops exploding off.
Looking forward to playing more!
Glad to hear it! And thank you for the thorough review! Glad the story beats are landing nicely!
And you’re in for a treat: bimbofication is right around the corner~
I’m trying to have my cake and eat it to in that the immediate potion effects are bra busting, but as the days go on, their boobs don’t shrink down completely. So there we’ll see more long-term, subtly growing growth.
Besides, we have MUCH bigger sizes to get to!
> we have MUCH bigger sizes to get to!
you have my attention!
Ya day 7 is the end for now. But it is still a demo and he is still working on coderguy111 is still working on it.
i have a idea how about add opportuniti to upgrade youre store and like that player can have choice what kind of stuff (for using on girls) will be added to shop, not in the sense of opening the content yourself, but let's say something additional to what you already receive from day to day, let's say now a potion for enlarging the butt and hips, this is one potion, in a word, it will add upgrades, because why do you need money if there is nowhere to spend it?
i like this too, maybe pay for extra choices after the dark lady tax
The gold will likely be non-key to main gameplay. It helps me keep the story under control and not have to plan around different choices the player might make. Making sure I don’t bite off more than I, as a solo dev, can chew.
I have a small request, could you add a setting so when you give someone a boob potion it doesn't destroy their top. I'm weird and find giant boobs in tight tops sexier than visible nipples. If you choose not to then it's absolutely fine
Based, i agree.
Maybe put it as an optional thing in the settings
I totally get what you mean! I might but that in. But heads up, there are bigger sizes, and I don’t have clothed art for those.
That’s perfectly fine. Whether you decide to do it or not, I’ll still enjoy this game
a idea for another group of girls, Brothel Workers.
have them complain about having there work taken by adventurers.
nah the skeletons took the work
??? I think you are a bit turned around the Brothel Workers are complaining about the adventurer taking there work with there new assets.
well to be fair the potion effects are somewhat temporary. therefore skeletons would steal the jobs because its funnyier
hmmm, yeah that could be fun to see, if money gains a use maybe it could be a side hustle.
I would like the idea more however where the whores and tavern girls come to the dungeon to find these so-called weird traps
honestly, this game is pretty good.
I have played a plethora of NSFW games. This one is the top three best on this site easy, (top three is: Subject Jane. Donuts for Deer Teeth. And lastly this game.)
This game mixes comedy, fetishes, and story. I think this is amazing!
I am down to be hired for free if the dev needs help with this project. ( I have no skills other than minor writing skills that's why I am free)
also will the full release cost money?
Current plan is no; I think the game will be free, but donations will be open.
High praise! thank you so much! Glad you’re enjoying.
im just realizing that this game will update when it's my birthday month! im now extremely happy now!
happy birthday!
Great game, cant wait to see more!
Got a game over I've never seen in the past versions. I also can't press the restart or quit buttons. I might have been careless and missed something new, but I have no idea what the "trick boxes" are.
Thank you for alerting me to this! It really helps! That’s a game-over that isn’t supposed to be possible until week 2. Did anything happen that SHOULD have resulted in a Game Over, before showing you this incorrect game over? Did the mimic try to eat you? Was the Sorceress fed up with you?
Actually, I think I got it. Specifically happened when there isn’t a save file on memory. Fixed and updated. Thank you! Your help made this very easy to track down.
I love the core potion rules a lot! Looking forward to more content and especially more item puzzles and such.
What happened and how do i fix? its like this for all warriors, and for the theives all i get is a single arm. i cant see any of the equipment or some of the bodily changes.
Mages aren't as bad, but that fog is annoying
(i apoligize for how much space my comment took)
Hm. Looks like a shader is freaking out big time, and only half-big-time for mages. Appreciate the feedback. Afraid I don’t know why your computer would have this issue, but no-one else. You are the first to report this. Did you download, or are you playing browser? If downloaded, try re-downloading. Maybe you have a corrupted file.
i downloaded, ill redownload and give you an update quick
I redownloaded and the problem persisted, but browser works fine.
BTW is this normal for the title?
(P.S. here are the computer specs if it helps)
I have just released V0.19, which is in a “compatibility mode”, which I’ve been testing for a while. Please give it a download and a try. I hope it resolves things.
perhaps silent hill event? (joke)
Definitely fun so far and I'm interested to see what you add in the future. However, you probably will need to do a pass over all the randomized gear for the adventurers as I've had several occasions of where the game wasn't showing their gear correctly. For example, an adventurer would visibly have rope or a whip on them and wouldn't be fighting the armor, but then the game would tell me I wasted a thigh potion, or an adventurer would be wearing grey and and not fighting skeletons but then it'd tell me I wasted a butt potion. I'm sure these and other things will be addressed in the next update, but it's still annoying when it happens. EDIT: Also, maybe adding a left click on the adventurers to to see what key gear they have might also help, especially once more things are added.
Well crud! What you’re describing very specifically shouldn’t happen. I have not seen a bug like that in a very long time. Are you playing the downloaded version, or browser version? Would you consider your computer high end or low end? Thank you for bringing this to my attention. I need to get to the bottom of why this might happen for you but not other players.
I had similar things happen to me. I play the downloaded version and my pc's on the better end (or at least it was 2 years ago). It's a fun game overall though.
I have just released V0.19, which is in a “compatibility mode”, which I’ve been testing for a while. Please give it a download and a try. I hope it resolves things. Glad you’re enjoying!
I'm on the browser version and I'd say my laptop is about mid-grade. I'll admit that some of the times it might be on me just being dumb, but other times I'm certain it was on the game. But hey, this is the point of releasing the game in alpha to find weird things like this.
I have just released V0.19, which is in a “compatibility mode”, which I’ve been testing for a while. Please give it a download and a try. I hope it resolves things.
Alright, I've run through the game a few times since the update and not had the problem again.
YAY! So happy to hear it! I was hoping “compatibility mode” was the trick. Thank you for testing it out. Computer compatibility is difficult for me to test, as a solo dev.
Really fun! The game could use some music though.
caaaant wait, this is looking insanely promising:
This is really good!
Cant wait for the next update! keep up the good work!
any idea on how to remove the curse of the stone chick
Next content update!
I clicked download but when I try to open it on pc it opens the application but in the window it opens it ends with debug and I can’t play it. Is this an issue with my side or is it because it not completed yet?
I’ve had maybe 4 similar reports over the thousands of downloads. It is likely a your end computer thing. That said, I’m switching to a “compatibility” mode with the next major update. Hopefully that allows it to function on a wider variety of computers.
ok thanks for responding I’ll be back in future updates!
I have just released V0.19, which is in a “compatibility mode”, which I’ve been testing for a while. Please give it a download and a try. I hope it resolves things.
Yes that did resolve things I can download and play it now. Now I'm just waiting for the next big update for more content. Keep up the good work!
Yay! Glad to hear it!
When can we expect more days and more transformations? Is there a spreadsheet for planned development?
I don't often comment on games but this looks and plays phenomenal so far!
The gameplay loop is very engaging and the ability to quickly restart a day for a perfect score is a welcome touch that I hope stays in the game to some capacity.
The various potion effects are each great and play into each other seamlessly, and I can't wait to see what else is added! Not to mention thee curses and the ways you can cure them are a fun side-puzzle that makes the game even more enjoyable!
My only critiques are with the way gold is handled. Firstly, I feel as though it should be able to do something, but maybe being nothing but a high score is better in the long run. Secondly, it feels like the gold rewarded should scale in some way, be it more gold for the more effects that are combined or even long strings of successful orders without fail can give some kind of bonus!
No matter that small point, the rest of the game is incredibly enjoyable and for a demo it's especially full of content!
I'll definitely be staying tuned for whatever updates are made, as I'm sure they're going to be great!
Thank you so much for the high praise! I’m glad it’s all working together!
I think I’m going to keep the gold an “all or nothing” thing, per adventurer. And I kind of don’t want to make score essential for the game, so people can play however they see fit. But what I’m thinking of doing is enabling story gold to unlock potions and items in a separate “Sandbox Mode”, to play around freely.
That sounds perfect! Keeping the gold a player incentive instead of a required score (excluding of course losing if you bankrupt) sounds like the best choice, as on further consideration the openness it allows the player is one of the reasons I've liked this demo so greatly!
Having the gold rewarded be scaled to potion complexity could lead to players restarting until they can get the most complex potions for each traveler anyways, so it's probably better to leave that out haha.
Just a thought in regards to gold scoring. While I can understand the full penalty for failing to get the necessary effects in mixing in an additional effect or two shouldn't be as harshly penalized as long as the monster type isn't weak to them (after all these 'poisons' are supposed to be economically cheap). Maybe add an additional penalty line for each irrelevant effect used? Could be along the lines of like 1 or 2 gold per excess effect so a player could enjoy their fetish without totally blowing their income to penalties.
Agreed
I'm really enjoyed the demo. I love the ongoing stories with returning characters, both the adventurers and dungeon monsters. The art, mechanics and setting are all very fun and I look forward to seeing things being fleshed out even more!
Glad to hear it! Thank you! Rest be assured, the demo is a pretty good representation of what you can expect with the future updates!
when do you think the next update will be out
The dev is cooking
how do I deal with a thief that steal my coin?I tried the plank both amulets but they weren't worked
p.s. I'm played on web
try the scroll from the statue lady and put it on the jar
The game is really good. No complaints with the core gameplay. Just one small nitpick on how the kinks are implemented. They're great and all, but by necessity of the format, you can't see the combinations you want on certain characters (the penalties stack up), which means aa lot of art unfortunately goes unseen. This isn't necessarily a problem to "fix" (although it has been enough to turn some people off the game), but it'd be great to see a free mode for clearing the game in the final version.
Actually, thinking upon the game further, I really enjoy the "papers please" like aspect of it (I'm not sure what else to call this genre, because management is it's own thing) interspersed with long spanning puzzles. If there was one thing I were to add, it would be a time pressure to stop people from spending forever checking out each individual case. But some might not like that, so maybe in an optional "Hard Mode".
I like this idea, but it is best to let the dev cook alittle. dont know anything about them but I think they are a one man team. I agree however on both comments.
A freeplay, endless, and timed mode are planned for the far future!