I'm looking forward to the sequel. I really liked the idea. The question is whether there will be a Giant's potion. for example, so that some enemies have armor that can only be broken in this way.
It would be helpful if the Skeleton's advice was given to me as a note. The picture of what the adventurer is hunting is helpful, but I need a reminder on what potion I should use for which person based on their class, gem, and monster goal.
I've been even giving them maps a few times only for the game to say "Mimic Upset" over and over. So how am I supposed to know which adventurer gets the map and which ones don't?
On day 2 I made 7 mistakes and that's because I can't remember what the strategy is.
Very well done. I like the combos, I like the little storylines you get and the cursed items are really fun. I look forwards do this continuing. Shame there's no Patreon listed here. I'd give it a few dollars a month.
I might open up donations during a later major update. But rest be assured, money is not going to affect development. This is getting completed, free or paid!
I’m not sure what you mean.
Do you mean it’s difficult to differentiate between some thieves? There are only three classes: “Warrior”, “Mage”, “Thief”.
Possibly after the windows version is complete; I want to get a complete build first, instead of juggling multiple OS debugging during every patch release.
I like how they seem to get more excited about the breast potions the more you deliver. It would be fun if the key to unlocking a more potent version was to raise hype in the town.
There are a few confusing points, as crossbows are rogue (ranger) equipment, but they aren’t grappling gear, so it’s not obvious what the intended category is.
There also seem to be a few rogues with blade attribute tags, but no blades carried.
Ah, so whips are not climbing gear. My brain kept going “Indiana Jones” and “Tomb Raider” where they use a whip to cross gaps or climb up floors.
That might be where I messed up.
Really LOVE this game, only issue is theres no APK for android, looking forward and eager to see the next update! Also excited for the gallery and other potions!
Glad to hear it!
Android might come after the game is complete. I want to focus on game completion instead of debugging multiple OS versions at the same time.
I kind of find it funny that the girls think the dungeon is filled with all manner of curses that hinder them like having bigger thighs, boobs, etc. when it’s really the potions they drink that causes it and they don’t even realize it.
Hmm. Mayhaps they don’t realize it, or mayhaps they do, but don’t want it to stop, so they’re pretending it’s the dungeon… so they can keep buying potions and avoid the King or whoever on the human side, litigating (Legal stuff) and shutting it down.
Hello dear author of the game, I would like to know if there will be a translation of the game into other languages in the future?
I'll say right away about the game: It's interesting, but I'm very stupid because of the lack of a clue for "forgetful" sellers, for whom and against what potions should be mixed. Maybe it's a language barrier, but hopefully it's not because of that.
Also, I don't understand how to deal with a thief. she just comes and takes the money((
I'm waiting for an update and small hints against whom and when to use potions)
Afraid I’m not doing multiple languages. Every puzzle in the game relies on dialogue clues and written rules. Every translation mistake is going to turn into a dead-end, and I, as a solo dev, don’t have the resources to manage that, unfortunately. : (
If you hold click down on a potion, it will remind you if its rules. Same thing for the artifacts/objects.
Defiently enjoyed it, and love the optional side quests. Wouldn't mind a more in-depth item system. Maybe when the adventurers find out what your doing, you get some custom orders. And of course, gifting magic items to our favorite repeat customers. (both cursed and otherwise).
And with repeat customers, it be nice to get a bit of a journal or biography, to keep track of these customers, and noting down likes and dislikes. But that may be bit more indepth.
Glad to hear it!
I’m afraid that the game is going to be largely linear. I’m a solo dev, and things get REALLY complicated really fast if you try to make branching paths that interact with each other. I’ve opted to make a more limited, but concise and manageable game.
There are PLENTY of individual adventurer arcs to come though!
Looking forward to it, and of course keep up the hard work, LOVE the game so far! Still, a little codex just giving fun little details and potential easter eggs for the individual adventures that come through, even if none of it has lasting effects. But up to you. Like a bestiary for them. Nothing branch or side path related in the slightest, just a place to check out some of the sprites in the game and their enlarged and hyper and hyper+ sizes, and read silly details about their character.
Looove the game! The concept is really good and even fun, it going at your own pace adds a lot too. I'd maybe recommend to make the end potion different colors depending on what you mix, could be a nice touch
And might not fit so well here... but could you add footfetish to the game? As a potion or a cursed item, could be some mimic-heels that has tongues near the soles!
Use the scroll you got from the petrified warrior on the gold jar. She'll still steal the gold from that day, but something interesting happens later on.
Wanted to note down with the Mimic side quest once she gives you the Hag Stone, there is a typo.
"If pass over someone, it'll reveal..."
Otherwise I'm happy for the kraken and witch to have found each other like that I'm glad we did such a good deed.
Also random thing but scrolling this main page is actually kind of uncomfortable, because the potions in the sidebars look like they're vibrating back and forth if you're looking in the centre of the screen.
Yeah, I like how you've built it that you kind of get to know a bunch of the adventurers, it's a really cool way to add some character to them. Also the mimic is a peak character I wish her her best life and can't wait to see her full sprite.
Also, I just remembered, there was a part where the skeleton was like "maybe you should let some adventurers through, they might find cursed items to help you out" which seemed like an interesting mechanic to almost build rapport with some adventurers or a mechanic based on trust and suspicion that never really seemed to go anywhere.
Glad to hear it! And glad to hear the mimic getting some love!
Maybe I need to rephrase that bit again. Skee’s really just alluding to that adventurers might give you (or get trapped by) cursed items they stumble across, which will become handy tools.
So, something I ran into: sometimes, I couldn't figure out specific items if they count for things. Like, for example, what do bows get? Do only thieves carry bows? Do thief multiclasses wear MOSTLY black or ALL black?
Rather then just having a right click inspection, having an encyclopedia book that can tell you what each individual item, class, gem etc gets would be beneficial.
Really nice game! Good artwork, interesting interactions and I like the puzzle aspect! The only thing I beg you for, is that you don't add anything Futa related... Please...
Btw, Your game is Amazing and I do hope you continue with it! If I may ask, are you planning any kind of sequential expansion? Like potions that you've used earlier having minor permanent effects on the girls? and one last thing, I know this is gonna be more of a niche ask, but would You consider a hip expansion potion? Obviously you already have the Butt and thighs, but if you did Add A hip expander it would be a nice in between.
Thank you!
Yes; things get more extreme as time goes on.
No hip expansion planned. Combining Butt and Thigh expansion basically expands them and everything in between.
I am having a very hard time catching the thief. I have the scroll and the amulet at the ready, but none of them seem to have any affect on her. Anybody have any advice for how to deal with this?
I've been having a great time with this game. I do look forward to what else you have in store for this project. Minor nitpick which is entirely on me, I keep thinking the whip is not a melee weapon. Also the positive result from the potions is blocked by the character model and I had a hard time determining if the mage was lugging along a bomb or not. Changing the layers around on what's viewed should fix that. Still, great game!
You should get a scroll from an unfortunate cursed adventurer, use that on the tip jar and she'll come back and return all the money she stole. She'll then ask for a potion.
The scroll should automatically go to your inventory on the right with the other items you got, if not click and hold to put it there and then click and hold until it is over the tip jar and let go.
Neat game! Mobile's still buggy (can't load/return to main menu, can grab unspawned items offscreen), but it's more than playable.
The potion crafting itself is a bit clunky; there's at least one point I accidentally mixed a clean potion by clicking after a correctly mixed one. Some amount of crust is typical for the papers-like, though
A "pay 2 win" item you can drag 5 gold into to walk you through a specific adventurer would be funny, at least, and might help with the handful of edge cases people run into.
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I'm looking forward to the sequel. I really liked the idea. The question is whether there will be a Giant's potion. for example, so that some enemies have armor that can only be broken in this way.
Not a potion, but there will be a giantess item!
It would be helpful if the Skeleton's advice was given to me as a note. The picture of what the adventurer is hunting is helpful, but I need a reminder on what potion I should use for which person based on their class, gem, and monster goal.
I've been even giving them maps a few times only for the game to say "Mimic Upset" over and over. So how am I supposed to know which adventurer gets the map and which ones don't?
On day 2 I made 7 mistakes and that's because I can't remember what the strategy is.
You can right-click or hold-click on potions and items to get their descriptions
How can I use the scroll from the statue person? I'm pretty sure my mouse only has 2 buttons and none worked.
It takes effect the following day
I just finished the game, realized I only had to press "Continue" for her to drop the scroll. Thanks though
Very well done. I like the combos, I like the little storylines you get and the cursed items are really fun. I look forwards do this continuing. Shame there's no Patreon listed here. I'd give it a few dollars a month.
Thank you! Happy you are enjoying!
I might open up donations during a later major update. But rest be assured, money is not going to affect development. This is getting completed, free or paid!
Lovely to hear
better indicator for rouge and thief please
I’m not sure what you mean. Do you mean it’s difficult to differentiate between some thieves? There are only three classes: “Warrior”, “Mage”, “Thief”.
when will there be a version for phones?
Possibly after the windows version is complete; I want to get a complete build first, instead of juggling multiple OS debugging during every patch release.
me wanting to give every adventurer every potion just because hehe hoohoo all the expansion
How do i stop the thief from stealing my money on the mobile? Because every time she shows up, I can't stop her.
Spoilers:
The girl who turns into a statue drops a scroll. use that scroll on the money jar.
i put that blanket thing on the jar but that ain't stopping her
wait
I like how they seem to get more excited about the breast potions the more you deliver. It would be fun if the key to unlocking a more potent version was to raise hype in the town.
There are a few confusing points, as crossbows are rogue (ranger) equipment, but they aren’t grappling gear, so it’s not obvious what the intended category is.
There also seem to be a few rogues with blade attribute tags, but no blades carried.
Glad you’re enjoying! Things only get more intense from here.
Crossbows are “ranged” weapons (no potions for that yet). Grapple-bows are “ranged” but ALSO “climbing gear”.
What do you mean by “blade” attribute tags? The game only specifies “Melee”, which includes blunt weapons like maces, flails, and whips.
Ah, so whips are not climbing gear. My brain kept going “Indiana Jones” and “Tomb Raider” where they use a whip to cross gaps or climb up floors. That might be where I messed up.
I did not mention whips, but whips ARE “rope-like climbing gear”. You were correct with the indiana jones comparison.
Just make sure you’re checking which monsters they’re fighting, which might negate potions.
does the finnal will still free???
Undecided! But I guarantee that at least the first half of the game will be free! A Mega-demo, at minimum.
ok cool
Gonna do any preg stuff?
Really LOVE this game, only issue is theres no APK for android, looking forward and eager to see the next update! Also excited for the gallery and other potions!
Glad to hear it! Android might come after the game is complete. I want to focus on game completion instead of debugging multiple OS versions at the same time.
I kind of find it funny that the girls think the dungeon is filled with all manner of curses that hinder them like having bigger thighs, boobs, etc. when it’s really the potions they drink that causes it and they don’t even realize it.
Hmm. Mayhaps they don’t realize it, or mayhaps they do, but don’t want it to stop, so they’re pretending it’s the dungeon… so they can keep buying potions and avoid the King or whoever on the human side, litigating (Legal stuff) and shutting it down.
Interesting thoughts but they’ll fail regardless. Hope our male protagonist gets a girl when this game gets completed.
Was it ever indicated the protag is male
sometimes potion even when selected do not add up to the mix and it seems as they fail
Hello dear author of the game, I would like to know if there will be a translation of the game into other languages in the future?
I'll say right away about the game: It's interesting, but I'm very stupid because of the lack of a clue for "forgetful" sellers, for whom and against what potions should be mixed. Maybe it's a language barrier, but hopefully it's not because of that. Also, I don't understand how to deal with a thief. she just comes and takes the money((
I'm waiting for an update and small hints against whom and when to use potions)
spanish?
Afraid I’m not doing multiple languages. Every puzzle in the game relies on dialogue clues and written rules. Every translation mistake is going to turn into a dead-end, and I, as a solo dev, don’t have the resources to manage that, unfortunately. : (
If you hold click down on a potion, it will remind you if its rules. Same thing for the artifacts/objects.
There is a Walkthrough in the development-logs.
I'll look at the manual, but as for the transfer, I could transfer in principle.
Defiently enjoyed it, and love the optional side quests. Wouldn't mind a more in-depth item system. Maybe when the adventurers find out what your doing, you get some custom orders. And of course, gifting magic items to our favorite repeat customers. (both cursed and otherwise).
And with repeat customers, it be nice to get a bit of a journal or biography, to keep track of these customers, and noting down likes and dislikes. But that may be bit more indepth.
Glad to hear it! I’m afraid that the game is going to be largely linear. I’m a solo dev, and things get REALLY complicated really fast if you try to make branching paths that interact with each other. I’ve opted to make a more limited, but concise and manageable game. There are PLENTY of individual adventurer arcs to come though!
Looking forward to it, and of course keep up the hard work, LOVE the game so far! Still, a little codex just giving fun little details and potential easter eggs for the individual adventures that come through, even if none of it has lasting effects. But up to you. Like a bestiary for them. Nothing branch or side path related in the slightest, just a place to check out some of the sprites in the game and their enlarged and hyper and hyper+ sizes, and read silly details about their character.
Fantastic demo/alpha. It reminds me a bit of papers please and I think leaning into some aspects of that would be great.
yea this is peak, would love a cursed pair of panties or somehing that causes AE. great game
Thank you! Rest be assured, you’ve seen nothing of the AE yet to come!
i love you
"Yesterday was amazing like you don't even KNOW.
I'm keeping the bra."
Just showing this to prevent spoilers. Cowbell/Detector should do/show something right now.
Whoops! Right you are! Thank you for pointing this out!
excited for the next content update!
good game
Looove the game! The concept is really good and even fun, it going at your own pace adds a lot too. I'd maybe recommend to make the end potion different colors depending on what you mix, could be a nice touch
And might not fit so well here... but could you add footfetish to the game? As a potion or a cursed item, could be some mimic-heels that has tongues near the soles!
I need help with the thief, how do I get rid of her?
Use the scroll you got from the petrified warrior on the gold jar. She'll still steal the gold from that day, but something interesting happens later on.
Wanted to note down with the Mimic side quest once she gives you the Hag Stone, there is a typo.
"If pass over someone, it'll reveal..."
Otherwise I'm happy for the kraken and witch to have found each other like that I'm glad we did such a good deed.
Also random thing but scrolling this main page is actually kind of uncomfortable, because the potions in the sidebars look like they're vibrating back and forth if you're looking in the centre of the screen.
Thank you for pointing the typo out! And glad you’re liking their story : )
Did I accidentally make a Zoetrope? Whoops! I’ll noodle on it.
Yeah, I like how you've built it that you kind of get to know a bunch of the adventurers, it's a really cool way to add some character to them. Also the mimic is a peak character I wish her her best life and can't wait to see her full sprite.
Also, I just remembered, there was a part where the skeleton was like "maybe you should let some adventurers through, they might find cursed items to help you out" which seemed like an interesting mechanic to almost build rapport with some adventurers or a mechanic based on trust and suspicion that never really seemed to go anywhere.
Glad to hear it! And glad to hear the mimic getting some love!
Maybe I need to rephrase that bit again. Skee’s really just alluding to that adventurers might give you (or get trapped by) cursed items they stumble across, which will become handy tools.
Idea: implement a rule book that updates as the rules change, that way those who forget easily can still do well or perfect if they choose.
Right clicking on the potions reveal their rules, and they update daily.
Is there gonna be a height related potion?
Yes!
Tysm! Not many games here offer that
So, something I ran into: sometimes, I couldn't figure out specific items if they count for things. Like, for example, what do bows get? Do only thieves carry bows? Do thief multiclasses wear MOSTLY black or ALL black?
Rather then just having a right click inspection, having an encyclopedia book that can tell you what each individual item, class, gem etc gets would be beneficial.
Kinda reminds me of Papers Please with the stuff you need to check
The black thigh-highs the mages wore took me a lot of trial-and-error before I realized they weren't counted as black clothing.
I think it'll help if the blue potion discription is changed to specify it applies to "Thighs potions" and not simply "Thighs", lol.
Thanks for the feedback! I can absolutely do that.
Nothing in this game (yet) that I didn't love. <3
Great and fun concept. With some more polish, this'll be a modern classic.
High praise, thank you! Glad you enjoyed!
Damn I am hyped for this. Such simple gameplay, yet so fricking cool
Really nice game! Good artwork, interesting interactions and I like the puzzle aspect!
The only thing I beg you for, is that you don't add anything Futa related... Please...
when will mobile version get released?
Maybe when the game is complete; I want to prioritize story completion
ok thanks but don't forget to add debug mode if the player 100 complete the game
Does Any one know what to do about the Kraken? Its probably obvious but Im can't figure out how to hydrate him?
Click for spoiler
Give the kraken- obsessed mage the cowkini and ring the bell; she will moisturize the kraken.
AH! Thanks!
Btw, Your game is Amazing and I do hope you continue with it! If I may ask, are you planning any kind of sequential expansion? Like potions that you've used earlier having minor permanent effects on the girls? and one last thing, I know this is gonna be more of a niche ask, but would You consider a hip expansion potion? Obviously you already have the Butt and thighs, but if you did Add A hip expander it would be a nice in between.
Thank you! Yes; things get more extreme as time goes on. No hip expansion planned. Combining Butt and Thigh expansion basically expands them and everything in between.
Totally understandable my guy! Thx anyways, and I will say its so awesome how you've responded to so many comments.
Incredible start! Can't wait to pay money for the finished product.
I'm really enjoying it, and i think it has great potential.
how often do you think you'll update it?
Glad to hear it!
That’s a tough question. Probably another 7 days every 2 to 4 months.
I am having a very hard time catching the thief. I have the scroll and the amulet at the ready, but none of them seem to have any affect on her. Anybody have any advice for how to deal with this?
Okay, I just realized i need to use the scroll on the tip jar, my bad
I've been having a great time with this game. I do look forward to what else you have in store for this project. Minor nitpick which is entirely on me, I keep thinking the whip is not a melee weapon. Also the positive result from the potions is blocked by the character model and I had a hard time determining if the mage was lugging along a bomb or not. Changing the layers around on what's viewed should fix that. Still, great game!
how do i get rid of the thief that steal the tip jar
You should get a scroll from an unfortunate cursed adventurer, use that on the tip jar and she'll come back and return all the money she stole. She'll then ask for a potion.
During day 6 or 7 you get a scroll from a lady that turns to stone, use that on the tip jar.
I don't know how to use it, it's strapped to her waist but I'm pressing everything and still nothing changes. I'm on pc by the way.
The scroll should automatically go to your inventory on the right with the other items you got, if not click and hold to put it there and then click and hold until it is over the tip jar and let go.
I only needed to press "Continue" for her to drop the scroll, and I used it after. Thank you for replying though.
Neat game! Mobile's still buggy (can't load/return to main menu, can grab unspawned items offscreen), but it's more than playable.
The potion crafting itself is a bit clunky; there's at least one point I accidentally mixed a clean potion by clicking after a correctly mixed one. Some amount of crust is typical for the papers-like, though
A "pay 2 win" item you can drag 5 gold into to walk you through a specific adventurer would be funny, at least, and might help with the handful of edge cases people run into.
Thanks! You can grab unspawned items from offscreen!? Is the game view not restricting you to the shop area?
This is honestly amazing with just the first week. Can't wait to see more!