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you can make a game for Android phone ?

Not at this stage, I’m afraid. I want make sure I’m biting off exactly what I can chew, so that’s a stretch goal, post-completion.

The browser version has been updated to make hold-clicking count as right-clicking though.

thanks 


(+1)

Really enjoying the demo so far.  The one thing that I want to say is that the game seems slightly inconsistent about what should be considered a melee weapon: there's this one mage with a staff who apparently should be getting a boobs potion, but other wands/staffs don't?

Also, the Kraken/Mage sideplot is absolutely adorable.

Was the mage using Mage Hand?
(In case you’re not a D&D nerd, was there a blue, ghost-like hand to her left?)
Items carried by spells also count for multiclass criteria!

(+2)

I just replayed it Day 7 looking for her, and I think I realized what the problem is.  She's the redheaded mage in red robes, with a skull staff that has a yellow crystal and a mage hand holding an orange crystal book.  Now that I'm looking at the specific results screen, I see now that she has a bra of holding, and that's why she's supposed to get the lactation/boobs combo.  

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Nice game, is there anyway to help the adventurer that turns into a statue?

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The curse description says that it can be reversed with a powerful spell (unlikely for our protagonist) or circumvented if she’s transmuted into another material. I’d assume we’ll get the opportunity to do the latter later in the full game?

(+2)

Later in the game! Next chapter.

(+2)

I love, love, love it! It’s like Diner Dash and Keep Talking and Nobody Explodes had a baby and it ROCKS! I can’t wait for the recurring NPCs like the skeleton and the kraken miniboss have completed art. They’re so adorable! ^_^

Minor QA thing: when you encounter the mage in white after giving the miniboss her diary, the curse scanner says no curses are active even though she’s still wearing the cursed bra. It’s really only a tiny continuity error, so it hopefully shouldn’t be hard to fix.

(Can’t be 100% sure about it being easy; I obviously have no clue how your code is structured. For all I know, fixing that tiny bit could take major refactoring. 💀)

(+2)

Thank you! Glad to hear it!

That is 100% a bug! I’ll have to add that on the list. I think all the game-stopping bugs are resolved, so it might sit until the next major release.

I just ran into a mage with nothing but yellow gem items and I'm on day 4.  What should I give her?  Her enemy is the Kraken.

Fun little game, but no way to save? Choosing "quit" doesn't work, by the way. The button flickers but stays on the screen until you click "next day".

It should be saving automatically, at the end of every “day”. Still working out how to get the Quit button to work in browser mode.

I'm not on browser. I was playing via windows.

Shoot! I’m not sure what has caused that. Can you try restarting your computer? That helped someone with a crash problem. Alternatively, maybe try running it as administrator. Maybe some permission is preventing the save function from writing files to your computer.

I run everything in administrator mode as I have my PC default to such. As for trying again, I guess I can't. Apparently, I had reached the end of the demo when I quit last time via choosing "next day" then closing the app. So, whenever I begin, I just get the skeleton telling me demo is over. 

Also, an options screen would be nice so I can choose fullscreen rather than windowed and to quit out at any point.

(+1)

And hitting ESC doesn’t bring you to the options menu with the “Load X Day” options?

I think next update, I’ll add a pause button available to the main game screen. Android users don’t have an ESC button.

Sorry you’re having such troubles! Doing what I can, but I’m a solo dev with only so much available time.

This was a very fun demo, and there are a lot of elements that haven't been used yet that I'm assuming will come into effect in later updates. Slimes, bomb, green and purple spell foci, and the white outfit that stands out like the black/grey. Also how it introduces which elements are important to worry about bit by bit so you get used to it and learn along the way as i gets more complicated.

Thanks! I put a lot of consideration into the pacing. Yes, a lot of things highlighted become more relevant later!

(+1)

Really enjoyed this demo. The gameplay isn't complicated, but (at least with the current playtime) doesn't get old in a playthrough. The dialogue is good, and I tended to remember individual characters, even the non-quest ones. The humour is good enough that I laughed out loud once or twice (shoutout the reading glasses scene). 
My only suggestion is about the thief-cursing. Based on some of the other comments here, I'm not alone in thinking it's a little hard to figure out on your own. I suggest either having an interaction with the jar prior, or simply having a coin cursed with spanking instead of a spell note.
Waiting excitedly for the full release.

Thank you! Glad it’s landing.

A coin was actually my first idea, but then I thought “oh crud, but YOU’LL get cursed when you take if from the statue!”, so I’m not sure how to get around that. I have recently made the jar expand when highlighted, to hopefully hint that it is intractable.

The creator of this game should seriously make a discord server.  That way this place isn't loaded with 'what corrupt potion should I use' questions.

(+3)

Gonna be straight with you, I (solo dev) do not have the energy to manage a discord server XD

(1 edit) (-1)
Currently on Day 3 and I don't know what I should use.  I'm about ready to just give her a normal potion.  I can't give her dum dum potion because of the zombie she fighting.  I also noticed that she has what looks like a bomb unless it isn't.  Another thing I could do is give her the 'treasure map' and then the dum dum potion but the thing is I do NOT want to make ANY mistakes.  And while I don't mind making mistakes and whatnot I still want to do a perfect run on this game.
(+3)

A normal potion and NO map is the correct answer here!

And remember, you can re-load days and try again at any point! And this is a demo, so there is no perfect-score reward.

A really cool demo, I can't wait to see more !

The art is nice, and I'm a big fan of all the transformations, I'm really excited to see what the next potions will be. The gameplay is pretty fun, and all the new rules makes it always interesting. And the cursed item makes it interesting, with progresing storylines with characters and all.

Overall, really good job, and keep it up !

Thank you! It means a lot. You can expect more more more as I complete chapters!

Awesome ! Can't wait to see more ! Do you have an estimation when the next chapter will be done ? :D

(1 edit)

So...I'm having problems knowing the proper potions to use.  Is there a guide?  If so I think there should be a discord server for this game.

You can right-click on the potions to get their rules! Still working on something for people without a mouse though.

What potion do I use for mages with a 'bomb' or whatever it is?  The enemy that I have them going against at the moment is a zombie?

Nothing yet! That’s later levels.

How can i do the shortification and belly expansion part?

I haven't figured that out yet

Those are not included yet; this is an early demo!

They are not yet in the game

(+2)

This is an absolute S tier game! Also, I noticed that there is plans for other transformations. Is size/giantess planned?

(+2)

Not as a full-blown potion, but there ARE a couple events!

So much fun playing the game, great job. I`ll wait for the full game to release

I really enjoy this game a lot! Found this due to a vtuber going by mrsmochacafe so I owe her A LOT of credit in the future! 

Beside that:
Some critiques I have is  making the monster coming up next easier to tell when first introduce, it got easier as time went BUT it got much more harder cause the game tell you to do certain aspects cause so much looking over the characters design to ensure your doing right mixtures but then get penalties due to follow the rule. would be easier if the monster being spawn with the adventurer isn't going against what the adventure needs as often as it was in the demo. Lost a lot of money.

Curse artifact's are fantastic and love some adventurers have specific quest to work with there. Just wish they were more interesting looking. more of a flair to their design causes they totally deserve a bit of a break away.

Also give weapons a yellow hue of magic but then being told you wasted a horny potion really annoying cause you've been told anything with yellow gems is magic and a weapon that looks like a whole yellow gem isn't is annoying. it work sometimes but other times it was meet with issues. 

Beside that, 8 out of 10! Hope to see this game blow up! Also, more mimic please.... I like the idea of mimic giving me money and growing more sexy after each meals. maybe a chance of romance with it/her since it makes sense for a merchant and a mimic to be a thing with some mutual benefits. 

(+1)

Oh really!? I know of mrsmochacafe! That’s sick! Did she play it? Just mention it?

Which monster spawns is random, so you may have gotten particularly unlucky.

All of the artifact art is placeholder, currently! Character art has been taking priority.

I will consider tweaking the glowing. It actually becomes relevant/explained on day 9.

Glad you’ve enjoyed! Interesting ideas. I will tell you that the mimic WILL be returning!

Thank you! I really like Voracious Characters in games like this so it nice to see that Minic coming back. 

howdy ho, just finished playing and really the only thing I'd say is an issue is that it can be sort of hard to tell between certain colors for the gems.

That's likely due to me being color blind, but I thought I'd just point it out 

(+1)

I need to look into making at least the gems more colorblind friendly.

Looking forward to more. I'd personally request Preg expansion content if you're up for it

im very interested to see end result

Pretty fun little kinky puzzle game you have going on here, and hopefully more to come with updates and a proper release :3
My only real things here for maybe improvements would be two things in particular right now
1: Possibly add a thing when the players get the scrying scroll for monsters that the scroll takes priority over the potion  ie. don't use breast potion against the gawkers even if they are a warrior/have a dagger, maybe I missed it; and my own brain is too smooth and shiny uwu; but it felt weird having warriors going against gawkers because not using the potion was the right answer in that case.  Also possibly have the treasure map overwrite zombies if you have a brain potion plus zombie maybe? that felt weird that it wasn't a "correct" solution to me
2: possibly have the skeleton guy make mention that the crossbows and the grappling launcher are different? might be me being dumb again but my first time through nobody showed up with the grappling launcher and only showed up with the normal crossbow, in hindsight after a second run and seeing the grappling launcher it's obvious since it has rope and a hook notched into it, but might make some people confused upon seeing one and not the other during a run.  Also in regards to this possibly the same with the whip being a "melee" weapon after the thighs potion, had a few times where a thief had a whip and it told me "missing boob potion" because it wasn't told to me that it was a "melee" weapon after seeing it prior to that point.
Other than that I didn't encounter bugs on my end, and hoping to see some very large sizes in the future as time goes on, here's to the best to ya with development!

the only issue that I've found is when you're giving the kraken the book, you need to give it to empty space, where adventurers would be, but the kraken is on the opposite side of the screen

I'm not all the way through the game/demo, so this might have already been answered, but is one of the monsters that comes up on the preview scroll a reference to the Monster in the Dark from Order of the Stick? The shroudedness and eye-size ratio looks really familiar.

It is not, I’m afraid XD Just coincidence

Loved the game! I definitely will be buying it.

Delighted you’re enjoying! Thank you!

help! i can get rid of the thief!

Curse the money jar with the statue’s scroll

when did they get bombs now?

So far nothing, so I didn't consider them

I just thought it was some kind of flask with a mana potion or something

(+2)

Can you make apk

The potential is enormous, I love it !

(+3)

Only suggestion i have is a way to make the text scroll a tad bit smaller so you can access your items easer.  

(+1)

you can roll it up by clicking the top

You’re not the only one to suggest that! I have tried to shift things around just a little in the latest update.

(2 edits) (+2)

cannot get past right-click request when using a touchscreen, neither android phone nor windows tablet work without a mouse.

I will need to try and figure out a workaround for that.

Deleted 4 days ago

This link shows how you can have a touchscreen hold event.

https://forum.godotengine.org/t/input-event-screen-touch-hold/12492

Show post...

(+2)

Full grey: should be butt. No melee weapon, just a bow.
(+2)

Ah, is this the character people are mistaking for Grey? That explains it! This was supposed to be considered White! I think I’ll change her color scheme up.

The Missing a Boob Potion is correct though; all warriors get a Boob potion, even ones without melee weapons (unless fighting Gawkers)

Thank you for posting this, this really helps me out!

(2 edits)

i mean it is purely white and the potion does say anything primarily greyscale and since black counts white should also count

Did I say greyscale? Sorry about that, I will have to fix that. And maybe I should specify “Dark Grey” while I’m at it. The idea is that they’re wearing colors good for sneaking.

(1 edit)

Retroactively due to the clothing they are a warrior, so yea i get the boob potion, but that is full grey (they were fighting a slime)

This is very fun, even at it's early stages!

Luckily didn't encounter any breaking bugs, one thing that happened was I restarted the day and the effect from the scroll you get from the adventurer who turns to stone stuck around where it's used. Other than that, very quality

Thank you for the praise and the feedback! I’ll need to look into that.

(+3)

I gotta say the incomplete work made some parts so much funnier. The glasses slowly being risen on the kraken was hilarious. All in all it was very enjoyable and look forward to more!!

(+1)

Glad to hear it! I hope it lives up to everyones’ expectations!

Amazing work! I love how fluid all the animations are! Will be watching with great interest, I hope you'll apply to the belly direct this year!!!

Glad to hear it! Belly should be next update, within a few months!

(1 edit)

anyone know how to get rid of the bandit on day six

(2 edits) (+1)

use the scroll of the woman's who turned into stone in the coin jar and then the bandit will receive what she deserves the next day

thank you :

(-1)

some times the potion doesnt register the outfit keywork. Overall spectaular.

(+2)

can someone explain

bug

Orange gem means that a Brain/yellow potion was called for, UNLESS she was fighting a zombie. Zombies ignore brain-drained adventurers. Do you remember what monster she was set to fight? If it wasn’t a zombie, then this is some sort of bug I’ll have to look into.

Do the glowing weapons play into anything?

Probably in a future update, but not yet

Correct!

(+1)

Bug alert

The bit with the white kraken mage if you give the bra but ring the bell only twice, then potion, she leaves, but you keep the bell.

I did that, but when the Kraken comes back with her in tow, she takes the bell then.

(+1)

Thank you for pointing this out! I programmed her to retrieve the bell later, but I failed to update this dialogue!

Before someone else pointed this out, it simply never occurred to me that someone wouldn’t max the bell out XD

(1 edit)

Hey uh I've run into a very particular problem with the downloaded version that doesn't happen on the browser embedded version the problem being that the window will open but it'll be a black screen & it won't progress past that because the game will then close itself on it's own before anything can load. I've tried to solve the problem myself with my computer's own in-built "program compatibility troubleshooter" but none of it's options have worked, so what I'm saying is I need your help here

You’re not the first this has happened to. Thank you for reporting this! At least one person fixed this by re-downloading; first was a corrupted file. Can you try re-downloading?

Alternatively, could you try Rebooting your computer and trying to run the game? Pardon me for taking shots in the dark here, but I wonder if it’s a memory issue.

Best just to get them to Run the game as I directed above from the CMD window, where Godot will display any errors.

Thank you so much for pointing this out. It’s allowed my brain to finally click and realize that the .console file Godot automatically exports is EXACTLY that. I’ll be including it in all future update files.

Your best option is to run the game from the CMD window and see if Godot spits out any errors.

To tun the game in the Command Window, first load CMD by Windows Key + R then in that window type in CMD.

Once the window is open type in the drive letter where the game is at if its on any other drive than C:. So if your game is on your D: drive type in D: then press enter, this changes the active drive.

Copy the folder path the game is installed to with Control + C from the file explore title bar. Then go back to the CMD window and type in cd followed by a space then use control + v to past the file path then press enter. Then type in the name of the exe to run and press enter.

In my case it looks like this.
CD E:\Adult Games\OnePotionPleaseV0.12

Once you do that the game window will open and Godot will display any errors in the CMD window.

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