Thank you, this info helps a lot in debugging!
I have been unable to replicate the issue though. What day did this happen on? Was it all days? Are you playing the downloaded version or the browser version?
Wonderful game, definitely keep it up. I wouldn't hate a walk anim for the characters so you could see them jiggle, but that's probably waaaaaay harder with how their bodies change depending on all the combos, so this is fine.
Just got done playing through the web demo (for now), I'll likely go back to see what each model looks like under every effect just because, but this was, is, and I suspect will be something amazing. The council will follow your career with great interest. Just to be certain, without spoiling anything, the "perfect" run ends with 300 gold and 5 items on the right shelf?
Well I hope the council finds my performance satisfactory in the future XD
I think 300 is the max, yes. But those numbers might change in future versions. And yes to the items.
Wow, this is friggin awesome. Exactly what I've been looking for, and I really love potion mixing games. undercoversam's Potion Lab has been a favorite of mine for years.
All the qualms I had trying to memorize all the combos were waylaid by the fact that you can just left click, in retrospect it seems pretty obvious that you can do that however I thought that only applied to the items you have on the right side of the screen. Lot of cute art and effects I like the puzzle solving however I think the thief puzzle could be telegraphed a little better I had to look up how some people saw it in the discord that I saw this originally shared in. Very fun I am interested to see where this goes and hope that all your dreams regarding this game come to fruition.
I just created an account to say that this game is absolutely awesome, I love it !, I was waiting for a game like this for decades. It has enormous potential and I can't wait to see it's development. I love the artstyle of the characters, it is really hot and clean, also to see their reaction to the potions is great, maybe in the far future some animations and letting you/monsters interact with the adventurers after drinking potions could be the cherry on top.
Adding to the feedback, I love the idea that each character remembers or hears rumors about the dungeon, and it continues to change with the days, the dialogs are awesome. I really liked how the tentacle girl "corrupts" more and more, and I would like to see more characters getting corrupted by the effects of the potions.
Also the addition of cursed items is really great, it could be fabulous if we could have cursed items not just for side quest but also as part of the puzzles for more difficulty, and the next time that adventurer returns it has that cursed item or idk, maybe because of the extended use of a certain potion it can start developing side effects/permanent effects. I love this game cause you can make it have a lot of possibilities gameplay and story wise.
Adding to that, the humor and the placeholders are absolute phenomenal, it got me by surprise but it was a really good one lol hahaha. Nontheless I am hoping to see how the placeholders will look in the future hahaha.
I am totally excited to see new NPCs, questlines, potions and to really see the direction the game will take because it has a lot of space to expand upon.
This game is going to be a banger, more people with notice this gem and it will grow a lot, but before any of that, remember to take your time, look for your own health first and if needed take breaks. We all want to see this game finished asap to play it, but it can't be done without you my friend, take care :)
This is the most inspiring comment I’ve received; thank you so much! It really means a lot, and I’m glad you’re enjoying it so much!
Much of what you’re mentioning WILL be in the rest of the game. I made sure the demo would provide an accurate representation of what to expect for the rest of the game, and characters will only develop further as they spend more days in the dungeon.
And yes, a lot of space to EXPAND! (brainstorming out how to turn kinks into puzzle elements has been so much of the fun on this XD )
And don’t worry; I fully intend to take care of myself. This game gets done when it gets done.
Thank you again!
Had a mage with a yellow and orange gems, and a mage-hand with an axe, against a Skeleton, so I mixed in Breasts, Int, and Heat, but got told I wasted Breast and Heat. Other mage-hands with weapons counted for Breasts.
I honestly don’t know! At minimum, the first half will be free, and I’m debating $3-5 for the other half, but I might just open it up as free and politely requesting donations.
hey I got a question, what counts as a "dim witted" adventurer? is it only just those who got hit with a brain potion? or is it like, specific classes as well, or dependant on the dialogue? also i tried adding a brain potion to someone who didn't need it per se cuz i figured if i gave them the map it'd count as maybe not a waste, but it did not end up being that way, so I'm just curious how it is meant to work?
the good, love the fact there is no timer. the humor is just right. love the implication that over time the adventurers keep coming back for the transformations.
the only criticism is the bra of holding in not fun as is. have the curse checker or something we get to use every time like the enemy scroll tell us what enchantments they have.
a dedicated enchantment/special effect checker would open up a lot of design space.
suggestions a dummy of each class so you can see the potion effects without being penalized.
and have the potion not be as temporary as they think. keeping a little bit each time, so over time say every 5 to 7 days the adventurers relevant features are slightly but noticeably bigger.
Glad you’re enjoying! I felt that the lack of a timer would only benefit the game.
And thank you for the feedback! It’s really helpful to decide how/if to modify the game.
is there any reason to not do a Mix? on day 7 cowikini girl come's back with a bra for holding and I was wondering if anything would be diffrent if you choose not to give a potion to her.
The monsters they fight and the secondary item they carry are randomized, so a walkthrough can only do so much.
but if you right-click on the potions, they tell you their rules.
Really fun game. My one issue is that sometimes it's really hard to tell what potion you're supposed to give them with the thieves. I encountered one (on the day you give the Kraken the "book") that has gray clothing, but apparently didn't qualify for the Butt potion, though they weren't fighting skeletons.
Was it the dark-skinned warrior with white hair? That is the only adventurer in Grey scheduled for that day.
I have been unable to replicate the issue with her.
Are you playing the downloaded or browser version?
I think so. Idk, it's fine. I could be being an idiot I honestly don't remember. Either way this game is great, and I'm looking forward to seeing more of it.
this is so gooooood omg, awesome and really hot art, fun and sexy dialogue, even the placeholder drawings are REALLY charming (the krakens glasses got a proper chuckle out of me), SO excited to see more of this!!!!
as an inflation freak(tm) who's really into explosive endings, can we expect any pops in this? can only imagine how some ditzy adventurers try silly methods to block/prevent their growths/fillings. :3
That's totally fine! I always want to check with projects like these cause i crave it but i'm genuinely SOOOO excited to see more of this game regardless! good luck and pleaaaase open a Ko-Fi or something so we can send some cash your way for your amazing work!
I've had the same thing happen like 3 times, including saying I wasted a yellow potion when they had a red gem, and not using a butt potion when they were fighting skeletons.
Several people have had gem color issues. I’m trying to track it down. Were you running the downloaded version or the browser version when this happened?
Honestly this game was super fun! Loved the art style and how silly and fun it looks!. uhh quick question tho, i have no idea what to do with the girl getting turned to stone on day 6, i can't do anything with her what am i suppossed to do there?.
Also! i just had a random thought / idea! Since there’s that sneaky thief girl who swipes your money (and I’m still not sure if there’s a way to stop her lol), what if we could get a little bonus money somehow? Like, a potion or item that works kinda like the 'low IQ' potion, but this time it makes the girls a bit clueless or super easy to trick into paying way too much for potions. Or, maybe they’d just hand over their coin pouches or even gear willingly, as a way for the sorceress to also get gear for her monsters.
Or, maybe we could find a way to ‘yoink’ their coins directly! Since we’re already keeping an eye on the stuff they have, it could be fun if we could swipe some coins / coin bags they’re carrying around carelessly in their gear.
Just a random tought. still LOVE what you are making here!, i'll keep an eye on future updates! ^^
Superb game! Great premise in both gameplay and story, with great art as well! It's hard to give good feedback because the gameplay loop is very fun with few flaws. The only "bug" I found was a mage with a yellow gem staff and orange gem belt, but it penalized me for giving the potion that requires orange gems. Although I might have just been colorblind, lol. Either way, loved it!
Thank you for the feedback, I appreciate it! I don’t think I’m going to deviate that heavily from the existing layout, but I’ll keep in mind what you’re trying to achieve with it.
In the meantime, please note that some of those file images were in just for experimentation, and will not be part of the official game. I thought I had removed those already! As such, (at no fault of your own), I’m going to delete the message so people don’t think those assets are going to be used in the future.
I’m intending to pace the puzzles such that you don’t have more than 10 items at a time.
Ah, someone already suggested something like that. I have gone and implemented a setting on the pause menu you can toggle so adventurers stay at the mirror until you click to proceed!
My brain can hardly fathom what would cause an adventurer to keep returning to a dungeon that 'transforms' their bodies. If they want to be stupid and horny, who am I to turn them away?
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GO KRAKEN !
I really like the game, especially it's light hearted humor. The octopus taking its glasses out to read is my fav.~
for some reason whenever they would have a dagger it wouldn't count as a melee weapon and id lose points for it
Thank you, this info helps a lot in debugging! I have been unable to replicate the issue though. What day did this happen on? Was it all days? Are you playing the downloaded version or the browser version?
it was any day, and im playing in browser
Wonderful game, definitely keep it up. I wouldn't hate a walk anim for the characters so you could see them jiggle, but that's probably waaaaaay harder with how their bodies change depending on all the combos, so this is fine.
Thank you!
And you’re correct; walking animations would add a lot of work hours that I currently plan to use for more transformations and puzzles instead.
Just got done playing through the web demo (for now), I'll likely go back to see what each model looks like under every effect just because, but this was, is, and I suspect will be something amazing. The council will follow your career with great interest. Just to be certain, without spoiling anything, the "perfect" run ends with 300 gold and 5 items on the right shelf?
Well I hope the council finds my performance satisfactory in the future XD I think 300 is the max, yes. But those numbers might change in future versions. And yes to the items.
Wow, this is friggin awesome. Exactly what I've been looking for, and I really love potion mixing games. undercoversam's Potion Lab has been a favorite of mine for years.
All the qualms I had trying to memorize all the combos were waylaid by the fact that you can just left click, in retrospect it seems pretty obvious that you can do that however I thought that only applied to the items you have on the right side of the screen. Lot of cute art and effects I like the puzzle solving however I think the thief puzzle could be telegraphed a little better I had to look up how some people saw it in the discord that I saw this originally shared in. Very fun I am interested to see where this goes and hope that all your dreams regarding this game come to fruition.
Glad you’re enjoying! I think I’ll have to make an official walkthrough at some point, on top of clearer hints in the death screens.
I expect those dreams to pan out! I proved out all the future game mechanics programmatically some time ago!
Android version please
I just created an account to say that this game is absolutely awesome, I love it !, I was waiting for a game like this for decades. It has enormous potential and I can't wait to see it's development. I love the artstyle of the characters, it is really hot and clean, also to see their reaction to the potions is great, maybe in the far future some animations and letting you/monsters interact with the adventurers after drinking potions could be the cherry on top.
Adding to the feedback, I love the idea that each character remembers or hears rumors about the dungeon, and it continues to change with the days, the dialogs are awesome. I really liked how the tentacle girl "corrupts" more and more, and I would like to see more characters getting corrupted by the effects of the potions.
Also the addition of cursed items is really great, it could be fabulous if we could have cursed items not just for side quest but also as part of the puzzles for more difficulty, and the next time that adventurer returns it has that cursed item or idk, maybe because of the extended use of a certain potion it can start developing side effects/permanent effects. I love this game cause you can make it have a lot of possibilities gameplay and story wise.
Adding to that, the humor and the placeholders are absolute phenomenal, it got me by surprise but it was a really good one lol hahaha. Nontheless I am hoping to see how the placeholders will look in the future hahaha.
I am totally excited to see new NPCs, questlines, potions and to really see the direction the game will take because it has a lot of space to expand upon.
This game is going to be a banger, more people with notice this gem and it will grow a lot, but before any of that, remember to take your time, look for your own health first and if needed take breaks. We all want to see this game finished asap to play it, but it can't be done without you my friend, take care :)
This is the most inspiring comment I’ve received; thank you so much! It really means a lot, and I’m glad you’re enjoying it so much!
Much of what you’re mentioning WILL be in the rest of the game. I made sure the demo would provide an accurate representation of what to expect for the rest of the game, and characters will only develop further as they spend more days in the dungeon.
And yes, a lot of space to EXPAND! (brainstorming out how to turn kinks into puzzle elements has been so much of the fun on this XD )
And don’t worry; I fully intend to take care of myself. This game gets done when it gets done. Thank you again!
Love this game so far! Very specific thought, I really hope to see more of that red thief from the beginning of day 4
Glad to hear it! And don’t worry; she’ll be back!
Tried to play this on mobile and it worked for a little bit until it wanted me to right click on a potion to check its effects...
Same issue, hopefully a touch button or gesture gets added to allow us to do that.
A good idea would be to press and hold on it...
I found a BUG on the 5th day the first client did not have breast expansion I used the potion but it did not work
Thank you for speaking up! This kind of feedback really helps me debug!
That said, this is NOT actually a bug… Keep playing :)
Wait, is she wearing a bra of holding? I just noticed the lack of breasts
Bingo!
does anyone know how to get rid of the girl after i used the cowbell on her?
Give her a potion like you normally would.
give her a potion
Restarting day six after applying the spell to the jar does not reset the jar.
Thank you for pointing this out!
The right click is impossible to actually read the info for some laptops unless you have a mouse.
I sincerely don’t know how people survive without a right click. Is pressing down in the lower-right corner of the touchpad not standard?
loving it so far. its nice its simple and relaxing
Had a mage with a yellow and orange gems, and a mage-hand with an axe, against a Skeleton, so I mixed in Breasts, Int, and Heat, but got told I wasted Breast and Heat. Other mage-hands with weapons counted for Breasts.
If the yellow gem was on the wizard's clothes they don't count, and the situation with the axe is a bug that they already told the developer about.
So gems in gear count, but gems in clothes do not? Is that a complete concept, or only if they also have a weapon-based gem?
Yes, only gems in equipment are valid, any gem in clothing does not count.
10/10 cannot wait for more. any idea on price range you will aim for on release?
I honestly don’t know! At minimum, the first half will be free, and I’m debating $3-5 for the other half, but I might just open it up as free and politely requesting donations.
10/10 waiting for a release
pretty good, humor is on point and the games fun.
do you plan on adding futa?
Thank you!
Futa is not on the docket, I’m afraid.
10/10 will play on release
hey I got a question, what counts as a "dim witted" adventurer? is it only just those who got hit with a brain potion? or is it like, specific classes as well, or dependant on the dialogue? also i tried adding a brain potion to someone who didn't need it per se cuz i figured if i gave them the map it'd count as maybe not a waste, but it did not end up being that way, so I'm just curious how it is meant to work?
Dim witted adventures are just the ones you give a brain potion to.
the good,
love the fact there is no timer. the humor is just right. love the implication that over time the adventurers keep coming back for the transformations.
the only criticism
is the bra of holding in not fun as is.
have the curse checker or something we get to use every time like the enemy scroll tell us what enchantments they have.
a dedicated enchantment/special effect checker would open up a lot of design space.
suggestions
a dummy of each class so you can see the potion effects without being penalized.
and have the potion not be as temporary as they think.
keeping a little bit each time, so over time say every 5 to 7 days the adventurers relevant features are slightly but noticeably bigger.
tbh the bra of holding ain't that hard to notice since EVERY character with a plank instead of breasts has one
Glad you’re enjoying! I felt that the lack of a timer would only benefit the game. And thank you for the feedback! It’s really helpful to decide how/if to modify the game.
is there any reason to not do a Mix? on day 7 cowikini girl come's back with a bra for holding and I was wondering if anything would be diffrent if you choose not to give a potion to her.
Currently, no. As a solo-team, I don’t have much capacity for branching paths.
i want to get perfect 8's on the day but orders are hard is there a walkthrough here?
The monsters they fight and the secondary item they carry are randomized, so a walkthrough can only do so much. but if you right-click on the potions, they tell you their rules.
Really fun game. My one issue is that sometimes it's really hard to tell what potion you're supposed to give them with the thieves. I encountered one (on the day you give the Kraken the "book") that has gray clothing, but apparently didn't qualify for the Butt potion, though they weren't fighting skeletons.
Was it the dark-skinned warrior with white hair? That is the only adventurer in Grey scheduled for that day. I have been unable to replicate the issue with her. Are you playing the downloaded or browser version?
I think so. Idk, it's fine. I could be being an idiot I honestly don't remember.
Either way this game is great, and I'm looking forward to seeing more of it.
Is there something you're meant to do after receiving the first three potions, because the next customer doesn't seem to come.
Right Click the potions
Thanks
this is so gooooood omg, awesome and really hot art, fun and sexy dialogue, even the placeholder drawings are REALLY charming (the krakens glasses got a proper chuckle out of me), SO excited to see more of this!!!!
as an inflation freak(tm) who's really into explosive endings, can we expect any pops in this? can only imagine how some ditzy adventurers try silly methods to block/prevent their growths/fillings. :3
Thank you! Really happy to hear everything’s jiving so well! (The Kraken glasses seem to be a crowd favorite XD )
No pops are currently planned, I’m afraid. I hope that’s not too big of a disappointment.
That's totally fine! I always want to check with projects like these cause i crave it but i'm genuinely SOOOO excited to see more of this game regardless! good luck and pleaaaase open a Ko-Fi or something so we can send some cash your way for your amazing work!
I'm not able to get past the lady that gives me the potions, i keep clicking left and right click and nothing happens
Right click on the potions to progress
This is really good, can't wait for a future update aaaaaa
thrilled you’re excited!
the game is really fun i hope we'll see it fully finished
Thank you! I certainly intend to!
Thank you for the picture, it helped a lot! the “check for melee weapons” filter didn’t include “Ax”! Whoops! I’ll have that fixed next patch.
I've had the same thing happen like 3 times, including saying I wasted a yellow potion when they had a red gem, and not using a butt potion when they were fighting skeletons.
Several people have had gem color issues. I’m trying to track it down. Were you running the downloaded version or the browser version when this happened?
browser version also idk if it's a bug but gems on the mages belt never count for anything.
Honestly this game was super fun!
Loved the art style and how silly and fun it looks!.
uhh quick question tho, i have no idea what to do with the girl getting turned to stone on day 6, i can't do anything with her what am i suppossed to do there?.
Also! i just had a random thought / idea! Since there’s that sneaky thief girl who swipes your money (and I’m still not sure if there’s a way to stop her lol), what if we could get a little bonus money somehow? Like, a potion or item that works kinda like the 'low IQ' potion, but this time it makes the girls a bit clueless or super easy to trick into paying way too much for potions. Or, maybe they’d just hand over their coin pouches or even gear willingly, as a way for the sorceress to also get gear for her monsters.
Or, maybe we could find a way to ‘yoink’ their coins directly! Since we’re already keeping an eye on the stuff they have, it could be fun if we could swipe some coins / coin bags they’re carrying around carelessly in their gear.
Just a random tought. still LOVE what you are making here!, i'll keep an eye on future updates! ^^
Thank you! Glad people are enjoying it!
The statue gets resolved later in the game than what’s available right now. Quite a few items are.
Superb game! Great premise in both gameplay and story, with great art as well! It's hard to give good feedback because the gameplay loop is very fun with few flaws. The only "bug" I found was a mage with a yellow gem staff and orange gem belt, but it penalized me for giving the potion that requires orange gems. Although I might have just been colorblind, lol. Either way, loved it!
Glad to hear it!
You’re not the first person to have orange gem issues. I’m looking into it.
Thank you for the feedback, I appreciate it! I don’t think I’m going to deviate that heavily from the existing layout, but I’ll keep in mind what you’re trying to achieve with it.
In the meantime, please note that some of those file images were in just for experimentation, and will not be part of the official game. I thought I had removed those already! As such, (at no fault of your own), I’m going to delete the message so people don’t think those assets are going to be used in the future.
thank you again!
All good! I'm sorry, it wasn't my intent to expose anything. Godot can be tricky like that.
If you want to keep the existing layout, you might need to look at what happens if the player gets more than 10 items at once.
The idea behind the bell/mirror setup was to give the player more control over pacing.
I’m intending to pace the puzzles such that you don’t have more than 10 items at a time.
Ah, someone already suggested something like that. I have gone and implemented a setting on the pause menu you can toggle so adventurers stay at the mirror until you click to proceed!
Pls make this game for Android
Holy fuck looking forward to more of this
My brain can hardly fathom what would cause an adventurer to keep returning to a dungeon that 'transforms' their bodies. If they want to be stupid and horny, who am I to turn them away?
absolutely worth keeping an eye on.
This one was a lot of fun. Big fan, and looking forward to future versions!