I really enjoy this game a lot! Found this due to a vtuber going by mrsmochacafe so I owe her A LOT of credit in the future!
Beside that: Some critiques I have is making the monster coming up next easier to tell when first introduce, it got easier as time went BUT it got much more harder cause the game tell you to do certain aspects cause so much looking over the characters design to ensure your doing right mixtures but then get penalties due to follow the rule. would be easier if the monster being spawn with the adventurer isn't going against what the adventure needs as often as it was in the demo. Lost a lot of money.
Curse artifact's are fantastic and love some adventurers have specific quest to work with there. Just wish they were more interesting looking. more of a flair to their design causes they totally deserve a bit of a break away.
Also give weapons a yellow hue of magic but then being told you wasted a horny potion really annoying cause you've been told anything with yellow gems is magic and a weapon that looks like a whole yellow gem isn't is annoying. it work sometimes but other times it was meet with issues.
Beside that, 8 out of 10! Hope to see this game blow up! Also, more mimic please.... I like the idea of mimic giving me money and growing more sexy after each meals. maybe a chance of romance with it/her since it makes sense for a merchant and a mimic to be a thing with some mutual benefits.
howdy ho, just finished playing and really the only thing I'd say is an issue is that it can be sort of hard to tell between certain colors for the gems.
That's likely due to me being color blind, but I thought I'd just point it out
Pretty fun little kinky puzzle game you have going on here, and hopefully more to come with updates and a proper release :3 My only real things here for maybe improvements would be two things in particular right now 1: Possibly add a thing when the players get the scrying scroll for monsters that the scroll takes priority over the potion ie. don't use breast potion against the gawkers even if they are a warrior/have a dagger, maybe I missed it; and my own brain is too smooth and shiny uwu; but it felt weird having warriors going against gawkers because not using the potion was the right answer in that case. Also possibly have the treasure map overwrite zombies if you have a brain potion plus zombie maybe? that felt weird that it wasn't a "correct" solution to me 2: possibly have the skeleton guy make mention that the crossbows and the grappling launcher are different? might be me being dumb again but my first time through nobody showed up with the grappling launcher and only showed up with the normal crossbow, in hindsight after a second run and seeing the grappling launcher it's obvious since it has rope and a hook notched into it, but might make some people confused upon seeing one and not the other during a run. Also in regards to this possibly the same with the whip being a "melee" weapon after the thighs potion, had a few times where a thief had a whip and it told me "missing boob potion" because it wasn't told to me that it was a "melee" weapon after seeing it prior to that point. Other than that I didn't encounter bugs on my end, and hoping to see some very large sizes in the future as time goes on, here's to the best to ya with development!
the only issue that I've found is when you're giving the kraken the book, you need to give it to empty space, where adventurers would be, but the kraken is on the opposite side of the screen
I'm not all the way through the game/demo, so this might have already been answered, but is one of the monsters that comes up on the preview scroll a reference to the Monster in the Dark from Order of the Stick? The shroudedness and eye-size ratio looks really familiar.
Ah, is this the character people are mistaking for Grey? That explains it! This was supposed to be considered White!
I think I’ll change her color scheme up.
The Missing a Boob Potion is correct though; all warriors get a Boob potion, even ones without melee weapons (unless fighting Gawkers)
Thank you for posting this, this really helps me out!
Did I say greyscale? Sorry about that, I will have to fix that. And maybe I should specify “Dark Grey” while I’m at it. The idea is that they’re wearing colors good for sneaking.
Luckily didn't encounter any breaking bugs, one thing that happened was I restarted the day and the effect from the scroll you get from the adventurer who turns to stone stuck around where it's used. Other than that, very quality
I gotta say the incomplete work made some parts so much funnier. The glasses slowly being risen on the kraken was hilarious. All in all it was very enjoyable and look forward to more!!
Orange gem means that a Brain/yellow potion was called for, UNLESS she was fighting a zombie. Zombies ignore brain-drained adventurers. Do you remember what monster she was set to fight?
If it wasn’t a zombie, then this is some sort of bug I’ll have to look into.
Hey uh I've run into a very particular problem with the downloaded version that doesn't happen on the browser embedded version the problem being that the window will open but it'll be a black screen & it won't progress past that because the game will then close itself on it's own before anything can load. I've tried to solve the problem myself with my computer's own in-built "program compatibility troubleshooter" but none of it's options have worked, so what I'm saying is I need your help here
You’re not the first this has happened to. Thank you for reporting this!
At least one person fixed this by re-downloading; first was a corrupted file.
Can you try re-downloading?
Alternatively, could you try Rebooting your computer and trying to run the game? Pardon me for taking shots in the dark here, but I wonder if it’s a memory issue.
Thank you so much for pointing this out. It’s allowed my brain to finally click and realize that the .console file Godot automatically exports is EXACTLY that. I’ll be including it in all future update files.
Your best option is to run the game from the CMD window and see if Godot spits out any errors.
To tun the game in the Command Window, first load CMD by Windows Key + R then in that window type in CMD.
Once the window is open type in the drive letter where the game is at if its on any other drive than C:. So if your game is on your D: drive type in D: then press enter, this changes the active drive.
Copy the folder path the game is installed to with Control + C from the file explore title bar. Then go back to the CMD window and type in cd followed by a space then use control + v to past the file path then press enter. Then type in the name of the exe to run and press enter.
In my case it looks like this. CD E:\Adult Games\OnePotionPleaseV0.12
Once you do that the game window will open and Godot will display any errors in the CMD window.
Thank you, this info helps a lot in debugging!
I have been unable to replicate the issue though. What day did this happen on? Was it all days? Are you playing the downloaded version or the browser version?
Wonderful game, definitely keep it up. I wouldn't hate a walk anim for the characters so you could see them jiggle, but that's probably waaaaaay harder with how their bodies change depending on all the combos, so this is fine.
Just got done playing through the web demo (for now), I'll likely go back to see what each model looks like under every effect just because, but this was, is, and I suspect will be something amazing. The council will follow your career with great interest. Just to be certain, without spoiling anything, the "perfect" run ends with 300 gold and 5 items on the right shelf?
Well I hope the council finds my performance satisfactory in the future XD
I think 300 is the max, yes. But those numbers might change in future versions. And yes to the items.
Wow, this is friggin awesome. Exactly what I've been looking for, and I really love potion mixing games. undercoversam's Potion Lab has been a favorite of mine for years.
All the qualms I had trying to memorize all the combos were waylaid by the fact that you can just left click, in retrospect it seems pretty obvious that you can do that however I thought that only applied to the items you have on the right side of the screen. Lot of cute art and effects I like the puzzle solving however I think the thief puzzle could be telegraphed a little better I had to look up how some people saw it in the discord that I saw this originally shared in. Very fun I am interested to see where this goes and hope that all your dreams regarding this game come to fruition.
I just created an account to say that this game is absolutely awesome, I love it !, I was waiting for a game like this for decades. It has enormous potential and I can't wait to see it's development. I love the artstyle of the characters, it is really hot and clean, also to see their reaction to the potions is great, maybe in the far future some animations and letting you/monsters interact with the adventurers after drinking potions could be the cherry on top.
Adding to the feedback, I love the idea that each character remembers or hears rumors about the dungeon, and it continues to change with the days, the dialogs are awesome. I really liked how the tentacle girl "corrupts" more and more, and I would like to see more characters getting corrupted by the effects of the potions.
Also the addition of cursed items is really great, it could be fabulous if we could have cursed items not just for side quest but also as part of the puzzles for more difficulty, and the next time that adventurer returns it has that cursed item or idk, maybe because of the extended use of a certain potion it can start developing side effects/permanent effects. I love this game cause you can make it have a lot of possibilities gameplay and story wise.
Adding to that, the humor and the placeholders are absolute phenomenal, it got me by surprise but it was a really good one lol hahaha. Nontheless I am hoping to see how the placeholders will look in the future hahaha.
I am totally excited to see new NPCs, questlines, potions and to really see the direction the game will take because it has a lot of space to expand upon.
This game is going to be a banger, more people with notice this gem and it will grow a lot, but before any of that, remember to take your time, look for your own health first and if needed take breaks. We all want to see this game finished asap to play it, but it can't be done without you my friend, take care :)
This is the most inspiring comment I’ve received; thank you so much! It really means a lot, and I’m glad you’re enjoying it so much!
Much of what you’re mentioning WILL be in the rest of the game. I made sure the demo would provide an accurate representation of what to expect for the rest of the game, and characters will only develop further as they spend more days in the dungeon.
And yes, a lot of space to EXPAND! (brainstorming out how to turn kinks into puzzle elements has been so much of the fun on this XD )
And don’t worry; I fully intend to take care of myself. This game gets done when it gets done.
Thank you again!
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So much fun playing the game, great job. I`ll wait for the full game to release
I really enjoy this game a lot! Found this due to a vtuber going by mrsmochacafe so I owe her A LOT of credit in the future!
Beside that:
Some critiques I have is making the monster coming up next easier to tell when first introduce, it got easier as time went BUT it got much more harder cause the game tell you to do certain aspects cause so much looking over the characters design to ensure your doing right mixtures but then get penalties due to follow the rule. would be easier if the monster being spawn with the adventurer isn't going against what the adventure needs as often as it was in the demo. Lost a lot of money.
Curse artifact's are fantastic and love some adventurers have specific quest to work with there. Just wish they were more interesting looking. more of a flair to their design causes they totally deserve a bit of a break away.
Also give weapons a yellow hue of magic but then being told you wasted a horny potion really annoying cause you've been told anything with yellow gems is magic and a weapon that looks like a whole yellow gem isn't is annoying. it work sometimes but other times it was meet with issues.
Beside that, 8 out of 10! Hope to see this game blow up! Also, more mimic please.... I like the idea of mimic giving me money and growing more sexy after each meals. maybe a chance of romance with it/her since it makes sense for a merchant and a mimic to be a thing with some mutual benefits.
Oh really!? I know of mrsmochacafe! That’s sick! Did she play it? Just mention it?
Which monster spawns is random, so you may have gotten particularly unlucky.
All of the artifact art is placeholder, currently! Character art has been taking priority.
I will consider tweaking the glowing. It actually becomes relevant/explained on day 9.
Glad you’ve enjoyed! Interesting ideas. I will tell you that the mimic WILL be returning!
Thank you! I really like Voracious Characters in games like this so it nice to see that Minic coming back.
howdy ho, just finished playing and really the only thing I'd say is an issue is that it can be sort of hard to tell between certain colors for the gems.
That's likely due to me being color blind, but I thought I'd just point it out
I need to look into making at least the gems more colorblind friendly.
Looking forward to more. I'd personally request Preg expansion content if you're up for it
im very interested to see end result
Pretty fun little kinky puzzle game you have going on here, and hopefully more to come with updates and a proper release :3
My only real things here for maybe improvements would be two things in particular right now
1: Possibly add a thing when the players get the scrying scroll for monsters that the scroll takes priority over the potion ie. don't use breast potion against the gawkers even if they are a warrior/have a dagger, maybe I missed it; and my own brain is too smooth and shiny uwu; but it felt weird having warriors going against gawkers because not using the potion was the right answer in that case. Also possibly have the treasure map overwrite zombies if you have a brain potion plus zombie maybe? that felt weird that it wasn't a "correct" solution to me
2: possibly have the skeleton guy make mention that the crossbows and the grappling launcher are different? might be me being dumb again but my first time through nobody showed up with the grappling launcher and only showed up with the normal crossbow, in hindsight after a second run and seeing the grappling launcher it's obvious since it has rope and a hook notched into it, but might make some people confused upon seeing one and not the other during a run. Also in regards to this possibly the same with the whip being a "melee" weapon after the thighs potion, had a few times where a thief had a whip and it told me "missing boob potion" because it wasn't told to me that it was a "melee" weapon after seeing it prior to that point.
Other than that I didn't encounter bugs on my end, and hoping to see some very large sizes in the future as time goes on, here's to the best to ya with development!
the only issue that I've found is when you're giving the kraken the book, you need to give it to empty space, where adventurers would be, but the kraken is on the opposite side of the screen
I'm not all the way through the game/demo, so this might have already been answered, but is one of the monsters that comes up on the preview scroll a reference to the Monster in the Dark from Order of the Stick? The shroudedness and eye-size ratio looks really familiar.
It is not, I’m afraid XD Just coincidence
Loved the game! I definitely will be buying it.
Delighted you’re enjoying! Thank you!
help! i can get rid of the thief!
Curse the money jar with the statue’s scroll
when did they get bombs now?
So far nothing, so I didn't consider them
I just thought it was some kind of flask with a mana potion or something
Can you make apk
The potential is enormous, I love it !
Only suggestion i have is a way to make the text scroll a tad bit smaller so you can access your items easer.
you can roll it up by clicking the top
You’re not the only one to suggest that! I have tried to shift things around just a little in the latest update.
cannot get past right-click request when using a touchscreen, neither android phone nor windows tablet work without a mouse.
I will need to try and figure out a workaround for that.
This link shows how you can have a touchscreen hold event.
https://forum.godotengine.org/t/input-event-screen-touch-hold/12492
Show post...
Full grey: should be butt. No melee weapon, just a bow.
Ah, is this the character people are mistaking for Grey? That explains it! This was supposed to be considered White! I think I’ll change her color scheme up.
The Missing a Boob Potion is correct though; all warriors get a Boob potion, even ones without melee weapons (unless fighting Gawkers)
Thank you for posting this, this really helps me out!
i mean it is purely white and the potion does say anything primarily greyscale and since black counts white should also count
Did I say greyscale? Sorry about that, I will have to fix that. And maybe I should specify “Dark Grey” while I’m at it. The idea is that they’re wearing colors good for sneaking.
Retroactively due to the clothing they are a warrior, so yea i get the boob potion, but that is full grey (they were fighting a slime)
This is very fun, even at it's early stages!
Luckily didn't encounter any breaking bugs, one thing that happened was I restarted the day and the effect from the scroll you get from the adventurer who turns to stone stuck around where it's used. Other than that, very quality
Thank you for the praise and the feedback! I’ll need to look into that.
I gotta say the incomplete work made some parts so much funnier. The glasses slowly being risen on the kraken was hilarious. All in all it was very enjoyable and look forward to more!!
Glad to hear it! I hope it lives up to everyones’ expectations!
Amazing work! I love how fluid all the animations are! Will be watching with great interest, I hope you'll apply to the belly direct this year!!!
Glad to hear it! Belly should be next update, within a few months!
anyone know how to get rid of the bandit on day six
use the scroll of the woman's who turned into stone in the coin jar and then the bandit will receive what she deserves the next day
thank you :
some times the potion doesnt register the outfit keywork. Overall spectaular.
can someone explain
bug
Orange gem means that a Brain/yellow potion was called for, UNLESS she was fighting a zombie. Zombies ignore brain-drained adventurers. Do you remember what monster she was set to fight? If it wasn’t a zombie, then this is some sort of bug I’ll have to look into.
Do the glowing weapons play into anything?
Probably in a future update, but not yet
Correct!
Bug alert
The bit with the white kraken mage if you give the bra but ring the bell only twice, then potion, she leaves, but you keep the bell.
I did that, but when the Kraken comes back with her in tow, she takes the bell then.
Thank you for pointing this out! I programmed her to retrieve the bell later, but I failed to update this dialogue!
Before someone else pointed this out, it simply never occurred to me that someone wouldn’t max the bell out XD
Hey uh I've run into a very particular problem with the downloaded version that doesn't happen on the browser embedded version the problem being that the window will open but it'll be a black screen & it won't progress past that because the game will then close itself on it's own before anything can load. I've tried to solve the problem myself with my computer's own in-built "program compatibility troubleshooter" but none of it's options have worked, so what I'm saying is I need your help here
You’re not the first this has happened to. Thank you for reporting this! At least one person fixed this by re-downloading; first was a corrupted file. Can you try re-downloading?
Alternatively, could you try Rebooting your computer and trying to run the game? Pardon me for taking shots in the dark here, but I wonder if it’s a memory issue.
Best just to get them to Run the game as I directed above from the CMD window, where Godot will display any errors.
Thank you so much for pointing this out. It’s allowed my brain to finally click and realize that the .console file Godot automatically exports is EXACTLY that. I’ll be including it in all future update files.
To tun the game in the Command Window, first load CMD by Windows Key + R then in that window type in CMD.
Once the window is open type in the drive letter where the game is at if its on any other drive than C:. So if your game is on your D: drive type in D: then press enter, this changes the active drive.
Copy the folder path the game is installed to with Control + C from the file explore title bar. Then go back to the CMD window and type in cd followed by a space then use control + v to past the file path then press enter. Then type in the name of the exe to run and press enter.
In my case it looks like this.
CD E:\Adult Games\OnePotionPleaseV0.12
Once you do that the game window will open and Godot will display any errors in the CMD window.
GO KRAKEN !
I really like the game, especially it's light hearted humor. The octopus taking its glasses out to read is my fav.~
for some reason whenever they would have a dagger it wouldn't count as a melee weapon and id lose points for it
Thank you, this info helps a lot in debugging! I have been unable to replicate the issue though. What day did this happen on? Was it all days? Are you playing the downloaded version or the browser version?
it was any day, and im playing in browser
Wonderful game, definitely keep it up. I wouldn't hate a walk anim for the characters so you could see them jiggle, but that's probably waaaaaay harder with how their bodies change depending on all the combos, so this is fine.
Thank you!
And you’re correct; walking animations would add a lot of work hours that I currently plan to use for more transformations and puzzles instead.
Just got done playing through the web demo (for now), I'll likely go back to see what each model looks like under every effect just because, but this was, is, and I suspect will be something amazing. The council will follow your career with great interest. Just to be certain, without spoiling anything, the "perfect" run ends with 300 gold and 5 items on the right shelf?
Well I hope the council finds my performance satisfactory in the future XD I think 300 is the max, yes. But those numbers might change in future versions. And yes to the items.
Wow, this is friggin awesome. Exactly what I've been looking for, and I really love potion mixing games. undercoversam's Potion Lab has been a favorite of mine for years.
All the qualms I had trying to memorize all the combos were waylaid by the fact that you can just left click, in retrospect it seems pretty obvious that you can do that however I thought that only applied to the items you have on the right side of the screen. Lot of cute art and effects I like the puzzle solving however I think the thief puzzle could be telegraphed a little better I had to look up how some people saw it in the discord that I saw this originally shared in. Very fun I am interested to see where this goes and hope that all your dreams regarding this game come to fruition.
Glad you’re enjoying! I think I’ll have to make an official walkthrough at some point, on top of clearer hints in the death screens.
I expect those dreams to pan out! I proved out all the future game mechanics programmatically some time ago!
Android version please
I just created an account to say that this game is absolutely awesome, I love it !, I was waiting for a game like this for decades. It has enormous potential and I can't wait to see it's development. I love the artstyle of the characters, it is really hot and clean, also to see their reaction to the potions is great, maybe in the far future some animations and letting you/monsters interact with the adventurers after drinking potions could be the cherry on top.
Adding to the feedback, I love the idea that each character remembers or hears rumors about the dungeon, and it continues to change with the days, the dialogs are awesome. I really liked how the tentacle girl "corrupts" more and more, and I would like to see more characters getting corrupted by the effects of the potions.
Also the addition of cursed items is really great, it could be fabulous if we could have cursed items not just for side quest but also as part of the puzzles for more difficulty, and the next time that adventurer returns it has that cursed item or idk, maybe because of the extended use of a certain potion it can start developing side effects/permanent effects. I love this game cause you can make it have a lot of possibilities gameplay and story wise.
Adding to that, the humor and the placeholders are absolute phenomenal, it got me by surprise but it was a really good one lol hahaha. Nontheless I am hoping to see how the placeholders will look in the future hahaha.
I am totally excited to see new NPCs, questlines, potions and to really see the direction the game will take because it has a lot of space to expand upon.
This game is going to be a banger, more people with notice this gem and it will grow a lot, but before any of that, remember to take your time, look for your own health first and if needed take breaks. We all want to see this game finished asap to play it, but it can't be done without you my friend, take care :)
This is the most inspiring comment I’ve received; thank you so much! It really means a lot, and I’m glad you’re enjoying it so much!
Much of what you’re mentioning WILL be in the rest of the game. I made sure the demo would provide an accurate representation of what to expect for the rest of the game, and characters will only develop further as they spend more days in the dungeon.
And yes, a lot of space to EXPAND! (brainstorming out how to turn kinks into puzzle elements has been so much of the fun on this XD )
And don’t worry; I fully intend to take care of myself. This game gets done when it gets done. Thank you again!
Love this game so far! Very specific thought, I really hope to see more of that red thief from the beginning of day 4
Glad to hear it! And don’t worry; she’ll be back!
Tried to play this on mobile and it worked for a little bit until it wanted me to right click on a potion to check its effects...
Same issue, hopefully a touch button or gesture gets added to allow us to do that.
A good idea would be to press and hold on it...
I found a BUG on the 5th day the first client did not have breast expansion I used the potion but it did not work
Thank you for speaking up! This kind of feedback really helps me debug!
That said, this is NOT actually a bug… Keep playing :)
Wait, is she wearing a bra of holding? I just noticed the lack of breasts
Bingo!
does anyone know how to get rid of the girl after i used the cowbell on her?
Give her a potion like you normally would.
give her a potion
Restarting day six after applying the spell to the jar does not reset the jar.
Thank you for pointing this out!