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The right click is impossible to actually read the info for some laptops unless you have a mouse.

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I sincerely don’t know how people survive without a right click. Is pressing down in the lower-right corner of the touchpad not standard?

loving it so far. its nice its simple and relaxing

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Had a mage with a yellow and orange gems, and a mage-hand with an axe, against a Skeleton, so I mixed in Breasts, Int, and Heat, but got told I wasted Breast and Heat. Other mage-hands with weapons counted for Breasts.

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If the yellow gem was on the wizard's clothes they don't count, and the situation with the axe is a bug that they already told the developer about.

So gems in gear count, but gems in clothes do not? Is that a complete concept, or only if they also have a weapon-based gem?

Yes, only gems in equipment are valid, any gem in clothing does not count.

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10/10 cannot wait for more. any idea on price range you will aim for on release?

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I honestly don’t know! At minimum, the first half will be free, and I’m debating $3-5 for the other half, but I might just open it up as free and politely requesting donations.

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10/10 waiting for a release

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pretty good, humor is on point and the games fun. 

do you plan on adding futa?

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Thank you!

Futa is not on the docket, I’m afraid.

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10/10 will play on release

hey I got a question, what counts as a "dim witted" adventurer? is it only just those who got hit with a brain potion? or is it like, specific classes as well, or dependant on the dialogue? also i tried adding a brain potion to someone who didn't need it per se cuz i figured if i gave them the map it'd count as maybe not a waste, but it did not end up being that way, so I'm just curious how it is meant to work?

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Dim witted adventures are just the ones you give a brain potion to.

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the good,
love the fact there is no timer.  the humor is just right. love the implication that over time the adventurers keep coming back for the transformations.

the only criticism
is the bra of holding in not fun as is.
have the curse checker or something we get to use every time like the enemy scroll tell us what enchantments they have.

a dedicated enchantment/special effect checker would open up a lot of design space.

suggestions
a dummy of each class so you can see the potion effects without being penalized.

and have the potion not be as temporary as they think.
keeping a little bit each time, so over time say every 5 to 7 days the adventurers relevant features are slightly but noticeably bigger. 

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tbh the bra of holding ain't that hard to notice since EVERY character with a plank instead of breasts has one

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Glad you’re enjoying! I felt that the lack of a timer would only benefit the game. And thank you for the feedback! It’s really helpful to decide how/if to modify the game.

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is there any reason to not do a Mix? on day 7 cowikini girl come's back with a bra for holding and I was wondering if anything would be diffrent if you choose not to give a potion to her.

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Currently, no. As a solo-team, I don’t have much capacity for branching paths.

i want to get perfect 8's on the day but orders are hard is there a walkthrough here?

The monsters they fight and the secondary item they carry are randomized, so a walkthrough can only do so much. but if you right-click on the potions, they tell you their rules.

Really fun game. My one issue is that sometimes it's really hard to tell what potion you're supposed to give them with the thieves. I encountered one (on the day you give the Kraken the "book") that has gray clothing, but apparently didn't qualify for the Butt potion, though they weren't fighting skeletons.

Was it the dark-skinned warrior with white hair? That is the only adventurer in Grey scheduled for that day. I have been unable to replicate the issue with her. Are you playing the downloaded or browser version?

I think so. Idk, it's fine. I could be being an idiot I honestly don't remember.
Either way this game is great, and I'm looking forward to seeing more of it.

Is there something you're meant to do after receiving the first three potions, because the next customer doesn't seem to come.

Right Click the potions

Thanks

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this is so gooooood omg, awesome and really hot art, fun and sexy dialogue, even the placeholder drawings are REALLY charming (the krakens glasses got a proper chuckle out of me), SO excited to see more of this!!!!

as an inflation freak(tm) who's really into explosive endings, can we expect any pops in this? can only imagine how some ditzy adventurers try silly methods to block/prevent their growths/fillings. :3

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Thank you! Really happy to hear everything’s jiving so well! (The Kraken glasses seem to be a crowd favorite XD )

No pops are currently planned, I’m afraid. I hope that’s not too big of a disappointment.

That's totally fine! I always want to check with projects like these cause i crave it but i'm genuinely SOOOO excited to see more of this game regardless! good luck and pleaaaase open a Ko-Fi or something so we can send some cash your way for your amazing work!

I'm not able to get past the lady that gives me the potions, i keep clicking left and right click and nothing happens

Right click on the potions to progress

This is really good, can't wait for a future update aaaaaa

thrilled you’re excited!

the game is really fun i hope we'll see it fully finished

Thank you! I certainly intend to!

Day 5: I think this might be a bug? There is clearly a melee weapon, and she was fighting Skeletons, not Gawkers

Thank you for the picture, it helped a lot! the “check for melee weapons” filter didn’t include “Ax”! Whoops! I’ll have that fixed next patch.

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I've had the same thing happen like 3 times, including saying I wasted a yellow potion when they had a red gem, and not using a butt potion when they were fighting skeletons.  

Several people have had gem color issues. I’m trying to track it down. Were you running the downloaded version or the browser version when this happened?

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browser version  also idk if it's a bug but gems on the mages belt never count for anything.

Honestly this game was super fun!
Loved the art style and how silly and fun it looks!.
uhh quick question tho, i have no idea what to do with the girl getting turned to stone on day 6, i can't do anything with her what am i suppossed to do there?.

Also! i just had a random thought / idea! Since there’s that sneaky thief girl who swipes your money (and I’m still not sure if there’s a way to stop her lol), what if we could get a little bonus money somehow? Like, a potion or item that works kinda like the 'low IQ' potion, but this time it makes the girls a bit clueless or super easy to trick into paying way too much for potions. Or, maybe they’d just hand over their coin pouches or even gear willingly, as a way for the sorceress to also get gear for her monsters.

Or, maybe we could find a way to ‘yoink’ their coins directly! Since we’re already keeping an eye on the stuff they have, it could be fun if we could swipe some coins / coin bags they’re carrying around carelessly in their gear.

Just a random tought. still LOVE what you are making here!, i'll keep an eye on future updates! ^^

Thank you! Glad people are enjoying it!

The statue gets resolved later in the game than what’s available right now. Quite a few items are.

Superb game! Great premise in both gameplay and story, with great art as well! It's hard to give good feedback because the gameplay loop is very fun with few flaws. The only "bug" I found was a mage with a yellow gem staff and orange gem belt, but it penalized me for giving the potion that requires orange gems. Although I might have just been colorblind, lol. Either way, loved it!

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Glad to hear it!

You’re not the first person to have orange gem issues. I’m looking into it.

Deleted 7 days ago

Thank you for the feedback, I appreciate it! I don’t think I’m going to deviate that heavily from the existing layout, but I’ll keep in mind what you’re trying to achieve with it.

In the meantime, please note that some of those file images were in just for experimentation, and will not be part of the official game. I thought I had removed those already! As such, (at no fault of your own), I’m going to delete the message so people don’t think those assets are going to be used in the future.

thank you again!

All good! I'm sorry, it wasn't my intent to expose anything. Godot can be tricky like that. 


If you want to keep the existing layout, you might need to look at what happens if the player gets more than 10 items at once. 

The idea behind the bell/mirror setup was to give the player more control over pacing. 

I’m intending to pace the puzzles such that you don’t have more than 10 items at a time.

Ah, someone already suggested something like that. I have gone and implemented a setting on the pause menu you can toggle so adventurers stay at the mirror until you click to proceed!

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Pls make this game for Android 

Holy fuck looking forward to more of this

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My brain can hardly fathom what would cause an adventurer to keep returning to a dungeon that 'transforms' their bodies. If they want to be stupid and horny, who am I to turn them away?

absolutely worth keeping an eye on.

This one was a lot of fun. Big fan, and looking forward to future versions!

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How do I know If a character is dumb???? ....Am I dumb?

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They get dumb when you give them a dumb potion!

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Amazing game! Wish there was even more even bigger BE content, tho that'd be the case no matter how much there was so feel free to ignore. Extremely pleasant experience, I'll definitely recommend it to other people

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Do not worry. We are just getting started ~

Is it possible to use the Glutton Punishment Amulet?

Not at this level! A lot of these items come into play later.

Thanks for the reply, I'll be waiting for the next update!

this is pretty fun, and i do find the place holder art quite charming,  I think blue potion requirement might be better if it says "useing purple" insted of "uses thighs"

Glad you enjoyed! And I’m surprised a couple people now have mentioned enjoying my placeholder art; thank you!

I didn't mention it in my other comment, but I definitely do find the placeholder art pretty charming. It has a lot of style to it, although that's not to say you should just stick with the placeholders forever.

Hey, thank you! And oh, of course. There’s a reason I’m commissioning Dr Wahee. The art is glorious!

Awesome demo so far! Im excited for more content, especially can't wait for the belly/blueberry content

Happy to hear it!

for some reason the game by the app dont work

it starts then closes by itself

Try re-downloading. At least one person had a corrupted download, and a re-download fixed it.

nope didnt fix it

Crud, sorry to hear that. What OS do you have? And can it typically run intense games? (I’m sorry, I can only help so much; I’m a solo dev and don’t have many computers to test this on)

Do you have a patreon? I would like to support the future development by this and really do not want this game to get abandoned

Thank you so much! I do not, at the moment. But once the game is closer to completion or just complete, I’ll either open it up to pay for the second half of the game (first half to remain free) or open it up for suggested but not mandatory donations to access the free game. Haven’t decided at this stage.

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looks interesting just asking will the full game be free?

as the meme 

i will keep an eye on your future and your progrees my boy (or girl hehe)

I’ve yet to decide that! At MINIMUM, I’ll keep the first full half of the game free. I might just make the whole thing free and open it up to suggested but not mandatory donations, but I don’t know yet.

(+7)

This is really good, can't wait to see it get more content and polished up! I really enjoy the variety of content on offer, and some of the puzzles are a little tricky.

Some sticking points though:

  • It's sometimes hard to distinguish white clothing from gray clothing. It makes catching thieves a little tricky.
  • Sometimes I have no idea what I did wrong, and the game doesn't tell me what I missed. It would be nice if the game explained what potion was unnecessary or missing.
  • A colorblind mode would be a great accessibility option for the game. Even just making the different types of potions different shapes would help a fair bit, though it would be even more important for gems.
  • The mimic's map feels a bit too much like a gotcha trap. It's extremely easy to forget, and if you don't know that you can speed up the walking animations, replaying that section can take a good while.

Overall though, big fan! Unlike a lot of other kink games, this one actually is a game, with challenge.

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I agree with this post completely

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Thank you! I’m glad you’re enjoying it so much! I really did set out to achieve that: make it a real game with a kink theme, and not just a kink story with a minigame shoehorned in.

And thank you very much for the feedback! I’m taking it all into consideration.

I’ve already gone and made the “missing/wasted” messages say which potion they’re talking about.

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how do I extactly help the kraken? does anyone know a guide

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Give the cursed cow bra to the tentacle-obsessed mage. I rang the bell as she walked away and I heard a sound indicating it did something, but I don't know if that part was necessary.

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If you ring the bell a few times, before sending her off, she gives a big tip

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So, I really enjoyed the alpha demo a lot. It has a lot of potential with both the potions and the curses. I like that each potions get's more complex as the days goes, and the little sidequests with the items you get. 

I did stumble onto what I'm assuming is a bug. On day 5, if the dark skinned, black haired mage with an orange crystal staff has a sword in the mage hand, i would get the "Potion Wasted" message if I used a red potion, even if the enemy she was after wasn't a Gawker. It's the only real bug I've encountered.

Here is looking forward to more content, and an esthetic facelift for the UI ^^

Delighted to hear it!

Hm, definitely weird. I’ll have to look into that. In the meantime, I’ve added the specific potion to the “wasted/missing” messages, so that should help me debug such things in the future.

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My only complaints are that there's no NPC cycling endless mode and no "doll" where you can experiment with different potion combinations without penalty. So basically a variation of "We want more" you already addressed in the post.

The game itself has a solid premise and aesthetic and I always enjoy these "papers please" style games.

There's one, I'm assuming, bug that I've noticed. The thief the scroll is for is shown to have the spanking curse if you use the curse identifier on her even before you use it on the jar. Not sure if this got patched in the update though.

Thank you for pointing out the thief curse bug! I have gone and fixed it.

this is absolutely phenomenal, super loving it so far! Did get a softlock though where if you use the bell again before the cow curse girl can take it then the bell returns to your inv and she's just stuck there. Spent a good 10 minutes trying to figure out what to do before realizing it was softlocked and restarting.

Really looking forward to the shortstack stuff and hoping there's general shrinking too, not just shortstack exclusively!

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Glad to hear it! And thank you for pointing this out. I THINK I have found and resolved the problem.

I think you’re going to be pleased! Plenty of sizes planned for the future.

This is one of the best games I've ever played. It's very enjoyable and entertaining to play, and it has a great art style. The only thing I'd like to add is to tell you what you did wrong with the potions. I'm already looking forward to playing the next updates. 10/10

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Possibly have an option that lets you choose to see what was wrong as a difficulty setting? Maybe like Easy: Tells you exactly what was wrong, Medium: Tells you how many were wrong, Hard: Tells you only that you did something wrong.

the people have spoken, and I have implemented the potion messaging!

High praise, thank you! And enough people have asked for it, that I have gone and added potion mistake explanations!

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