I am loving the game, and the new update continues the excellent humor. I think all of the puzzles so far have been really fun and intuitive overall. I think the chest puzzle with the vibrating thief was hilarious, I would love for some puzzles to have multiple paths to solving it. For instance, with the 3 chest puzzle, my initial instinct was to offer one of the chests to the thief character, thinking it would likely eliminate one of the bad chests and improve my odds.
Any other feedback I would have would be in my desire to find more interactions and effects with various characters, such as getting the silent barbarian to have a transformation that forces them to speak humiliating thoughts/desires, or to cause the overly confident all black barbarian to become more of a gimbo, but with two weeks remaining to write and code I'm confident your plans will far outshine my ideas. Keep up the awesome work.
I am consciously choosing not to implement multiple paths to solving things, just because I’m a solo dev and I need to avoid things that might make the code exponentially more complicated to manage. I don’t want to risk burnout, you know?
If I may ask, What other fetishes do you have planned? Also will there be an option to disable ones that don't fit your liking? Just curious and I completely understand if you don't want to spoil anything.
this was their reply to me when I asked about a toggle option to disable the blueberry potion: “-I will note your blueberry preferences. I am going to think carefully, because making a toggle for every transformation in the game is going to be impractical, and some (well, all) story-events are transformation dependent”
Hi, on the linux version, when you open the wrong chest, it makes the mix button and the potion unclickable for that day/save. Otherwise, loving the new stuff!Be sure not to burn out, because this game is great, keep it up!
Opening the wrong chest should trigger a game over screen.
I’ve been unable to replicate it, I’m afraid.
Are you at least able to retry the day, and things continue normal if you get the correct chest?
Opening the wrong chest does produce a game over screen, and everything works on it, but if you choose "retry this day" the mix button doesn't work. Strangely, if you chose "retry from yesterday" everything works fine, and I was able to complete the demo. Since retrying that day is where the bug shows up, I assumed that the day's save gets bugged, but it could be that the game still thinks there's an item held by the cursor (or something needs to be picked up, like when the player needs to give an npc an item).
I end up getting through her by giving her a pontion again with only but formula or giving the bimbo book to the blonde mage before but it's weird when I don't do either she just disappear and her speech scroll opens again
here's an easy way to tell:if their chest is flat then they are wearing the Bra of Holding and if their chest is curvy than they aren't wearing the Bra of Holding
Stellar game! I know that you're in the process of updating the game (and hopefully conquering that dino grabber) but I actually have a few ideas for new stuff!
Potion ideas: MILF, giantess/height, hips, waist, and seductive/temptress!
what’s the possibility of getting a minor “Potion Seller customization”? Like having that breast effect that’s on the bimbo day but less distracting. (Essentially I’d like to be a goblin girl potion seller cause it sounds funny and plausible🙃)
Week 2 has been a delight. Humor is on point, but I wanted to high light some favorite moments
Love that Skee is getting to do a little Frankenstein. Tho I hope they don't end up turning into a reincarnation of Vec- I mean, Viena
The butt slap thief's fate is only getting funnier too, and I'm so looking forward to what else there's in store for her
Meanwhile I'm starting to feel kinda bad for the cow figher, like she is just trying to adventure, but horny nonsense just keeps happening to her.... I mean I still wanna see the horny nonsense happen to her, but I hope she catches a break eventually
Also using the vibrating cursed butt plug for a puzzle was a very clever idea, tho it would be nice if that didn't happen so late in the day that somehow fucking it up meant you'd have to redo SO FUCKING MUCH
oh and I have a prediction in relation to dowsing girl's quest line *ahem* I think that she's gonna find the treasure room, but the only way in is gonna be through a 1inch gap, which means you'll have to turn her into a slime to help her, but because the butt plug is bigger than 1inch it will fall to the ground in the dungeon and one of your coworkers (probably the Mimic) hands it over to you in the shop
There! That's my prediction... do I get a cookie if I guess it right?/j
anyways that aside I'm loving the game and definitely looking forward to whatever else you have in store
Skelefriend seemingly getting merc'd by the vampire made me think that I did something wrong on the previous day, and I kept replaying it trying to fix the 'doomed timeline'. Maybe it's just me, but it could probably be made more clear that she isn't killing him in the finalized graphics. (or does he respawn?)
The boss lady requires you to get a high score, 4 or more, on that particular day or you get offed the next, regardless of if you take care of the vampire. Basically, just do your best to match everyone's needed curses for the day and give the spell book hunter the bimbonomicon rather than her normal book.
There should be a thief in orange attire with a cursed item shoved… where the sun doesn’t shine that vibrates when treasures nearby, so when she appears drag the chests over to her and it’ll be come pretty obvious on which one the treasure
Really great update! Seriously! The new miniboss is a great plot line, I love the recurring characters AND the fact that it turns out, the more you go into the dungeon, the more the effects become a bit more permanent. The strength of this game's storytelling / kinks is the continuity of characters in my eyes and you do that well, even more so if we have those characters change throughout thanks to us. E.g. the lady we make a bimbo mage wearing a pink trim afterwards? Great detail.
The creativity behind some of the curses, again, is great. I won't say them here to avoid spoilers, but the 'Dowsing' woman is especially great since I love the way she begins to seek treasure for her own enjoyment.
Nice to see the thief too and the inclusion of new 'progressing' animations like blueberry and bimbo are great things to start seeing getting involved.
Encountered a few bugs in the newest version alongside some design flaws, figured I'd post all my findings here. They're mostly all animation bugs, as far as I could tell.
Animation bugs: - No looping animation for the jiggle potion when it's an ass focused angle. Only on breasts, which is a shame. - No jiggling ass on the 'Dowsing' woman if her ass grows. A tragedy! - 'Bimbo' sequences are automatically moved onto the travel animation, even if you have 'click to move on' enabled. - Same goes for blueberry. Goes straight to the traveling animation. - After blueberry animation ends, the original character sprite appears at the bottom of the window.
Possible bugs?: - I had a mage hand (Ghost hand) carrying a bomb, and the jiggle potion was considered wrong (I haven't tested since, though). - Belly potion on an ass focused rogue with nothing else seemed to also have the Thigh Potion effect. - Using the milk potion on 'Milk girl' on day 12 alongside a jiggle potion caused no milk to appear.
Personal taste: (Feel free to ignore, of course. It's an opinion) - One of the belly swelling sprites is a bit saggy and 'old' looking imo, and all these characters are in their twenties to thirties or something. - Be cool if some belly swelling sprites involved taught or ripped clothes since some outfits don't make sense for the belly to be coming out as it is.
Day 6, (If you had a discord I would send photo) But the Tentacle Mage girl showed up with - White Robes
- Long Metal Staff with Yellow Gem
- Rope in Mage hand
- Lactating adventurers get the red potion only after day 8?
So unless the long metal staff counts as a melee weapon, she shouldn't be requiring the red potion.
Edit, new run and the long metal staff does not count as a melee weapon.
<spoiler>Edit2, It seems the rope with black weight counts as a melee weapon, will leave this here for posterity.</spoiler>
On a related topic, I am VERY grateful for fixing the bug that crashed the game whenever you restarted the day. Savescumming to max out each day is a LOT easier now.
Week 2 and yay for more stuff, specially the final potion of the week and all the fun of the vampiress XD
Didn't encounter bugs that I can find, except for the freeze/game crash one on day restart in 2.3 but that got fixed with 2.4 Did notice with the mages in specific though that the... clip layer? not sure what to call it but a grey rectangular box is visible on some of them, specifically the dark colored dresses have it more pronounced than others, especially if they're flat chested. Did notice in the sandbox that the breasts potion doesn't go to the mega/extra large sizes on characters but that's probably because the sandbox is extra alpha so it will probably be added in time. Two things I would maybe love to see, especially in sandbox as a future thing if at all possible, would be to torment the vampiress some more, would not mind seeing what other impacts the other potions have on her, maybe even a special thing for endless mode when that comes about in the future where if someone goes to the vampiress they are her target and so the player has to be mindful of her, or face the consequences of having her stomp up to (or roll too) the shop keep. Other thing I'd love to see is a bimbo mode, was surprisingly fun to see the extra flavor text when right clicking on the potions and items and seeing that they didn't give the list of how to use them, forces the player to remember the combos to things (also fun to just jiggle around at the shop counter as well XD)
Meanwhile you keep up the good work with this and eager to see how it continues to develop :3
Glad to hear 0.2.4 is stable.
-Mage boob0 and boob1 will be fixed next patch.
-Sandbox still in alpha, AND I want to ensure people experience everything it will offer in the story before it becomes fully available in the sandbox.
-As is, if you poison the vampire’s intended meals she does change (before killing you)! Not all transformations though; I’m being careful with where I put the art budget.
-I’m glad the bimbo mode has been well received XD It would be too much work to implement in the core game (lots of items to describe) but I’ll probably make it as part of a hard mode for endless XD
Ayyy, you fixed the bug with the kraken mage I mentioned last time! Noice! Just a couple small things this time around:
It might be that I’m playing on relatively low end hardware (browser on iPad), but mages wearing a Bra of Holding have a small white outline around the chest. It’s probably an antialiasing issue, if I had to guess. It draws attention to the chest, inadvertently lessening the challenge.
More of a question than a bug report: are plain potions given to the vampiress’ food of choice supposed to count as incorrect in the end of day summary? I get the feeling complying to her demands is not optional, so it’s a little bit of a bummer seeing incorrect potions, lol.
Great progress! I’ll reply to this with any other things I find in the last couple days, but I’ll have to start over. (For some reason, save files just blanket don’t work for me regardless of engine. Probably a quirk of iOS.)
Also, feel free to reach out if you need some custom sound assets. I’d love to pitch in on a project like this. ;)
I tried this game for the lewd, but I stayed for... pretty much everything else!
The humor, the fun of seeing the recurring characters, the way the "key items" are used, and just the gameplay as a whole! I really had a good time, and I can't wait to see how this project goes
As for the feedback, there are a couple of typos here and there (I can't remember anything other than a "the" or "they" instead of something else during the last dialogue with the couple of freaks), but really not that much. Also, the thief with the magic plug has a white face the last time we see her, instead of her dark-skinned face (which kinda weirded me out at first, especially since the rest of her body is dark-skinned). I don't think there's anything other than that
That is very much what I was hoping for! Glad the humor and puzzles are landing! Thank you!
Whoops! yeah, the face color change is definitely a bug.
Did you happen to use a blueberry potion right before her? I might have found a bug that could cause that. I’ll try and patch it in the next update.
Can't seem to figure out which of the three chests isn't a mimic on day 13. I've tried a handful of time trying to just get lucky but don't seem to know what I'm doing wrong. Any help?
Okay so i have noticed something kinda odd.... there is no menu button. There is restart day, restart previous day and quit, but to go play endless i had to quit the game and reopen it. Now that does not take time but it is strange there is no "go to menu" button
can't figure out how to get rid of the vampire girl by day 13 while also getting 4 correct potions on day 12. No matter what I do the vampire hunters don't really seem to do anything. Giving everyone except the vampire hunters potions doesn't work, giving everyone on that day correct potions doesn't work, none of the items in your inventory at the start of the day do anything to the vampire, I'm at a loss. EDIT: ended up just parsing the walkthrough devlog.
This game is kind of a mix of Papers, Please for the addition of rules each day and of Jacksmith Game for the prevision of the different matchups. But this game is clearly unique and intersting in itself. Even though it is not complete yet, I can't wait to see more of it.
I am so glad I stumbled across this game because it is bloody great! Combining a potion puzzle game with a bunch of fetishes is honestly a match in heaven and I’m surprised it isn’t done more often. The puzzle aspect is quite fun and can be a bit tricky if you aren’t paying attention, which even though it could be a bit annoying sometimes, is a positive in my book. The art is also fantastic like every single one of the girls before and after their transformations looks amazing and really reward you for getting everything right. Also, the characters are just a joy, I love every single one of them, from the Dark Sorceress, the mimic, all the crazy adventures you meet like miss lactating cowtits (the white hair warrior with the curse bra) or the mage that really REALLY likes the first mini boss, I even somehow like the vampire lady (although she definitely gets more likeable later~). And I can’t forget about my main skeleton Skee, he’s a real homie and a true best friend, I’m ride and die with him all the way to the end, and with him being dead, probably after as well.
Also with what happens on day eight, that is a very fun and thematic way to both that introduced some more challenge and to make sure the players are actually paying attention, so bravo for that idea.
Also, I don’t wanna rain on the parade especially seems like you fix the majority of freezing, but but when I try to exit to the main menu the game freezes (or is just taking really long to load but I believe it’s freezing) I am playing on the web browser version of the game so it might be something to do with that. I wouldn’t know I’m not a programmer.
But I despite my absolutely long comment fantastic game I can’t wait to see more updates and it properly finished.
Thank you so much for the thorough review! I live for comments like these ! I’m glad you’re, well, pretty much enjoying every aspect I put a lot of energy into! Feels great!
It’s been made clear that I am providing a meal people have been starved of for a long time!
Defo glad people are enjoying day 8; I was bracing for mixed reviews XD
Good news, that’s not freezing, that’s just a slow loading time. I should figure out how to make a proper loading bar.
I’m glad that you appreciate my incessant rambling about this game so much, you and the game deserve every bit of praise I gave. And continue your meal analogy, I can’t wait to see more of what you’re cooking, cause I’m starving for more of this.
Do good to see day 8 perform better than you expected because it is such a fun day, from the increased challenge and having two new bouncy things to play with. And personally I hope there are more days like that in the future, adding a bit more challenge without adding a new potion or potion combination with a kinky twist
A loading bar would definitely be good to add, while it’s not the slowest to load, it’s not fast either. And I imagine down the road you can make it a bit more thematic with the game, like turning it from a bar to an adventure with an expanding chest for example.
Also, I downloaded the game to see if it was just affecting the browser version, and I figured out that my game wasn’t actually freezing. Basically, I thought the quit option meant quit to main menu, NOT quit the game, and since I was playing on the browser version it must’ve got confused on how to handle that so it, so while it did shut off it left me on essentially a phantom screen, making me think the game had froze when reality it was just off. So less of the game fault and more me being stupid lol. But maybe you have quit game instead of just quit to make it more clear on what it does.
Great game definitely looking forward to further updates. I think a good thing to add would be a little counter next to each day for the amount of potions you got right that day like 7/8. Its just nice especially if the sandbox requires all day's money added up together.
Also I know you have a lot on your todo list, but potentially a little list on what weapons apply for what classes, cus some of them can be a little vague. That would be really good.
My hope is with the milk warrior girl is her story is her slowly turning into a cow monstergirl(preferably without the udders since that’s what her breasts are for, but that’d not be up to me if that’s what happens)
pretty great game so far, If I were to put in my two cents it would be due to how sandbox mode is you should go all the way and make a/it a “customer creator” and these custom customers can appear in endless, maybe move the dialogue scroll to the left a bit or make it dragable so I can fully see my items, and this one is more a personal preference but a way to make the blueberry one optional as again I’m personally not into that “specific transformation” that’s available(if no I wouldn’t be against that decision) anyways again I love the game and the direction it’s going and don’t take these as complaints but rather casual recommendations 😉
Thank you for the two cents! It helps!
-I’ve been considering a “customer creator”. I will take a swing at it at some point, but completing the core game is going to take priority. Glad you think it’s a good idea!
-I will note your blueberry preferences. I am going to think carefully, because making a toggle for every transformation in the game is going to be impractical, and some (well, all) story-events are transformation dependent.
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I am loving the game, and the new update continues the excellent humor. I think all of the puzzles so far have been really fun and intuitive overall. I think the chest puzzle with the vibrating thief was hilarious, I would love for some puzzles to have multiple paths to solving it. For instance, with the 3 chest puzzle, my initial instinct was to offer one of the chests to the thief character, thinking it would likely eliminate one of the bad chests and improve my odds.
Any other feedback I would have would be in my desire to find more interactions and effects with various characters, such as getting the silent barbarian to have a transformation that forces them to speak humiliating thoughts/desires, or to cause the overly confident all black barbarian to become more of a gimbo, but with two weeks remaining to write and code I'm confident your plans will far outshine my ideas. Keep up the awesome work.
Glad you like the humor and puzzles!
I am consciously choosing not to implement multiple paths to solving things, just because I’m a solo dev and I need to avoid things that might make the code exponentially more complicated to manage. I don’t want to risk burnout, you know?
But thank you for your thoughts!
If I may ask, What other fetishes do you have planned? Also will there be an option to disable ones that don't fit your liking? Just curious and I completely understand if you don't want to spoil anything.
this was their reply to me when I asked about a toggle option to disable the blueberry potion: “-I will note your blueberry preferences. I am going to think carefully, because making a toggle for every transformation in the game is going to be impractical, and some (well, all) story-events are transformation dependent”
Ah cool, Much appreciated!
It would be good to add more characters and all sorts of fetish potions for a change. Somehow improve the sandbox and do more different quests.
Hi, on the linux version, when you open the wrong chest, it makes the mix button and the potion unclickable for that day/save. Otherwise, loving the new stuff!Be sure not to burn out, because this game is great, keep it up!
Opening the wrong chest should trigger a game over screen. I’ve been unable to replicate it, I’m afraid. Are you at least able to retry the day, and things continue normal if you get the correct chest?
Opening the wrong chest does produce a game over screen, and everything works on it, but if you choose "retry this day" the mix button doesn't work. Strangely, if you chose "retry from yesterday" everything works fine, and I was able to complete the demo. Since retrying that day is where the bug shows up, I assumed that the day's save gets bugged, but it could be that the game still thinks there's an item held by the cursor (or something needs to be picked up, like when the player needs to give an npc an item).
I got stuck on the day twelve when the brown hair girl with no breasts appears, the game stops working normally
Could you please send a picture of her?
I end up getting through her by giving her a pontion again with only but formula or giving the bimbo book to the blonde mage before but it's weird when I don't do either she just disappear and her speech scroll opens again
oh WOW! That is VERY bugged! I will look into that. Thank you for reporting this. What system are you running this on? Browser or download?
browser on a android tablet
And a sujestion, i think would be nice to have a rule book for help with what formula i should use, because it's difficult to remember so many of them
Right click or hold click on a potion and it will tell you what it's used for.
It would be nice if you made a downloadable android version
ngl loved week two. felt sorry for our skele boss. being honest hope the boobs get even bigger!
Just you wait
how do you tell witch colored chest is and mimic or not
you know that girl whos ass shakes or jiggles abit. it is based on treasure/value. so bring each chest to her till she looks like she came
i really like the game, its a game, especially for a person who lives Russia and it was just an accident to find it,but i was stuck for 12 day
i already tried everyhing, and the usual potions ,and heal potions, even ble a pink book and red one,need some help bro :(
whats up? if its the mimics. hint: the answer is in the ass
where did you see the impersonator, i just said that i liked the game and that i do not know how to pass the 12th day
Can you send a picture?
yes
I literally cannot tell the difference between someone wearing a Bra of Holding vs not at times. Particularly the mage at the beginning of day 13.
I've long given up trying to exactly pinpoint when they're wearing and acting as if no one needs it unless it's obvious they do.
here's an easy way to tell:if their chest is flat then they are wearing the Bra of Holding and if their chest is curvy than they aren't wearing the Bra of Holding
Sometimes they're curvy and it asks for milk though?
If that’s the case, were they fighting a skeleton? A new rule gets added about milk and skeletons later in week 2.
they tend to have a little cut line around the chest area
That’s been patched, actually!
Image example.
The fact that it’s missing a milk potion tells me she was fighting skeletons, and you needed Milk + Boob when fighting them.
I may be stupid then because that's probably a rule I missed lmaoo
Stellar game! I know that you're in the process of updating the game (and hopefully conquering that dino grabber) but I actually have a few ideas for new stuff!
Potion ideas: MILF, giantess/height, hips, waist, and seductive/temptress!
Well, I must be doing something right if someone titled TheBOOBConsumer is pleased XD
Potions are locked in at this point. I must be wary of content creep and make sure I actually finish the game!
what’s the possibility of getting a minor “Potion Seller customization”? Like having that breast effect that’s on the bimbo day but less distracting. (Essentially I’d like to be a goblin girl potion seller cause it sounds funny and plausible🙃)
I can’t promise everything, but I can promise you’ll enjoy future content. :)
hey fair enough
The lips seem much smaller than compared to the last update. Is that intentional or am I the only one seeing this?
EDIT: Saw the lips on the first customer grow to the same size on day four.
It's intentional. It increases the lips they have by a level of '1' so if they already have plump lips, they'll be bigger.
Week 2 has been a delight. Humor is on point, but I wanted to high light some favorite moments
Love that Skee is getting to do a little Frankenstein. Tho I hope they don't end up turning into a reincarnation of Vec- I mean, Viena
The butt slap thief's fate is only getting funnier too, and I'm so looking forward to what else there's in store for her
Meanwhile I'm starting to feel kinda bad for the cow figher, like she is just trying to adventure, but horny nonsense just keeps happening to her.... I mean I still wanna see the horny nonsense happen to her, but I hope she catches a break eventually
Also using the vibrating cursed butt plug for a puzzle was a very clever idea, tho it would be nice if that didn't happen so late in the day that somehow fucking it up meant you'd have to redo SO FUCKING MUCH
oh and I have a prediction in relation to dowsing girl's quest line *ahem* I think that she's gonna find the treasure room, but the only way in is gonna be through a 1inch gap, which means you'll have to turn her into a slime to help her, but because the butt plug is bigger than 1inch it will fall to the ground in the dungeon and one of your coworkers (probably the Mimic) hands it over to you in the shop
There! That's my prediction... do I get a cookie if I guess it right?/j
anyways that aside I'm loving the game and definitely looking forward to whatever else you have in store
Thank you! It’s encouraging to know people are enjoying the little details! (and you might be the first to call out the Vecna reference)
That’s the truth, isn’t it? We feel for characters, but also revel in their torment XD
I shan’t spoil anything! The cookie shall be reserved for now.
A lot of fun to come!
Skelefriend seemingly getting merc'd by the vampire made me think that I did something wrong on the previous day, and I kept replaying it trying to fix the 'doomed timeline'. Maybe it's just me, but it could probably be made more clear that she isn't killing him in the finalized graphics. (or does he respawn?)
Both the adventurers and the monsters respawn
What a great update. this game is great and humorous so far. love the vampire plot line and the cow fighter.
Thank you! I’m having fun with these arcs.
this game no longer works on mobile
Should any of these items not be there?
um,ya,the ring,how in the actual hell did you get the ring when it's still in development
You get the ring if you free the girl turned into stone with the concentrated slime extract
damn what am i doing wrong when it comes to getting ride of the vampire?
When the mage vampire hunter asks for her spell book back give her the bimbonomicon instead
you also just n ed to get at least one to two potions correct too than four correct potion requests
wait huh? Can you elaborate a little more
I have the bimbo book but the other comment says there's more
pretty sure you just need the bimbonomicon but for safety’s sake just ignore the vampire that day and and do the potions correctly
The boss lady requires you to get a high score, 4 or more, on that particular day or you get offed the next, regardless of if you take care of the vampire. Basically, just do your best to match everyone's needed curses for the day and give the spell book hunter the bimbonomicon rather than her normal book.
Playing through again, found a weird little bug on day 14 where the butt dowser turns white.
Thanks for pointing that out! I’ve gotten that fixed
Version 2.24
The blueberry scene is too low to show up in the game window
(When you give an adventurer the blueberry potion) The crash happens offscreen
I’m hoping I fixed that with 0.2.5!
I can't figure out what to do with the Mimic's and which one isn't a mimic
There should be a thief in orange attire with a cursed item shoved… where the sun doesn’t shine that vibrates when treasures nearby, so when she appears drag the chests over to her and it’ll be come pretty obvious on which one the treasure
thank you
Really great update! Seriously! The new miniboss is a great plot line, I love the recurring characters AND the fact that it turns out, the more you go into the dungeon, the more the effects become a bit more permanent. The strength of this game's storytelling / kinks is the continuity of characters in my eyes and you do that well, even more so if we have those characters change throughout thanks to us. E.g. the lady we make a bimbo mage wearing a pink trim afterwards? Great detail.
The creativity behind some of the curses, again, is great. I won't say them here to avoid spoilers, but the 'Dowsing' woman is especially great since I love the way she begins to seek treasure for her own enjoyment.
Nice to see the thief too and the inclusion of new 'progressing' animations like blueberry and bimbo are great things to start seeing getting involved.
Encountered a few bugs in the newest version alongside some design flaws, figured I'd post all my findings here. They're mostly all animation bugs, as far as I could tell.
Animation bugs:
- No looping animation for the jiggle potion when it's an ass focused angle. Only on breasts, which is a shame.
- No jiggling ass on the 'Dowsing' woman if her ass grows. A tragedy!
- 'Bimbo' sequences are automatically moved onto the travel animation, even if you have 'click to move on' enabled.
- Same goes for blueberry. Goes straight to the traveling animation.
- After blueberry animation ends, the original character sprite appears at the bottom of the window.
Possible bugs?:
- I had a mage hand (Ghost hand) carrying a bomb, and the jiggle potion was considered wrong (I haven't tested since, though).
- Belly potion on an ass focused rogue with nothing else seemed to also have the Thigh Potion effect.
- Using the milk potion on 'Milk girl' on day 12 alongside a jiggle potion caused no milk to appear.
Personal taste:
(Feel free to ignore, of course. It's an opinion)
- One of the belly swelling sprites is a bit saggy and 'old' looking imo, and all these characters are in their twenties to thirties or something.
- Be cool if some belly swelling sprites involved taught or ripped clothes since some outfits don't make sense for the belly to be coming out as it is.
Glad you’re loving the storytelling! I’m putting my best into it! (love that you spotted the bimbo mage’s pink trim 😊 )
Animation bugs:
-I have not yet completed the jiggle mechanics on some assets; particularly Mage and Warrior butts, and Thief Butt 2. Work in progress.
-I have just fixed the sequences that were ignoring the Wait At Mirror, and the sprite appearing bug.
Possible Bugs:
-You’re only allowed to use Jiggle if you’re also enhancing Boobs or Butt. Could that have been missing?
-Will look into belly bug, but part of it is I’m forcing a thighs transformation because I don’t have an asset that messes big belly with skinny legs.
-I think I’ve fixed the milk!
Personal Taste:
-A lot of that comes down to limited game assets. There is a lot left to do an prioritize!
Thank you so much for sharing your thorough thoughts! It has really helped with debug, and it’s encouraging to see people so invested!
Of course! My pleasure to try and help where I can. It's a game with a lot of potential, I'd love to see it reach it.
Estou no mobile e no navegador e só aparece o menu e acontece isso
Não entendi??
Então não tem o que fazer? Pô cara eu gostei tanto do jogo
Day 6, (If you had a discord I would send photo)
But the Tentacle Mage girl showed up with
- White Robes
- Long Metal Staff with Yellow Gem
- Rope in Mage hand
- Lactating adventurers get the red potion only after day 8?
So unless the long metal staff counts as a melee weapon, she shouldn't be requiring the red potion.
Edit, new run and the long metal staff does not count as a melee weapon.
<spoiler>Edit2, It seems the rope with black weight counts as a melee weapon, will leave this here for posterity.</spoiler>
On a related topic, I am VERY grateful for fixing the bug that crashed the game whenever you restarted the day. Savescumming to max out each day is a LOT easier now.
Not entirely sure if thats what you mean, but the rope with "black weight" is a whip, and those count as meele weapons, hope that helps
Week 2 and yay for more stuff, specially the final potion of the week and all the fun of the vampiress XD
Didn't encounter bugs that I can find, except for the freeze/game crash one on day restart in 2.3 but that got fixed with 2.4
Did notice with the mages in specific though that the... clip layer? not sure what to call it but a grey rectangular box is visible on some of them, specifically the dark colored dresses have it more pronounced than others, especially if they're flat chested.
Did notice in the sandbox that the breasts potion doesn't go to the mega/extra large sizes on characters but that's probably because the sandbox is extra alpha so it will probably be added in time.
Two things I would maybe love to see, especially in sandbox as a future thing if at all possible, would be to torment the vampiress some more, would not mind seeing what other impacts the other potions have on her, maybe even a special thing for endless mode when that comes about in the future where if someone goes to the vampiress they are her target and so the player has to be mindful of her, or face the consequences of having her stomp up to (or roll too) the shop keep.
Other thing I'd love to see is a bimbo mode, was surprisingly fun to see the extra flavor text when right clicking on the potions and items and seeing that they didn't give the list of how to use them, forces the player to remember the combos to things (also fun to just jiggle around at the shop counter as well XD)
Meanwhile you keep up the good work with this and eager to see how it continues to develop :3
Glad to hear 0.2.4 is stable. -Mage boob0 and boob1 will be fixed next patch. -Sandbox still in alpha, AND I want to ensure people experience everything it will offer in the story before it becomes fully available in the sandbox. -As is, if you poison the vampire’s intended meals she does change (before killing you)! Not all transformations though; I’m being careful with where I put the art budget. -I’m glad the bimbo mode has been well received XD It would be too much work to implement in the core game (lots of items to describe) but I’ll probably make it as part of a hard mode for endless XD
Thanks for the thorough feedback!
Ayyy, you fixed the bug with the kraken mage I mentioned last time! Noice! Just a couple small things this time around:
Great progress! I’ll reply to this with any other things I find in the last couple days, but I’ll have to start over. (For some reason, save files just blanket don’t work for me regardless of engine. Probably a quirk of iOS.)
Also, feel free to reach out if you need some custom sound assets. I’d love to pitch in on a project like this. ;)
I've been playing on a proper computer and I also see the outline on mages.
Thank you for the info! It helps!
-it’s not your hardware; I’ve seen it too. I will be fixing the Mage Boobs0 image in the next update.
-Correct; not optional, and serves to establish her as a villain/nemesis to you. Though Week 3 will see her usurped by a new nemesis….
I will keep the audio offer in mind! Thanks!
I tried this game for the lewd, but I stayed for... pretty much everything else!
The humor, the fun of seeing the recurring characters, the way the "key items" are used, and just the gameplay as a whole! I really had a good time, and I can't wait to see how this project goes
As for the feedback, there are a couple of typos here and there (I can't remember anything other than a "the" or "they" instead of something else during the last dialogue with the couple of freaks), but really not that much. Also, the thief with the magic plug has a white face the last time we see her, instead of her dark-skinned face (which kinda weirded me out at first, especially since the rest of her body is dark-skinned). I don't think there's anything other than that
Keep up the good work!
That is very much what I was hoping for! Glad the humor and puzzles are landing! Thank you!
Whoops! yeah, the face color change is definitely a bug. Did you happen to use a blueberry potion right before her? I might have found a bug that could cause that. I’ll try and patch it in the next update.
Yeah that's probably it, I tried both cases and she only had a white face when I used the blueberry potion on the adventurer before
Can't seem to figure out which of the three chests isn't a mimic on day 13. I've tried a handful of time trying to just get lucky but don't seem to know what I'm doing wrong. Any help?
When the lady with the magical treasure sensing butt plug shows up, hover the chests over them, you'll get a reaction with the correct one
Okay so i have noticed something kinda odd.... there is no menu button. There is restart day, restart previous day and quit, but to go play endless i had to quit the game and reopen it. Now that does not take time but it is strange there is no "go to menu" button
I have put that on the todo list!
can't figure out how to get rid of the vampire girl by day 13 while also getting 4 correct potions on day 12. No matter what I do the vampire hunters don't really seem to do anything. Giving everyone except the vampire hunters potions doesn't work, giving everyone on that day correct potions doesn't work, none of the items in your inventory at the start of the day do anything to the vampire, I'm at a loss.
EDIT: ended up just parsing the walkthrough devlog.
you give the mage vampire hunter the bimbonomicon
you also just need to get at least one potion request correct too than four correct.
This game is kind of a mix of Papers, Please for the addition of rules each day and of Jacksmith Game for the prevision of the different matchups. But this game is clearly unique and intersting in itself. Even though it is not complete yet, I can't wait to see more of it.
Thanks! I hope I can impress
I would really suggest a gallery be added unless there's one already and I'm missing it
Edit: saw the gallery is already planned, great game!
basically sandbox mode is a gallery
I am so glad I stumbled across this game because it is bloody great! Combining a potion puzzle game with a bunch of fetishes is honestly a match in heaven and I’m surprised it isn’t done more often. The puzzle aspect is quite fun and can be a bit tricky if you aren’t paying attention, which even though it could be a bit annoying sometimes, is a positive in my book. The art is also fantastic like every single one of the girls before and after their transformations looks amazing and really reward you for getting everything right. Also, the characters are just a joy, I love every single one of them, from the Dark Sorceress, the mimic, all the crazy adventures you meet like miss lactating cowtits (the white hair warrior with the curse bra) or the mage that really REALLY likes the first mini boss, I even somehow like the vampire lady (although she definitely gets more likeable later~). And I can’t forget about my main skeleton Skee, he’s a real homie and a true best friend, I’m ride and die with him all the way to the end, and with him being dead, probably after as well.
Also with what happens on day eight, that is a very fun and thematic way to both that introduced some more challenge and to make sure the players are actually paying attention, so bravo for that idea.
Also, I don’t wanna rain on the parade especially seems like you fix the majority of freezing, but but when I try to exit to the main menu the game freezes (or is just taking really long to load but I believe it’s freezing) I am playing on the web browser version of the game so it might be something to do with that. I wouldn’t know I’m not a programmer.
But I despite my absolutely long comment fantastic game I can’t wait to see more updates and it properly finished.
Thank you so much for the thorough review! I live for comments like these ! I’m glad you’re, well, pretty much enjoying every aspect I put a lot of energy into! Feels great! It’s been made clear that I am providing a meal people have been starved of for a long time!
Defo glad people are enjoying day 8; I was bracing for mixed reviews XD
Good news, that’s not freezing, that’s just a slow loading time. I should figure out how to make a proper loading bar.
I’m glad that you appreciate my incessant rambling about this game so much, you and the game deserve every bit of praise I gave. And continue your meal analogy, I can’t wait to see more of what you’re cooking, cause I’m starving for more of this.
Do good to see day 8 perform better than you expected because it is such a fun day, from the increased challenge and having two new bouncy things to play with. And personally I hope there are more days like that in the future, adding a bit more challenge without adding a new potion or potion combination with a kinky twist
A loading bar would definitely be good to add, while it’s not the slowest to load, it’s not fast either. And I imagine down the road you can make it a bit more thematic with the game, like turning it from a bar to an adventure with an expanding chest for example.
Also, I downloaded the game to see if it was just affecting the browser version, and I figured out that my game wasn’t actually freezing. Basically, I thought the quit option meant quit to main menu, NOT quit the game, and since I was playing on the browser version it must’ve got confused on how to handle that so it, so while it did shut off it left me on essentially a phantom screen, making me think the game had froze when reality it was just off. So less of the game fault and more me being stupid lol. But maybe you have quit game instead of just quit to make it more clear on what it does.
alot of the freezes are gone now the bug i was facing seem to fix my issue of a game bug fixed within 24hours damn man your way to fast. XD
I try!
Just wanted to say that, Dispute the freezing having be fixed my Game still freezes.
I'm playing one Android btw
Good to know; thank you! I will continue looking into it.
thank you
Any thoughts on doing a preg kink? Probably not as a potion, but maybe as a curse?
Sorry, the game will not be including preg.
Sad
Great game definitely looking forward to further updates. I think a good thing to add would be a little counter next to each day for the amount of potions you got right that day like 7/8. Its just nice especially if the sandbox requires all day's money added up together.
I will definitely add that to the todo list!
Also I know you have a lot on your todo list, but potentially a little list on what weapons apply for what classes, cus some of them can be a little vague. That would be really good.
My hope is with the milk warrior girl is her story is her slowly turning into a cow monstergirl(preferably without the udders since that’s what her breasts are for, but that’d not be up to me if that’s what happens)
pretty great game so far, If I were to put in my two cents it would be due to how sandbox mode is you should go all the way and make a/it a “customer creator” and these custom customers can appear in endless, maybe move the dialogue scroll to the left a bit or make it dragable so I can fully see my items, and this one is more a personal preference but a way to make the blueberry one optional as again I’m personally not into that “specific transformation” that’s available(if no I wouldn’t be against that decision) anyways again I love the game and the direction it’s going and don’t take these as complaints but rather casual recommendations 😉
Thank you for the two cents! It helps! -I’ve been considering a “customer creator”. I will take a swing at it at some point, but completing the core game is going to take priority. Glad you think it’s a good idea! -I will note your blueberry preferences. I am going to think carefully, because making a toggle for every transformation in the game is going to be impractical, and some (well, all) story-events are transformation dependent.