can't figure out how to get rid of the vampire girl by day 13 while also getting 4 correct potions on day 12. No matter what I do the vampire hunters don't really seem to do anything. Giving everyone except the vampire hunters potions doesn't work, giving everyone on that day correct potions doesn't work, none of the items in your inventory at the start of the day do anything to the vampire, I'm at a loss. EDIT: ended up just parsing the walkthrough devlog.
This game is kind of a mix of Papers, Please for the addition of rules each day and of Jacksmith Game for the prevision of the different matchups. But this game is clearly unique and intersting in itself. Even though it is not complete yet, I can't wait to see more of it.
I am so glad I stumbled across this game because it is bloody great! Combining a potion puzzle game with a bunch of fetishes is honestly a match in heaven and I’m surprised it isn’t done more often. The puzzle aspect is quite fun and can be a bit tricky if you aren’t paying attention, which even though it could be a bit annoying sometimes, is a positive in my book. The art is also fantastic like every single one of the girls before and after their transformations looks amazing and really reward you for getting everything right. Also, the characters are just a joy, I love every single one of them, from the Dark Sorceress, the mimic, all the crazy adventures you meet like miss lactating cowtits (the white hair warrior with the curse bra) or the mage that really REALLY likes the first mini boss, I even somehow like the vampire lady (although she definitely gets more likeable later~). And I can’t forget about my main skeleton Skee, he’s a real homie and a true best friend, I’m ride and die with him all the way to the end, and with him being dead, probably after as well.
Also with what happens on day eight, that is a very fun and thematic way to both that introduced some more challenge and to make sure the players are actually paying attention, so bravo for that idea.
Also, I don’t wanna rain on the parade especially seems like you fix the majority of freezing, but but when I try to exit to the main menu the game freezes (or is just taking really long to load but I believe it’s freezing) I am playing on the web browser version of the game so it might be something to do with that. I wouldn’t know I’m not a programmer.
But I despite my absolutely long comment fantastic game I can’t wait to see more updates and it properly finished.
Thank you so much for the thorough review! I live for comments like these ! I’m glad you’re, well, pretty much enjoying every aspect I put a lot of energy into! Feels great!
It’s been made clear that I am providing a meal people have been starved of for a long time!
Defo glad people are enjoying day 8; I was bracing for mixed reviews XD
Good news, that’s not freezing, that’s just a slow loading time. I should figure out how to make a proper loading bar.
I’m glad that you appreciate my incessant rambling about this game so much, you and the game deserve every bit of praise I gave. And continue your meal analogy, I can’t wait to see more of what you’re cooking, cause I’m starving for more of this.
Do good to see day 8 perform better than you expected because it is such a fun day, from the increased challenge and having two new bouncy things to play with. And personally I hope there are more days like that in the future, adding a bit more challenge without adding a new potion or potion combination with a kinky twist
A loading bar would definitely be good to add, while it’s not the slowest to load, it’s not fast either. And I imagine down the road you can make it a bit more thematic with the game, like turning it from a bar to an adventure with an expanding chest for example.
Also, I downloaded the game to see if it was just affecting the browser version, and I figured out that my game wasn’t actually freezing. Basically, I thought the quit option meant quit to main menu, NOT quit the game, and since I was playing on the browser version it must’ve got confused on how to handle that so it, so while it did shut off it left me on essentially a phantom screen, making me think the game had froze when reality it was just off. So less of the game fault and more me being stupid lol. But maybe you have quit game instead of just quit to make it more clear on what it does.
Great game definitely looking forward to further updates. I think a good thing to add would be a little counter next to each day for the amount of potions you got right that day like 7/8. Its just nice especially if the sandbox requires all day's money added up together.
Also I know you have a lot on your todo list, but potentially a little list on what weapons apply for what classes, cus some of them can be a little vague. That would be really good.
My hope is with the milk warrior girl is her story is her slowly turning into a cow monstergirl(preferably without the udders since that’s what her breasts are for, but that’d not be up to me if that’s what happens)
pretty great game so far, If I were to put in my two cents it would be due to how sandbox mode is you should go all the way and make a/it a “customer creator” and these custom customers can appear in endless, maybe move the dialogue scroll to the left a bit or make it dragable so I can fully see my items, and this one is more a personal preference but a way to make the blueberry one optional as again I’m personally not into that “specific transformation” that’s available(if no I wouldn’t be against that decision) anyways again I love the game and the direction it’s going and don’t take these as complaints but rather casual recommendations 😉
Thank you for the two cents! It helps!
-I’ve been considering a “customer creator”. I will take a swing at it at some point, but completing the core game is going to take priority. Glad you think it’s a good idea!
-I will note your blueberry preferences. I am going to think carefully, because making a toggle for every transformation in the game is going to be impractical, and some (well, all) story-events are transformation dependent.
there's a bug where the shrinking stuff or sometimes one of the vampire hunters will just have a completely flat chest, not like bra of holding, blank skin
can someone pls tell me how to stop the fucking deter thief from stealing from me I have been going back day by day trying to see if it would tell me, but it didn't I'm losing my mind cause of that damn thief
Once the girl who turns into stone appears she gives you a curse scroll, drag that to your jar and next time the thief comes and steals from you she gets cursed and the next time she comes she gives you all your gold back
Another awesome update finished for now, and with an easy to find metric for completion! 585 is the maximum gold by the end, or have I missed something in my not-quite-fine-toothed combing?
Another update, another truck load of god tier content! Fantastic work! Also, would you mind adding a WIP tag to items that have no current usage in game?
Thank you!
I think I’m going to pass on that. The game is linear; no optional sidequests. If you haven’t used something yet, it’s because it can’t be used yet.
Gotta give the mage her spellbook back.
If you don’t HAVE a spellbook, you may need to replay day 12 and only give her one book when she passes through. Small bug lets you give her booth, whoops.
Really enjoying this game so far and looking forward to its development!
If I may make a suggestion for the future, and if this isn't already planned, could you make it so that all the bottles each have a unique symbol on them? I think it would be interesting to have them as an extra memory device, and it may be more colorblind friendly
Blessed day, the major update has arrived! My one qualm that is not a bug: Please give us a way back to the main menu. Having to close the game every time is a tad annoying
The character I used the blueberry potion on bugged out for me. First they rolled away before pressing Continue then the character model kinda just phased through the bottom middle of the screen until I pressed Continue (desktop pc download version).
Hah yes that button. It might be worth checking to see if the character rolls away in Sandbox Mode when using the blueberry potion there as well. I haven't farmed enough to unlock that potion yet there.
Thank you for the report!
The web version is working on my laptop, and the files are all named index (which is my understanding to be the default name for a web based game to open up in browser)
Do you still have the issue if you try playing on firefox or another browser?
After doing my due diligence, trying the big 5 browsers (chrome, edge, firefox, opera, and safari) It worked on every single on except for Chrome. Of interesting note: The loading bar on edge is grey instead of blue!
Thank you for checking!
It could be a Chrome memory restriction thing? There are settings somewhere for how much data Chrome allows itself to store.
But I’m glad you have readily available options!
I'll stop editing for now, just let me know if any of this is helpful and if you need anything else.
So, I have consistently found a bug where on day 8, if I restart the day twice, once I click on anything but the continue button the game instantly closes. So, I figured out why I'm struggling with the milk potion. Idk if it's a missing asset or just a placeholder, but all there is to represent a bra of holding is a thin gray outline on customers facing forward. I'm still at a loss for how to tell for the thieves
Oh, and once the game crashes, it can't be relaunched if you're using the itch desktop app, and needs to be un and re-installed.
I also got this warning when I launched it with the console application "
WARNING: res://Shaders/SkinMaterial.tres: In external resource #0, invalid UID: uid://c4pamjqhprcda - using text path is
at: open (core/io/resource_format_binary.cpp:1086)"
After mousing over your boobs on day 8 the console just started spitting out constantly decreasing decimals, starting at 0.1 and decreasing
0.1
0.09674818597151
0.09365244536941
0.0907029478458
0.087890625
0.08520710059172
0.08264462809917
0.08019603475162
0.07785467128028
0.07561436672968
0.0734693877551
0.07141440190438
0.06944444444444
0.06755488834678
0.06574141709277
I also got this console error when reloading the day on day 8 "
So, it seems when I launch with the console file I can get around the day 8 reloading bug. Maybe it had something to do with launching the game from the itch app, since that's how I was launching it, but I imagine you were just launching the application file, so maybe there's a difference between the just launching the game and launching it with the console file
It seems restarting the day on day 9 causes a crash after a few clicks. I'm trying to also monitor ram usage, but nothing seems out of the ordinary. I'll do a little more testing.
So after a bit more testing it seems to only crash when an interactable item is clicked before Skee is fully in position. Mind you, this is playing the game after having lauched it via the console file.
Reloading day 10 will crash almost instantly after clicking anywhere, regardless of how the game is launched.
Wow, you’ve been diligent! Thank you for your help tracking this down!
GOOD NEWS! I HAVE FIXED THE FREEZING ISSUE! Game updated.
Punchline is basically a corrupted item that isn’t even in active use, but it’s been sitting offscreen, ready for week 3. Devlog has more info, but, yeah!
Thank you so much for your help, Stardewbrianna! It was invaluable!
just got done with week two! was super excited when i saw how early i was to the update! Absolutely fantastic update by the way I love all the new potions and puzzle elements introduced this week as well as the characters. I only ran into one small bug on day thirteen where upon handing the vamp hunter mage her spellbook back, the game crashed but it didnt occur on relaunch, and this was before you shut down the downloads page to resolve critical bugs. Hats off to you!
I just got done having fun with the new update of this game and to be completely honest,keep going with these amazing updates and unique mechanics in this game because i don't just love them but every else here who play your game also love it too. i really hope the next update is just as amazing as this update but i do have a little suggestion: take a small break or read are comments to find good way to either add to the game or just find bugs that we find in your game so you can fix it before the next update
so i run into a new bug that remove the ability to mix potion hard locking the game at day 13 had at least over 20 crash any time i try to reset a day. iam pretty much unable to make any more progress at this point
also it seems iam unable to get more gold anymore for some reason.
I’ve fixed the 0 gold bug, and I’m trying some things to fight the freezing.
Thank you for the feedback, it really helps, and your patience. Doing everything I can!
this game is a masterpiece, perhaps the best tf centric game i've ever played. i hope that in the future there will be more events in which the potionseller themself is transformed. also like a previous comment i do hope there will be monster tf added in some way.
one small bug i've encountered on the web version is that i never actually got any gold, at the end of every day it just said i had 0 total no matter how well i actually did.
Thank you so much! That’s some high praise!
And don’t worry; more is in store for Dear Potion Seller.
WOOF! Yeah, that’s a problem.
When you go to the main menu and check out Sandbox Mode, does it say “Gold: 0” at the top, or a positive amount?
That will help me determine if the problem is with the gold DISPLAY on the day-end screen, or if it’s not counting gold at all.
Yes, it said "gold: 0" in the sandbox, and when I went to try and buy any of those unlockable options nothing happens. Leads me to believe it's not just a display problem.
Glad to help. One thing I forgot to say before is that as a colorblind person, the option to indicate the gem colors was very helpful, and I hope you'll add something similar for the weapon enchantments. Keep up the good work!
I think I’ve resolved the 0 gold issue.
And I will be putting the Holy aura on the “todo” list for the colorblind mode!
(gotta figure out why some peoples’ games are freezing first though)
some things seem to be a bit broken in the downloadable version. I've tried editing the walk speed multiple times but it keeps resetting to max (though that's what it was set to already)
the REAL problem is on day 9 when the gold thief comes back. the game just doesn't let me mix a potion for some reason, so until that's fixed I'm at a wall. (any thought to moving saves from browser to download and vice versa by chance?)
well might be good to add that to the walkthrough, but now I'm running into an even worse problem on day 13 the vamp gave us 3 cursed boxes, but thanks to getting the bra chunk and empty bimbonomicon I can only see 2 of them, and so far it's always the box I *can't get to* that's the safe one, so I'm once again hitting a dead wall that, or the tell about which box is safe is WAY too subtle
It sounds like you have one more item than you should, and the shelf is overfull!
Can you please send me a picture of your item shelf so I can tell which item failed to despawn?
Indeed it is! It’s an anti-brute-force measure!
It’s that dastardly Bell! That should have been removed ages ago! I will get that solved. (and I’ll force the game to delete it past day 7 or so, so you don’t have to start over once I update the game)
Thanks for the help!
got a bug on Day 12 where the text doesn't pop up for the skeleton and you can progress
currently experiencing some major bugs with day 12, like sometimes the mix button not working at all, and some others like the continue button not working
another problem is the menu, the buttons not working properly like Story Mode
Unsure where else to put this but the biggest bug I've found is that loading a save or restarting from day in game will load it and then crash. You can still move around saves because it loads it before crashing, but you will always need to reopen the game first.
Thank you! I will look into this.
Downloaded means it probably isn’t a memory limitation issue… question is, why does it work fine on my computer, but not other peoples’…
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can't figure out how to get rid of the vampire girl by day 13 while also getting 4 correct potions on day 12. No matter what I do the vampire hunters don't really seem to do anything. Giving everyone except the vampire hunters potions doesn't work, giving everyone on that day correct potions doesn't work, none of the items in your inventory at the start of the day do anything to the vampire, I'm at a loss.
EDIT: ended up just parsing the walkthrough devlog.
you give the mage vampire hunter the bimbonomicon
you also just need to get at least one potion request correct too than four correct.
This game is kind of a mix of Papers, Please for the addition of rules each day and of Jacksmith Game for the prevision of the different matchups. But this game is clearly unique and intersting in itself. Even though it is not complete yet, I can't wait to see more of it.
Thanks! I hope I can impress
I would really suggest a gallery be added unless there's one already and I'm missing it
Edit: saw the gallery is already planned, great game!
basically sandbox mode is a gallery
I am so glad I stumbled across this game because it is bloody great! Combining a potion puzzle game with a bunch of fetishes is honestly a match in heaven and I’m surprised it isn’t done more often. The puzzle aspect is quite fun and can be a bit tricky if you aren’t paying attention, which even though it could be a bit annoying sometimes, is a positive in my book. The art is also fantastic like every single one of the girls before and after their transformations looks amazing and really reward you for getting everything right. Also, the characters are just a joy, I love every single one of them, from the Dark Sorceress, the mimic, all the crazy adventures you meet like miss lactating cowtits (the white hair warrior with the curse bra) or the mage that really REALLY likes the first mini boss, I even somehow like the vampire lady (although she definitely gets more likeable later~). And I can’t forget about my main skeleton Skee, he’s a real homie and a true best friend, I’m ride and die with him all the way to the end, and with him being dead, probably after as well.
Also with what happens on day eight, that is a very fun and thematic way to both that introduced some more challenge and to make sure the players are actually paying attention, so bravo for that idea.
Also, I don’t wanna rain on the parade especially seems like you fix the majority of freezing, but but when I try to exit to the main menu the game freezes (or is just taking really long to load but I believe it’s freezing) I am playing on the web browser version of the game so it might be something to do with that. I wouldn’t know I’m not a programmer.
But I despite my absolutely long comment fantastic game I can’t wait to see more updates and it properly finished.
Thank you so much for the thorough review! I live for comments like these ! I’m glad you’re, well, pretty much enjoying every aspect I put a lot of energy into! Feels great! It’s been made clear that I am providing a meal people have been starved of for a long time!
Defo glad people are enjoying day 8; I was bracing for mixed reviews XD
Good news, that’s not freezing, that’s just a slow loading time. I should figure out how to make a proper loading bar.
I’m glad that you appreciate my incessant rambling about this game so much, you and the game deserve every bit of praise I gave. And continue your meal analogy, I can’t wait to see more of what you’re cooking, cause I’m starving for more of this.
Do good to see day 8 perform better than you expected because it is such a fun day, from the increased challenge and having two new bouncy things to play with. And personally I hope there are more days like that in the future, adding a bit more challenge without adding a new potion or potion combination with a kinky twist
A loading bar would definitely be good to add, while it’s not the slowest to load, it’s not fast either. And I imagine down the road you can make it a bit more thematic with the game, like turning it from a bar to an adventure with an expanding chest for example.
Also, I downloaded the game to see if it was just affecting the browser version, and I figured out that my game wasn’t actually freezing. Basically, I thought the quit option meant quit to main menu, NOT quit the game, and since I was playing on the browser version it must’ve got confused on how to handle that so it, so while it did shut off it left me on essentially a phantom screen, making me think the game had froze when reality it was just off. So less of the game fault and more me being stupid lol. But maybe you have quit game instead of just quit to make it more clear on what it does.
alot of the freezes are gone now the bug i was facing seem to fix my issue of a game bug fixed within 24hours damn man your way to fast. XD
I try!
Just wanted to say that, Dispute the freezing having be fixed my Game still freezes.
I'm playing one Android btw
Good to know; thank you! I will continue looking into it.
thank you
Any thoughts on doing a preg kink? Probably not as a potion, but maybe as a curse?
Sorry, the game will not be including preg.
Sad
Great game definitely looking forward to further updates. I think a good thing to add would be a little counter next to each day for the amount of potions you got right that day like 7/8. Its just nice especially if the sandbox requires all day's money added up together.
I will definitely add that to the todo list!
Also I know you have a lot on your todo list, but potentially a little list on what weapons apply for what classes, cus some of them can be a little vague. That would be really good.
My hope is with the milk warrior girl is her story is her slowly turning into a cow monstergirl(preferably without the udders since that’s what her breasts are for, but that’d not be up to me if that’s what happens)
pretty great game so far, If I were to put in my two cents it would be due to how sandbox mode is you should go all the way and make a/it a “customer creator” and these custom customers can appear in endless, maybe move the dialogue scroll to the left a bit or make it dragable so I can fully see my items, and this one is more a personal preference but a way to make the blueberry one optional as again I’m personally not into that “specific transformation” that’s available(if no I wouldn’t be against that decision) anyways again I love the game and the direction it’s going and don’t take these as complaints but rather casual recommendations 😉
Thank you for the two cents! It helps! -I’ve been considering a “customer creator”. I will take a swing at it at some point, but completing the core game is going to take priority. Glad you think it’s a good idea! -I will note your blueberry preferences. I am going to think carefully, because making a toggle for every transformation in the game is going to be impractical, and some (well, all) story-events are transformation dependent.
there's a bug where the shrinking stuff or sometimes one of the vampire hunters will just have a completely flat chest, not like bra of holding, blank skin
can someone pls tell me how to stop the fucking deter thief from stealing from me I have been going back day by day trying to see if it would tell me, but it didn't I'm losing my mind cause of that damn thief
The day when you meet the stone girl, she gives you a scroll, drag it to the money jar and wait
Once the girl who turns into stone appears she gives you a curse scroll, drag that to your jar and next time the thief comes and steals from you she gets cursed and the next time she comes she gives you all your gold back
Hi, tell me what to do with the mimic chests that are given out on the 13th day, because it’s not clear.
move them next to the rogue with the butt plug to see which one got loot and open it
This game is really unique and entertaining! I've been having a blast with it thus far and I eagerly await future updates! Keep up the amazing work!
Thanks! Glad you’re enjoying!
Another awesome update finished for now, and with an easy to find metric for completion! 585 is the maximum gold by the end, or have I missed something in my not-quite-fine-toothed combing?
I don't know if I'm bugged but I decided to play again since day 1 and I still made mistakes a few times and ended up with 650 coins in sand box mode
It says at the top that it totals your best score from every day. If you replay a day and get a lower profit, it'll keep the higher one.
Another update, another truck load of god tier content! Fantastic work! Also, would you mind adding a WIP tag to items that have no current usage in game?
Thank you! I think I’m going to pass on that. The game is linear; no optional sidequests. If you haven’t used something yet, it’s because it can’t be used yet.
after the last bug fix on day 13 I can't make even the first potion.
Gotta give the mage her spellbook back. If you don’t HAVE a spellbook, you may need to replay day 12 and only give her one book when she passes through. Small bug lets you give her booth, whoops.
Really enjoying this game so far and looking forward to its development!
If I may make a suggestion for the future, and if this isn't already planned, could you make it so that all the bottles each have a unique symbol on them? I think it would be interesting to have them as an extra memory device, and it may be more colorblind friendly
Hello, please tell me how to punish a thief who comes and steals gold, how to do it. Please tell me.
on the day you meet statue lady she gives you two items use scroll on money jar
Thank you very much my friend
How do I go about dealing with the gold thief, I keep on getting a game over on day 7 because of it.
Nevermind! Forgot about the walkthrough!
Also, you should let us keep the boobs on-screen from day 8
I expected this request XD
Been enjoying the updates, hoping to see something helium related. Or helium boob related. Helium.
Just you wait! Much more to come in upcoming game weeks
Blessed day, the major update has arrived! My one qualm that is not a bug:
Please give us a way back to the main menu. Having to close the game every time is a tad annoying
I will put that on the todo list!
The character I used the blueberry potion on bugged out for me. First they rolled away before pressing Continue then the character model kinda just phased through the bottom middle of the screen until I pressed Continue (desktop pc download version).
Ah! You mean the “stay at window until I hit continue” continue! I did not test that with blueberry, thank you for pointing this out
Hah yes that button. It might be worth checking to see if the character rolls away in Sandbox Mode when using the blueberry potion there as well. I haven't farmed enough to unlock that potion yet there.
Day 10 problem, ropes on thieves always says i wasted a thigh potion.
Were the fighting Animated Armor at the time?
No. its was slimes and skeletons.
Not sure about any other version, but I try to boot up the web version on chrome and it spits out:
Error: Couldn’t load project data at path “.”. Is the .pck file missing?
If you’ve renamed the executable, the associated .pck file should also be renamed to match the executable’s name (without the extension)
Thank you for the report! The web version is working on my laptop, and the files are all named index (which is my understanding to be the default name for a web based game to open up in browser)
Do you still have the issue if you try playing on firefox or another browser?
After doing my due diligence, trying the big 5 browsers (chrome, edge, firefox, opera, and safari) It worked on every single on except for Chrome. Of interesting note: The loading bar on edge is grey instead of blue!
Thank you for checking! It could be a Chrome memory restriction thing? There are settings somewhere for how much data Chrome allows itself to store. But I’m glad you have readily available options!
Sorry about the constant edits btw.
I'll stop editing for now, just let me know if any of this is helpful and if you need anything else.
So, I have consistently found a bug where on day 8, if I restart the day twice, once I click on anything but the continue button the game instantly closes. So, I figured out why I'm struggling with the milk potion. Idk if it's a missing asset or just a placeholder, but all there is to represent a bra of holding is a thin gray outline on customers facing forward. I'm still at a loss for how to tell for the thieves
Oh, and once the game crashes, it can't be relaunched if you're using the itch desktop app, and needs to be un and re-installed.
I also got this warning when I launched it with the console application "
WARNING: res://Shaders/SkinMaterial.tres: In external resource #0, invalid UID: uid://c4pamjqhprcda - using text path is
at: open (core/io/resource_format_binary.cpp:1086)"
After mousing over your boobs on day 8 the console just started spitting out constantly decreasing decimals, starting at 0.1 and decreasing
0.1
0.09674818597151
0.09365244536941
0.0907029478458
0.087890625
0.08520710059172
0.08264462809917
0.08019603475162
0.07785467128028
0.07561436672968
0.0734693877551
0.07141440190438
0.06944444444444
0.06755488834678
0.06574141709277
I also got this console error when reloading the day on day 8 "
ERROR: Condition "det == 0" is true.
at: affine_invert (core/math/transform_2d.cpp:51)"
I CAN REPLICATE THE DOUBLE DAY 8 BOOBS BUG! Thank you so much! Being able to replicate this will help me get to the bottom of this problem IMMENSELY!
Ahhhhh, I keep forgetting that thief too. She’s wearing a bra of holding.
So, it seems when I launch with the console file I can get around the day 8 reloading bug. Maybe it had something to do with launching the game from the itch app, since that's how I was launching it, but I imagine you were just launching the application file, so maybe there's a difference between the just launching the game and launching it with the console file
It seems restarting the day on day 9 causes a crash after a few clicks. I'm trying to also monitor ram usage, but nothing seems out of the ordinary. I'll do a little more testing.
So after a bit more testing it seems to only crash when an interactable item is clicked before Skee is fully in position. Mind you, this is playing the game after having lauched it via the console file.
Reloading day 10 will crash almost instantly after clicking anywhere, regardless of how the game is launched.
Wow, you’ve been diligent! Thank you for your help tracking this down! GOOD NEWS! I HAVE FIXED THE FREEZING ISSUE! Game updated. Punchline is basically a corrupted item that isn’t even in active use, but it’s been sitting offscreen, ready for week 3. Devlog has more info, but, yeah! Thank you so much for your help, Stardewbrianna! It was invaluable!
It's really awesome game you're making, so I'm super glad to help with this little bugtesting.
just got done with week two! was super excited when i saw how early i was to the update! Absolutely fantastic update by the way I love all the new potions and puzzle elements introduced this week as well as the characters. I only ran into one small bug on day thirteen where upon handing the vamp hunter mage her spellbook back, the game crashed but it didnt occur on relaunch, and this was before you shut down the downloads page to resolve critical bugs. Hats off to you!
Glad to hear it! Thank you for the glowing feedback!
I just got done having fun with the new update of this game and to be completely honest,keep going with these amazing updates and unique mechanics in this game because i don't just love them but every else here who play your game also love it too. i really hope the next update is just as amazing as this update but i do have a little suggestion: take a small break or read are comments to find good way to either add to the game or just find bugs that we find in your game so you can fix it before the next update
Glad to hear it! And rest be assured, I am reading the comments and trying to squash those bugs right now!
so i run into a new bug that remove the ability to mix potion hard locking the game at day 13
had at least over 20 crash any time i try to reset a day.
iam pretty much unable to make any more progress at this point
also it seems iam unable to get more gold anymore for some reason.
Crud! Sorry to hear that. Are you playing Browser, or Downloaded?
I am trying to debug missing gold and the crashing (though that might be tougher) now.
downloaded i've try going back a day and mixing works then but try to go back to day 13 instant crash almost.
I’ve fixed the 0 gold bug, and I’m trying some things to fight the freezing. Thank you for the feedback, it really helps, and your patience. Doing everything I can!
this game is a masterpiece, perhaps the best tf centric game i've ever played. i hope that in the future there will be more events in which the potionseller themself is transformed. also like a previous comment i do hope there will be monster tf added in some way.
one small bug i've encountered on the web version is that i never actually got any gold, at the end of every day it just said i had 0 total no matter how well i actually did.
Thank you so much! That’s some high praise! And don’t worry; more is in store for Dear Potion Seller.
WOOF! Yeah, that’s a problem. When you go to the main menu and check out Sandbox Mode, does it say “Gold: 0” at the top, or a positive amount? That will help me determine if the problem is with the gold DISPLAY on the day-end screen, or if it’s not counting gold at all.
Yes, it said "gold: 0" in the sandbox, and when I went to try and buy any of those unlockable options nothing happens. Leads me to believe it's not just a display problem.
I think you are correct. Thank you for the info, it helps a lot!
Glad to help. One thing I forgot to say before is that as a colorblind person, the option to indicate the gem colors was very helpful, and I hope you'll add something similar for the weapon enchantments. Keep up the good work!
I think I’ve resolved the 0 gold issue. And I will be putting the Holy aura on the “todo” list for the colorblind mode! (gotta figure out why some peoples’ games are freezing first though)
i tried to play when i click start storymode the clase closes by itself try making a web version or something
some things seem to be a bit broken in the downloadable version. I've tried editing the walk speed multiple times but it keeps resetting to max (though that's what it was set to already)
the REAL problem is on day 9 when the gold thief comes back. the game just doesn't let me mix a potion for some reason, so until that's fixed I'm at a wall.
(any thought to moving saves from browser to download and vice versa by chance?)
try giving her an amulet...
well might be good to add that to the walkthrough, but now I'm running into an even worse problem on day 13
the vamp gave us 3 cursed boxes, but thanks to getting the bra chunk and empty bimbonomicon I can only see 2 of them, and so far it's always the box I *can't get to* that's the safe one, so I'm once again hitting a dead wall
that, or the tell about which box is safe is WAY too subtle
It sounds like you have one more item than you should, and the shelf is overfull! Can you please send me a picture of your item shelf so I can tell which item failed to despawn?
Unfortunately this bug is also making it obvious that it's always the third box
Indeed it is! It’s an anti-brute-force measure! It’s that dastardly Bell! That should have been removed ages ago! I will get that solved. (and I’ll force the game to delete it past day 7 or so, so you don’t have to start over once I update the game) Thanks for the help!
Amazing update, but I have a question, what is the inflate potion supposed to do in sandbox mode? I'm clicking it and nothing happens
The real answer is, you shouldn’t have access to that until you unlock it in the story (not this update) XD
So I need to update the lock price on that, AND fix it.
What’s your gold total, at the top of the screen?
920 gold
Me when I saw this was updated
:D :D :D
got a bug on Day 12 where the text doesn't pop up for the skeleton and you can progress
currently experiencing some major bugs with day 12, like sometimes the mix button not working at all, and some others like the continue button not working
another problem is the menu, the buttons not working properly like Story Mode
same bug with the skeleton. restarting the day fixed it.
any thoughts on adding a monster tf potion that makes the adventures into monster girls?
The daily potions are already picked, and none of them are monster girls, I’m afraid. Though there will be some relic related monsterfication!
Unsure where else to put this but the biggest bug I've found is that loading a save or restarting from day in game will load it and then crash. You can still move around saves because it loads it before crashing, but you will always need to reopen the game first.
Ooof! Thank you for mentioning this! Is this on browser, or downloaded? Is it specific to day 1, by chance?
The same thing is happening to me and has occurred every day but mostly the first week
Browser, or downloaded?
Downloaded
Thank you! I will look into this. Downloaded means it probably isn’t a memory limitation issue… question is, why does it work fine on my computer, but not other peoples’…