It would be helpful if the Skeleton's advice was given to me as a note. The picture of what the adventurer is hunting is helpful, but I need a reminder on what potion I should use for which person based on their class, gem, and monster goal.
I've been even giving them maps a few times only for the game to say "Mimic Upset" over and over. So how am I supposed to know which adventurer gets the map and which ones don't?
On day 2 I made 7 mistakes and that's because I can't remember what the strategy is.
Very well done. I like the combos, I like the little storylines you get and the cursed items are really fun. I look forwards do this continuing. Shame there's no Patreon listed here. I'd give it a few dollars a month.
I might open up donations during a later major update. But rest be assured, money is not going to affect development. This is getting completed, free or paid!
I’m not sure what you mean.
Do you mean it’s difficult to differentiate between some thieves? There are only three classes: “Warrior”, “Mage”, “Thief”.
Possibly after the windows version is complete; I want to get a complete build first, instead of juggling multiple OS debugging during every patch release.
I like how they seem to get more excited about the breast potions the more you deliver. It would be fun if the key to unlocking a more potent version was to raise hype in the town.
There are a few confusing points, as crossbows are rogue (ranger) equipment, but they aren’t grappling gear, so it’s not obvious what the intended category is.
There also seem to be a few rogues with blade attribute tags, but no blades carried.
Really LOVE this game, only issue is theres no APK for android, looking forward and eager to see the next update! Also excited for the gallery and other potions!
Glad to hear it!
Android might come after the game is complete. I want to focus on game completion instead of debugging multiple OS versions at the same time.
I kind of find it funny that the girls think the dungeon is filled with all manner of curses that hinder them like having bigger thighs, boobs, etc. when it’s really the potions they drink that causes it and they don’t even realize it.
Hmm. Mayhaps they don’t realize it, or mayhaps they do, but don’t want it to stop, so they’re pretending it’s the dungeon… so they can keep buying potions and avoid the King or whoever on the human side, litigating (Legal stuff) and shutting it down.
Hello dear author of the game, I would like to know if there will be a translation of the game into other languages in the future?
I'll say right away about the game: It's interesting, but I'm very stupid because of the lack of a clue for "forgetful" sellers, for whom and against what potions should be mixed. Maybe it's a language barrier, but hopefully it's not because of that.
Also, I don't understand how to deal with a thief. she just comes and takes the money((
I'm waiting for an update and small hints against whom and when to use potions)
Afraid I’m not doing multiple languages. Every puzzle in the game relies on dialogue clues and written rules. Every translation mistake is going to turn into a dead-end, and I, as a solo dev, don’t have the resources to manage that, unfortunately. : (
If you hold click down on a potion, it will remind you if its rules. Same thing for the artifacts/objects.
Defiently enjoyed it, and love the optional side quests. Wouldn't mind a more in-depth item system. Maybe when the adventurers find out what your doing, you get some custom orders. And of course, gifting magic items to our favorite repeat customers. (both cursed and otherwise).
And with repeat customers, it be nice to get a bit of a journal or biography, to keep track of these customers, and noting down likes and dislikes. But that may be bit more indepth.
Glad to hear it!
I’m afraid that the game is going to be largely linear. I’m a solo dev, and things get REALLY complicated really fast if you try to make branching paths that interact with each other. I’ve opted to make a more limited, but concise and manageable game.
There are PLENTY of individual adventurer arcs to come though!
Looking forward to it, and of course keep up the hard work, LOVE the game so far! Still, a little codex just giving fun little details and potential easter eggs for the individual adventures that come through, even if none of it has lasting effects. But up to you. Like a bestiary for them. Nothing branch or side path related in the slightest, just a place to check out some of the sprites in the game and their enlarged and hyper and hyper+ sizes, and read silly details about their character.
Looove the game! The concept is really good and even fun, it going at your own pace adds a lot too. I'd maybe recommend to make the end potion different colors depending on what you mix, could be a nice touch
And might not fit so well here... but could you add footfetish to the game? As a potion or a cursed item, could be some mimic-heels that has tongues near the soles!
Use the scroll you got from the petrified warrior on the gold jar. She'll still steal the gold from that day, but something interesting happens later on.
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It would be helpful if the Skeleton's advice was given to me as a note. The picture of what the adventurer is hunting is helpful, but I need a reminder on what potion I should use for which person based on their class, gem, and monster goal.
I've been even giving them maps a few times only for the game to say "Mimic Upset" over and over. So how am I supposed to know which adventurer gets the map and which ones don't?
On day 2 I made 7 mistakes and that's because I can't remember what the strategy is.
You can right-click or hold-click on potions and items to get their descriptions
How can I use the scroll from the statue person? I'm pretty sure my mouse only has 2 buttons and none worked.
It takes effect the following day
I just finished the game, realized I only had to press "Continue" for her to drop the scroll. Thanks though
Very well done. I like the combos, I like the little storylines you get and the cursed items are really fun. I look forwards do this continuing. Shame there's no Patreon listed here. I'd give it a few dollars a month.
Thank you! Happy you are enjoying!
I might open up donations during a later major update. But rest be assured, money is not going to affect development. This is getting completed, free or paid!
better indicator for rouge and thief please
I’m not sure what you mean. Do you mean it’s difficult to differentiate between some thieves? There are only three classes: “Warrior”, “Mage”, “Thief”.
when will there be a version for phones?
Possibly after the windows version is complete; I want to get a complete build first, instead of juggling multiple OS debugging during every patch release.
me wanting to give every adventurer every potion just because hehe hoohoo all the expansion
How do i stop the thief from stealing my money on the mobile? Because every time she shows up, I can't stop her.
Spoilers:
The girl who turns into a statue drops a scroll. use that scroll on the money jar.
i put that blanket thing on the jar but that ain't stopping her
wait
I like how they seem to get more excited about the breast potions the more you deliver. It would be fun if the key to unlocking a more potent version was to raise hype in the town.
There are a few confusing points, as crossbows are rogue (ranger) equipment, but they aren’t grappling gear, so it’s not obvious what the intended category is.
There also seem to be a few rogues with blade attribute tags, but no blades carried.
Glad you’re enjoying! Things only get more intense from here.
Crossbows are “ranged” weapons (no potions for that yet). Grapple-bows are “ranged” but ALSO “climbing gear”.
What do you mean by “blade” attribute tags? The game only specifies “Melee”, which includes blunt weapons like maces, flails, and whips.
does the finnal will still free???
Undecided! But I guarantee that at least the first half of the game will be free! A Mega-demo, at minimum.
Gonna do any preg stuff?
Really LOVE this game, only issue is theres no APK for android, looking forward and eager to see the next update! Also excited for the gallery and other potions!
Glad to hear it! Android might come after the game is complete. I want to focus on game completion instead of debugging multiple OS versions at the same time.
I kind of find it funny that the girls think the dungeon is filled with all manner of curses that hinder them like having bigger thighs, boobs, etc. when it’s really the potions they drink that causes it and they don’t even realize it.
Hmm. Mayhaps they don’t realize it, or mayhaps they do, but don’t want it to stop, so they’re pretending it’s the dungeon… so they can keep buying potions and avoid the King or whoever on the human side, litigating (Legal stuff) and shutting it down.
Interesting thoughts but they’ll fail regardless. Hope our male protagonist gets a girl when this game gets completed.
sometimes potion even when selected do not add up to the mix and it seems as they fail
Hello dear author of the game, I would like to know if there will be a translation of the game into other languages in the future?
I'll say right away about the game: It's interesting, but I'm very stupid because of the lack of a clue for "forgetful" sellers, for whom and against what potions should be mixed. Maybe it's a language barrier, but hopefully it's not because of that. Also, I don't understand how to deal with a thief. she just comes and takes the money((
I'm waiting for an update and small hints against whom and when to use potions)
spanish?
Afraid I’m not doing multiple languages. Every puzzle in the game relies on dialogue clues and written rules. Every translation mistake is going to turn into a dead-end, and I, as a solo dev, don’t have the resources to manage that, unfortunately. : (
If you hold click down on a potion, it will remind you if its rules. Same thing for the artifacts/objects.
There is a Walkthrough in the development-logs.
I'll look at the manual, but as for the transfer, I could transfer in principle.
Defiently enjoyed it, and love the optional side quests. Wouldn't mind a more in-depth item system. Maybe when the adventurers find out what your doing, you get some custom orders. And of course, gifting magic items to our favorite repeat customers. (both cursed and otherwise).
And with repeat customers, it be nice to get a bit of a journal or biography, to keep track of these customers, and noting down likes and dislikes. But that may be bit more indepth.
Glad to hear it! I’m afraid that the game is going to be largely linear. I’m a solo dev, and things get REALLY complicated really fast if you try to make branching paths that interact with each other. I’ve opted to make a more limited, but concise and manageable game. There are PLENTY of individual adventurer arcs to come though!
Looking forward to it, and of course keep up the hard work, LOVE the game so far! Still, a little codex just giving fun little details and potential easter eggs for the individual adventures that come through, even if none of it has lasting effects. But up to you. Like a bestiary for them. Nothing branch or side path related in the slightest, just a place to check out some of the sprites in the game and their enlarged and hyper and hyper+ sizes, and read silly details about their character.
Fantastic demo/alpha. It reminds me a bit of papers please and I think leaning into some aspects of that would be great.
yea this is peak, would love a cursed pair of panties or somehing that causes AE. great game
Thank you! Rest be assured, you’ve seen nothing of the AE yet to come!
i love you
"Yesterday was amazing like you don't even KNOW.
I'm keeping the bra."
Just showing this to prevent spoilers. Cowbell/Detector should do/show something right now.
Whoops! Right you are! Thank you for pointing this out!
excited for the next content update!
good game
Looove the game! The concept is really good and even fun, it going at your own pace adds a lot too. I'd maybe recommend to make the end potion different colors depending on what you mix, could be a nice touch
And might not fit so well here... but could you add footfetish to the game? As a potion or a cursed item, could be some mimic-heels that has tongues near the soles!
I need help with the thief, how do I get rid of her?
Use the scroll you got from the petrified warrior on the gold jar. She'll still steal the gold from that day, but something interesting happens later on.