Only bug I found was a rogue (the red one) always having a dagger, even with a spell tome, as well as some other rogues SOMETIMES getting the same issue (invisible daggers sometimes???), the next thing is the Thighs potion probably need to have it's description changed a little to make it more specific ("rope-like stuff: ropes (duh), whips, rope-tipped crossbows")
the thigh potion mentioning bows is very confusing, especially since it specifically needs the grappling tipped crossbows
the indicators that show what potions you have selected can be hard to see at times, as well as what potion exactly you mixed, i also failed quite a few potions because I double clicked and either deactivated one of the small potions or mixed two potions
some of the items dont apparently have a use yet (or i havent found ones) and i feel there should be some sort of note on them saying they have no use, or people are going to be worried they missed something, i felt there were obvious uses i missed myself like collecting all the jellies and using it on the bra in day 7, or giving the coin theif the punishment glutton amulet on day 6
Didn't expect a game that good. I thought it was like those arcade game, but the "puzzle"parts are cool. I hope you will push this further. Can't wait for update :).
There is no discord, I’m afraid. I do not have the time resources to manage such.
Glad to hear it! And I’m especially happy to hear that the humor is landing : D
MUY buen juego, me ah gustado mucho hasta ahora, solo tengo dudas de la ladrona, intente darle el amuleto que la convierte en piedra pero no funciono :c
As of now there really isn't anything that annoys me about the game so I'll just suggest two thing.
I know gold doesn't do anything yet but giving extra gold as a time bonus would be logical.
The second thing is having a small percentage of the potion effects carry over between days; so a characters can have slight incremental changes throughout the entire game and messing up a potion can reset the meta progression
I’m going to keep the game chill by not having time sensitive factors, BUT I might put in a time challenge option in the endless mode.
gradual permanent effects are in the works for story stuff! But for ease of programming, they’re going to work on the assumption that they were given the correct potions.
I'm looking forward to the sequel. I really liked the idea. The question is whether there will be a Giant's potion. for example, so that some enemies have armor that can only be broken in this way.
It would be helpful if the Skeleton's advice was given to me as a note. The picture of what the adventurer is hunting is helpful, but I need a reminder on what potion I should use for which person based on their class, gem, and monster goal.
I've been even giving them maps a few times only for the game to say "Mimic Upset" over and over. So how am I supposed to know which adventurer gets the map and which ones don't?
On day 2 I made 7 mistakes and that's because I can't remember what the strategy is.
Very well done. I like the combos, I like the little storylines you get and the cursed items are really fun. I look forwards do this continuing. Shame there's no Patreon listed here. I'd give it a few dollars a month.
I might open up donations during a later major update. But rest be assured, money is not going to affect development. This is getting completed, free or paid!
I’m not sure what you mean.
Do you mean it’s difficult to differentiate between some thieves? There are only three classes: “Warrior”, “Mage”, “Thief”.
Possibly after the windows version is complete; I want to get a complete build first, instead of juggling multiple OS debugging during every patch release.
I like how they seem to get more excited about the breast potions the more you deliver. It would be fun if the key to unlocking a more potent version was to raise hype in the town.
There are a few confusing points, as crossbows are rogue (ranger) equipment, but they aren’t grappling gear, so it’s not obvious what the intended category is.
There also seem to be a few rogues with blade attribute tags, but no blades carried.
Ah, so whips are not climbing gear. My brain kept going “Indiana Jones” and “Tomb Raider” where they use a whip to cross gaps or climb up floors.
That might be where I messed up.
Really LOVE this game, only issue is theres no APK for android, looking forward and eager to see the next update! Also excited for the gallery and other potions!
Glad to hear it!
Android might come after the game is complete. I want to focus on game completion instead of debugging multiple OS versions at the same time.
I kind of find it funny that the girls think the dungeon is filled with all manner of curses that hinder them like having bigger thighs, boobs, etc. when it’s really the potions they drink that causes it and they don’t even realize it.
Hmm. Mayhaps they don’t realize it, or mayhaps they do, but don’t want it to stop, so they’re pretending it’s the dungeon… so they can keep buying potions and avoid the King or whoever on the human side, litigating (Legal stuff) and shutting it down.
Hello dear author of the game, I would like to know if there will be a translation of the game into other languages in the future?
I'll say right away about the game: It's interesting, but I'm very stupid because of the lack of a clue for "forgetful" sellers, for whom and against what potions should be mixed. Maybe it's a language barrier, but hopefully it's not because of that.
Also, I don't understand how to deal with a thief. she just comes and takes the money((
I'm waiting for an update and small hints against whom and when to use potions)
Afraid I’m not doing multiple languages. Every puzzle in the game relies on dialogue clues and written rules. Every translation mistake is going to turn into a dead-end, and I, as a solo dev, don’t have the resources to manage that, unfortunately. : (
If you hold click down on a potion, it will remind you if its rules. Same thing for the artifacts/objects.
Defiently enjoyed it, and love the optional side quests. Wouldn't mind a more in-depth item system. Maybe when the adventurers find out what your doing, you get some custom orders. And of course, gifting magic items to our favorite repeat customers. (both cursed and otherwise).
And with repeat customers, it be nice to get a bit of a journal or biography, to keep track of these customers, and noting down likes and dislikes. But that may be bit more indepth.
Glad to hear it!
I’m afraid that the game is going to be largely linear. I’m a solo dev, and things get REALLY complicated really fast if you try to make branching paths that interact with each other. I’ve opted to make a more limited, but concise and manageable game.
There are PLENTY of individual adventurer arcs to come though!
Looking forward to it, and of course keep up the hard work, LOVE the game so far! Still, a little codex just giving fun little details and potential easter eggs for the individual adventures that come through, even if none of it has lasting effects. But up to you. Like a bestiary for them. Nothing branch or side path related in the slightest, just a place to check out some of the sprites in the game and their enlarged and hyper and hyper+ sizes, and read silly details about their character.
Looove the game! The concept is really good and even fun, it going at your own pace adds a lot too. I'd maybe recommend to make the end potion different colors depending on what you mix, could be a nice touch
And might not fit so well here... but could you add footfetish to the game? As a potion or a cursed item, could be some mimic-heels that has tongues near the soles!
Use the scroll you got from the petrified warrior on the gold jar. She'll still steal the gold from that day, but something interesting happens later on.
Wanted to note down with the Mimic side quest once she gives you the Hag Stone, there is a typo.
"If pass over someone, it'll reveal..."
Otherwise I'm happy for the kraken and witch to have found each other like that I'm glad we did such a good deed.
Also random thing but scrolling this main page is actually kind of uncomfortable, because the potions in the sidebars look like they're vibrating back and forth if you're looking in the centre of the screen.
Yeah, I like how you've built it that you kind of get to know a bunch of the adventurers, it's a really cool way to add some character to them. Also the mimic is a peak character I wish her her best life and can't wait to see her full sprite.
Also, I just remembered, there was a part where the skeleton was like "maybe you should let some adventurers through, they might find cursed items to help you out" which seemed like an interesting mechanic to almost build rapport with some adventurers or a mechanic based on trust and suspicion that never really seemed to go anywhere.
Glad to hear it! And glad to hear the mimic getting some love!
Maybe I need to rephrase that bit again. Skee’s really just alluding to that adventurers might give you (or get trapped by) cursed items they stumble across, which will become handy tools.
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Only bug I found was a rogue (the red one) always having a dagger, even with a spell tome, as well as some other rogues SOMETIMES getting the same issue (invisible daggers sometimes???), the next thing is the Thighs potion probably need to have it's description changed a little to make it more specific ("rope-like stuff: ropes (duh), whips, rope-tipped crossbows")
Also a way to skip/speed up the scry mirror
Whip is a melee weapon AND a rope. Melee just means “close ranged weapon”.
thanks for the feedback!
Great game, absolutely can't wait for full game.
a couple of issues/suggestions
HOw do you give the thief the punishment glutton amulet? and you give the bra away on day 5, how do you have it on day 7 to use the slimes on?
Again, you dont, it just feels like you should
on day 7 the tentacle monster gives you a "new" bra that doesnt seem to have a use
Didn't expect a game that good. I thought it was like those arcade game, but the "puzzle"parts are cool. I hope you will push this further. Can't wait for update :).
On day 3, the rouge that uses a whip stops by. No matter what she carries, it always requires a boob potion. Is that intentional? 
The whip is a Melee (warrior) weapon. I confused that too.
Invisible dagger bug(I think), the whip is a rope weapon (said by the CoderGuy111)
Whip is a melee weapon AND a rope. Melee just means “close ranged weapon”.
is there a discord for this?
I think this is very promising, and its acctually rather fun compared to similar-ish games.
Keep up the good work! I love the humor amongst other things aswell :)
There is no discord, I’m afraid. I do not have the time resources to manage such. Glad to hear it! And I’m especially happy to hear that the humor is landing : D
MUY buen juego, me ah gustado mucho hasta ahora, solo tengo dudas de la ladrona, intente darle el amuleto que la convierte en piedra pero no funciono :c
As of now there really isn't anything that annoys me about the game so I'll just suggest two thing.
I know gold doesn't do anything yet but giving extra gold as a time bonus would be logical.
The second thing is having a small percentage of the potion effects carry over between days; so a characters can have slight incremental changes throughout the entire game and messing up a potion can reset the meta progression
I had a blast playing this. I can't wait for the full version. instant classic!
Thank you! Delighted to hear it!
what is the maximum day at the moment? when is the next update?
Seven. Likely a few months from now.
I'm looking forward to the sequel. I really liked the idea. The question is whether there will be a Giant's potion. for example, so that some enemies have armor that can only be broken in this way.
Not a potion, but there will be a giantess item!
It would be helpful if the Skeleton's advice was given to me as a note. The picture of what the adventurer is hunting is helpful, but I need a reminder on what potion I should use for which person based on their class, gem, and monster goal.
I've been even giving them maps a few times only for the game to say "Mimic Upset" over and over. So how am I supposed to know which adventurer gets the map and which ones don't?
On day 2 I made 7 mistakes and that's because I can't remember what the strategy is.
You can right-click or hold-click on potions and items to get their descriptions
How can I use the scroll from the statue person? I'm pretty sure my mouse only has 2 buttons and none worked.
It takes effect the following day
I just finished the game, realized I only had to press "Continue" for her to drop the scroll. Thanks though
Very well done. I like the combos, I like the little storylines you get and the cursed items are really fun. I look forwards do this continuing. Shame there's no Patreon listed here. I'd give it a few dollars a month.
Thank you! Happy you are enjoying!
I might open up donations during a later major update. But rest be assured, money is not going to affect development. This is getting completed, free or paid!
Lovely to hear
better indicator for rouge and thief please
I’m not sure what you mean. Do you mean it’s difficult to differentiate between some thieves? There are only three classes: “Warrior”, “Mage”, “Thief”.
when will there be a version for phones?
Possibly after the windows version is complete; I want to get a complete build first, instead of juggling multiple OS debugging during every patch release.
me wanting to give every adventurer every potion just because hehe hoohoo all the expansion
How do i stop the thief from stealing my money on the mobile? Because every time she shows up, I can't stop her.
Spoilers:
The girl who turns into a statue drops a scroll. use that scroll on the money jar.
i put that blanket thing on the jar but that ain't stopping her
wait
I like how they seem to get more excited about the breast potions the more you deliver. It would be fun if the key to unlocking a more potent version was to raise hype in the town.
There are a few confusing points, as crossbows are rogue (ranger) equipment, but they aren’t grappling gear, so it’s not obvious what the intended category is.
There also seem to be a few rogues with blade attribute tags, but no blades carried.
Glad you’re enjoying! Things only get more intense from here.
Crossbows are “ranged” weapons (no potions for that yet). Grapple-bows are “ranged” but ALSO “climbing gear”.
What do you mean by “blade” attribute tags? The game only specifies “Melee”, which includes blunt weapons like maces, flails, and whips.
Ah, so whips are not climbing gear. My brain kept going “Indiana Jones” and “Tomb Raider” where they use a whip to cross gaps or climb up floors. That might be where I messed up.
I did not mention whips, but whips ARE “rope-like climbing gear”. You were correct with the indiana jones comparison.
Just make sure you’re checking which monsters they’re fighting, which might negate potions.
does the finnal will still free???
Undecided! But I guarantee that at least the first half of the game will be free! A Mega-demo, at minimum.
ok cool
Gonna do any preg stuff?
Really LOVE this game, only issue is theres no APK for android, looking forward and eager to see the next update! Also excited for the gallery and other potions!
Glad to hear it! Android might come after the game is complete. I want to focus on game completion instead of debugging multiple OS versions at the same time.
I kind of find it funny that the girls think the dungeon is filled with all manner of curses that hinder them like having bigger thighs, boobs, etc. when it’s really the potions they drink that causes it and they don’t even realize it.
Hmm. Mayhaps they don’t realize it, or mayhaps they do, but don’t want it to stop, so they’re pretending it’s the dungeon… so they can keep buying potions and avoid the King or whoever on the human side, litigating (Legal stuff) and shutting it down.
Interesting thoughts but they’ll fail regardless. Hope our male protagonist gets a girl when this game gets completed.
Was it ever indicated the protag is male
sometimes potion even when selected do not add up to the mix and it seems as they fail
Hello dear author of the game, I would like to know if there will be a translation of the game into other languages in the future?
I'll say right away about the game: It's interesting, but I'm very stupid because of the lack of a clue for "forgetful" sellers, for whom and against what potions should be mixed. Maybe it's a language barrier, but hopefully it's not because of that. Also, I don't understand how to deal with a thief. she just comes and takes the money((
I'm waiting for an update and small hints against whom and when to use potions)
spanish?
Afraid I’m not doing multiple languages. Every puzzle in the game relies on dialogue clues and written rules. Every translation mistake is going to turn into a dead-end, and I, as a solo dev, don’t have the resources to manage that, unfortunately. : (
If you hold click down on a potion, it will remind you if its rules. Same thing for the artifacts/objects.
There is a Walkthrough in the development-logs.
I'll look at the manual, but as for the transfer, I could transfer in principle.
Defiently enjoyed it, and love the optional side quests. Wouldn't mind a more in-depth item system. Maybe when the adventurers find out what your doing, you get some custom orders. And of course, gifting magic items to our favorite repeat customers. (both cursed and otherwise).
And with repeat customers, it be nice to get a bit of a journal or biography, to keep track of these customers, and noting down likes and dislikes. But that may be bit more indepth.
Glad to hear it! I’m afraid that the game is going to be largely linear. I’m a solo dev, and things get REALLY complicated really fast if you try to make branching paths that interact with each other. I’ve opted to make a more limited, but concise and manageable game. There are PLENTY of individual adventurer arcs to come though!
Looking forward to it, and of course keep up the hard work, LOVE the game so far! Still, a little codex just giving fun little details and potential easter eggs for the individual adventures that come through, even if none of it has lasting effects. But up to you. Like a bestiary for them. Nothing branch or side path related in the slightest, just a place to check out some of the sprites in the game and their enlarged and hyper and hyper+ sizes, and read silly details about their character.
Fantastic demo/alpha. It reminds me a bit of papers please and I think leaning into some aspects of that would be great.
yea this is peak, would love a cursed pair of panties or somehing that causes AE. great game
Thank you! Rest be assured, you’ve seen nothing of the AE yet to come!
i love you
"Yesterday was amazing like you don't even KNOW.
I'm keeping the bra."
Just showing this to prevent spoilers. Cowbell/Detector should do/show something right now.
Whoops! Right you are! Thank you for pointing this out!
excited for the next content update!
good game
Looove the game! The concept is really good and even fun, it going at your own pace adds a lot too. I'd maybe recommend to make the end potion different colors depending on what you mix, could be a nice touch
And might not fit so well here... but could you add footfetish to the game? As a potion or a cursed item, could be some mimic-heels that has tongues near the soles!
I need help with the thief, how do I get rid of her?
Use the scroll you got from the petrified warrior on the gold jar. She'll still steal the gold from that day, but something interesting happens later on.
Wanted to note down with the Mimic side quest once she gives you the Hag Stone, there is a typo.
"If pass over someone, it'll reveal..."
Otherwise I'm happy for the kraken and witch to have found each other like that I'm glad we did such a good deed.
Also random thing but scrolling this main page is actually kind of uncomfortable, because the potions in the sidebars look like they're vibrating back and forth if you're looking in the centre of the screen.
Thank you for pointing the typo out! And glad you’re liking their story : )
Did I accidentally make a Zoetrope? Whoops! I’ll noodle on it.
Yeah, I like how you've built it that you kind of get to know a bunch of the adventurers, it's a really cool way to add some character to them. Also the mimic is a peak character I wish her her best life and can't wait to see her full sprite.
Also, I just remembered, there was a part where the skeleton was like "maybe you should let some adventurers through, they might find cursed items to help you out" which seemed like an interesting mechanic to almost build rapport with some adventurers or a mechanic based on trust and suspicion that never really seemed to go anywhere.
Glad to hear it! And glad to hear the mimic getting some love!
Maybe I need to rephrase that bit again. Skee’s really just alluding to that adventurers might give you (or get trapped by) cursed items they stumble across, which will become handy tools.