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(+1)

yea this is peak, would love a cursed pair of panties or somehing that causes AE. great game

Thank you! Rest be assured, you’ve seen nothing of the AE yet to come!

(+1)

"Yesterday was amazing like you don't even KNOW.

I'm keeping the bra."

Just showing this to prevent spoilers. Cowbell/Detector should do/show something right now.

Whoops! Right you are! Thank you for pointing this out!

(+4)

excited for the next content update!

(+3)

good game

Looove the game! The concept is really good and even fun, it going at your own pace adds a lot too. I'd maybe recommend to make the end potion different colors depending on what you mix, could be a nice touch

And might not fit so well here... but could you add footfetish to the game? As a potion or a cursed item, could be some mimic-heels that has tongues near the soles!

I need help with the thief, how do I get rid of her?

(+3)

Use the scroll you got from the petrified warrior on the gold jar. She'll still steal the gold from that day, but something interesting happens later on.

Wanted to note down with the Mimic side quest once she gives you the Hag Stone, there is a typo.

"If pass over someone, it'll reveal..."


Otherwise I'm happy for the kraken and witch to have found each other like that I'm glad we did such a good deed.


Also random thing but scrolling this main page is actually kind of uncomfortable, because the potions in the sidebars look like they're vibrating back and forth if you're looking in the centre of the screen.

(+1)

Thank you for pointing the typo out! And glad you’re liking their story : )

Did I accidentally make a Zoetrope? Whoops! I’ll noodle on it.

Yeah, I like how you've built it that you kind of get to know a bunch of the adventurers, it's a really cool way to add some character to them. Also the mimic is a peak character I wish her her best life and can't wait to see her full sprite.

Also, I just remembered, there was a part where the skeleton was like "maybe you should let some adventurers through, they might find cursed items to help you out" which seemed like an interesting mechanic to almost build rapport with some adventurers or a mechanic based on trust and suspicion that never really seemed to go anywhere.

Idea: implement a rule book that updates as the rules change, that way those who forget easily can still do well or perfect if they choose.

(+1)

Right clicking on the potions reveal their rules, and they update daily.

Is there gonna be a height related potion?

(+3)

Yes!

Tysm! Not many games here offer that

(+2)

So, something I ran into: sometimes, I couldn't figure out specific items if they count for things. Like, for example, what do bows get? Do only thieves carry bows? Do thief multiclasses wear MOSTLY black or ALL black? 

Rather then just having a right click inspection, having an encyclopedia book that can tell you what each individual item, class, gem etc gets would be beneficial.

Kinda reminds me of Papers Please with the stuff you need to check

The black thigh-highs the mages wore took me a lot of trial-and-error before I realized they weren't counted as black clothing.

I think it'll help if the blue potion discription is changed to specify it applies to "Thighs potions" and not simply "Thighs", lol.

Thanks for the feedback! I can absolutely do that.

Nothing in this game (yet) that I didn't love. <3

Great and fun concept. With some more polish, this'll be a modern classic.

(+1)

High praise, thank you! Glad you enjoyed!

(+2)

Damn I am hyped for this. Such simple gameplay, yet so fricking cool

(+2)

Really nice game! Good artwork, interesting interactions and I like the puzzle aspect!
The only thing I beg you for, is that you don't add anything Futa related... Please...

(1 edit) (+1)

when will mobile version get released?

Maybe when the game is complete; I want to prioritize story completion

(1 edit)

ok thanks but don't forget to add debug mode if the player 100 complete the game

Does Any one know what to do about the Kraken? Its probably obvious but Im can't figure out how to hydrate him?

(1 edit)
Click for spoiler

Give the kraken- obsessed mage the cowkini and ring the bell; she will moisturize the kraken.

AH! Thanks!

Btw, Your game is Amazing and I do hope you continue with it! If I may ask, are you planning any kind of sequential expansion? Like potions that you've used earlier having minor permanent effects on the girls? and one last thing, I know this is gonna be more of a niche ask, but would You consider a hip expansion potion? Obviously you already have the Butt and thighs, but if you did Add A hip expander it would be a nice in between.      

Thank you! Yes; things get more extreme as time goes on. No hip expansion planned. Combining Butt and Thigh expansion basically expands them and everything in between.

Totally understandable my guy! Thx anyways, and I will say its so awesome how you've responded to so many comments. 

Incredible start! Can't wait to pay money for the finished product.

I'm really enjoying it, and i think it has great potential.

how often do you think you'll update it?

Glad to hear it!

That’s a tough question. Probably another 7 days every 2 to 4 months.

I am having a very hard time catching the thief. I have the scroll and the amulet at the ready, but none of them seem to have any affect on her. Anybody have any advice for how to deal with this?

(+1)

Okay, I just realized i need to use the scroll on the tip jar, my bad

(+1)

I've been having a great time with this game. I do look forward to what else you have in store for this project. Minor nitpick which is entirely on me, I keep thinking the whip is not a melee weapon. Also the positive result from the potions is blocked by the character model and I had a hard time determining if the mage was lugging along a bomb or not. Changing the layers around on what's viewed should fix that. Still, great game!

how do i get rid of the thief that steal the tip jar

You should get a scroll from an unfortunate cursed adventurer, use that on the tip jar and she'll come back and return all the money she stole. She'll then ask for a potion.

During day 6 or 7 you get a scroll from a lady that turns to stone, use that on the tip jar.

Neat game! Mobile's still buggy (can't load/return to main menu, can grab unspawned items offscreen), but it's more than playable.

The potion crafting itself is a bit clunky; there's at least one point I accidentally mixed a clean potion by clicking after a correctly mixed one. Some amount of crust is typical for the papers-like, though

A "pay 2 win" item you can drag 5 gold into to walk you through a specific adventurer would be funny, at least, and might help with the handful of edge cases people run into. 

Thanks! You can grab unspawned items from offscreen!? Is the game view not restricting you to the shop area?

This is honestly amazing with just the first week. Can't wait to see more!

How do you get past day 3? Every day I complete it the frickin chest kills me and I still haven't caught up on what is the tip to know to which adventurers give the treasure maps. Please, I wanna enjoy more of the game but I am stuck.

You have to give the map to "Mages" you're giving the Ditsy potion to.

Keep it up!

(+1)

absolute cinema

(+1)

this is lightning in a bottle. keep it up, you're killing it.

(+1)

pink haired thief keep steeling my earnings how do i stop her?

You get a scroll after someone turns to stone

Hi for some reason I can't play it. When I open the downloaded game I'm greeted with a black screen and nothing else. I have newest drivers, same names for exe and pck files and they're unpacked too. So what's wrong then?

I’ve had some people get it to work by restarting their computer first. Can you give that a go? Otherwise, if you can run the “.console” file, it should highlight a red ERROR that might provide some useful info.

(+3)

Peak game, can't wait to see the rest of what you planned ! 

Good luck for completing what you want to do.

Partially colourblind here. I think there are green as well as yellow gems, correct? If so, can you make the difference between them a little clearer?

Also, how does pausing work on mobile?

(+1)

You’re not the first; colorblind-friendliness is on my todo list.

. . . . . . . . . I don’t know. I’ll have to noodle on that. The fix might not be fast coming, I’m afraid. Busy schedule.

(1 edit)

If it's any benefit, giving them associated patterns or being able to have an indicator pop-up as a toggle-able option may be helpful! Hope this helps!

Since it'll be easier to just write one comment I'll write here: Nice work! Fun "Papers please!"-esque game but horny, quirky characters and other things! I'm not much into TF myself, but it's a fun loop with fun characters. It just needs more polish, so keep it up! If I were to make any light suggestions, it would probably just be to underline the "Apply to object" for punishing the Thief. It's not a big deal, but I was a bit confused until I reread the description (though it'll probably help once the proper texture is applied. Also, there's a following bug to where if you restart the day after applying the scroll effect (if you fail to apply it for the thief), the effect won't dissipate until the next time. Very minor, but worth noting nonetheless incase potentially similar problems come up.

I wish you luck in your endeavors!

(+1)

Thank you! Glad you’re enjoying! My aim was to make it just fun, and not totally rely on the TF aspect. I have tweaked the scroll description to hopefully be a bit more obvious.

you might be able to shape the gems, so instead of them just being "yellow" or "green" or "purple" they could be heart shaped, square, circles..

(1 edit) (-1)

do you plan on making a futanari potion?  or is it something you're working on already?

(+4)

I do not, I’m afraid.

oh, shame. I still like the game tho it's pretty good

What happens if you use the bell on the girl with the cow top before you get the curse detector item?  Also what day does she first appear?

Currently, nothing. Is there a particular reason you didn’t check for yourself? No offense mate, but you’re kind of clogging the comments section with simple questions.

My bad.  I do have some feedback: Good game, hoping our male protagonist gets a girlfriend and it would be nice to go back to any mess ups instead of starting the whole day over.  Can’t wait to see this be completed AND be just as good if not better.  Like someone else suggested a cheat mode or something to help us not mess up.

(1 edit)

Need help,im playing on smartphone ,what do i have to do when i meet the girl that is leaking milk?i used the bell but then i dosent work anymore

It SHOULD trigger every time you pick up and drop the bell, until you do it about 5 times. Did you try re-loading the day? The game is not explicitly designed for mobile, I’m afraid.

This game is very fun, even in Alpha. I'm not even drawn to TF games, but the idea of the gameplay interested me enough that I'd definitely play the finished product, and I even find myself replaying the demo. I wish you luck on making this delight!

(+1)

High praise! Thank you!

I was hoping people who didn’t take this seriously would enjoy too. So much of the fun of making this wasn’t the horny bits, but figuring out how I could turn TFs into creative puzzles.

(+4)

Amazing game, difficulty curve is sublime (like, having studied quite a bit about Csíkszentmihályi's Flow Theory, this hits the mark almost perfectly). I am definitely looking forward to seeing more content added to this game

I would suggest adding toggles for transformations, as some people may have interest in some content, but be discouraged by other. Here I'd recommend it being a visual toggle, so if the user disabled ass expansion, the blue potions are still part of the game, but just doesn't make any alterations to the sprite when looking through the Scry-Master Mirror 9000.

Thank you! I invested a lot of time into balancing between “too much at once” and “boring” on the timeline. I’m glad that’s flowing properly!

A good suggestion, but I probably won’t have the juice for it. With maybe exception of a couple more extreme TFs I’m going to make an effort to make toggle-able, toggles will be tricky. Outside of the main gameplay loop, all the TFs show up as multi-day puzzles / events, and making branches to handle shutting some of them off increases the scope of work exponentially.

Any other potion mixes I need?  She is holding a yellow glowing dagger.

If you right-click on the potions (or hold your click on them, if you don’t have a mouse) the potions will explain their rules. Nothing mentions colored weapons (so far). So they’re not part of the requirements.

Lovely game. Played it online. But as you alluded to it isn't the optimal experience. If it isn't too much of a bother I would like a Linux build. Pretty sure Godot can export to Linux natively.

I would like cheats to know the proper mixtures for the adventures that come by.

Is there any discord or place to support you and the game? I really enjoyed it, and can't wait to see more!

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